Garry's Mod

Garry's Mod

GM_Gilmancity Remastered (Zombie invasion map)
Näytetään 1–10 / 47
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Päivitys: 16.11. klo 6.18
tekijältä Echo

-Slightly changed the main house
-Added a new button to Alyx' place where you can now disable zombine grenades
-Adjusted zombie spawns
-Some more ai node related adjustments

Päivitys: 10.11. klo 4.11
tekijältä Echo

-Turned down the brightness of lights
-Possible performance improvements
-Added more nodes to some areas
-Changed the optional npc remover timer to 0.01 from 0.1

Päivitys: 10.11. klo 4.00
tekijältä Echo

(accidentally updated without any changes. Read update above this one)

Päivitys: 8.11. klo 10.54
tekijältä Echo

-Improvements to ai-nodes
-Fixed the mirror in the church basement turning black when viewed from certain angles
-Added dynamic light to the main house (this light will turn off when you leave the room)
-Possible performance improvements
-Removed unecessary cubemaps (no visual change)
-Massively optimized lightmaps

Päivitys: 6.11. klo 4.51
tekijältä Echo

-Turned more brush based models into models
-Added small details
-Adjusted clipping
-Small bug fixes

Päivitys: 5.11. klo 5.25
tekijältä Echo

-Fixed the cloud texture in the skybox so it doesn't look unnatural
-Added some more small details to the map
-Turned more brush based details into models
-Nodes moved around a bit
-Compiled the maps with ambient occlusion
-The sound that plays after surviving bloodmoon plays earlier

Päivitys: 5.11. klo 5.23
tekijältä Echo

(read patchnote above this one)

Päivitys: 31.10. klo 4.54
tekijältä Echo

-Added custom clip brushes that make corresponding footsteps when stepped on by players
-Improved clipping in the church
-Skybox improvements
-Starting the invasion will pick a random music from 4 choices
-Surviving bloodmoon will play the morning jingle from 7dtd
-Replaced .mp3 with .ogg files
-Small bug fixes here and there
-Removed physics prop fade

Päivitys: 29.10. klo 6.23
tekijältä Echo

-Possibly map performance improvements
-Cubemap placement improvements
-Slight visual improvements
-Turning off lights in waste room no longer leaves the light prop turned on
-Made the road to be no longer ever so slightly curved, it was causing problems with npc navigation

Päivitys: 28.10. klo 3.33
tekijältä Echo

-Fixed node connections in the staircase in the new stairs in the basement and cafe
-Replaced the music playing in the cafe
-The mud texture now has less cubemap in the sewer pipe
-Changed the lighting in the fire department's 2nd floor