Garry's Mod

Garry's Mod

maxwells vscript player models mod (BASE)
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Uppdatering: 27 mar @ 8:57

[SMALL UPDATE]

-removed file santa hales skin change due to problems with the mega punch

-added santa hale to the mega punch file now he has mega punch effects for him

-and now his mega punch effects and transition smoothly without interruption

did nothing else

still looking for bugs

Uppdatering: 26 mar @ 13:04

[HATMAN UPDATE]

-added headless horseman as a new player model

-added new weapons for said headless horseman like horsemans big axe and horsemans mallet

-tweaked animations

-added SAXTON punch for the saxton hales own fists swep currently a WIP

-renamed the saxton hale demonstration swep to saxton hales own fists

-gesture menu can be binded to any key now

-tweaked other stuff

did nothing else still in beta

Uppdatering: 18 mar @ 9:55

[MAJOR UPDATE]

-included winter hale in the damage indicator script

-fixed some bugs idk what i did

-increased ground slam range

-REWORKED THE NOW NEW AURA SYSTEM NOW WITH SKIN SUPPORT FOR EACH SAXTON MEGA thanks to https://sourcegraph.com/cody/chat for that please support them if you want as this was so worth it

-added thrusters effects for good ol mecha saxton IF IN AIR

-the update DOES NOT INCLUDE VIP MODEL READ THE TITLE AND DESCRIPTION

i dont think theres anything to say

let me know if theirs still more errors as im not sure i got them all

Uppdatering: 12 mar @ 7:31

[DAMAGE INDICATOR UPDATE]

-added damage indicator that adds damage on the damage indicator depending on the source

-tweaked some stuff

did nothing else

found a couple of bugs one i dont know how to fix one of them as for the rest are harmless for now

Uppdatering: 10 mar @ 11:18

[SMALL UPDATE]

-added saxton support for VSH Expedition

did nothing else

found a couple of bugs one i dont know how to fix one of them as for the rest are harmless for now

Uppdatering: 9 mar @ 19:41

[LASER FOR MECHA HALE SWEP UPDATE]

-added laser swep for mecha hale

-added a simple autorun script that can detect if player is mecha hale if true then wait for 70 seconds then give the swep for mecha hale

did nothing else

found a couple of bugs one i dont know how to fix one of them as for the rest are harmless

Uppdatering: 8 mar @ 15:49

[MECHA HALE UPDATE]

-added kill sounds start up sounds and even death sounds for mecha hale

did nothing else

releasing model pack for mecha hale

Uppdatering: 7 mar @ 17:23

[MINOR UPDATE]

-added animations for charge ability for holdtype. holdtype magic was the base for charge

did nothing else

found a couple bugs but are harmless for now

Uppdatering: 7 mar @ 6:26

[GARGOYLE UPDATE]

-gargoyle can now spawn when player is hell hale and the gargoyle spawning can be deactivated or activated by this command tf_gargoyle_spawning 1 on by default and tf_gargoyle_spawning 0 means its deactivated

did nothing else

found a couple bugs but are harmless for now

Uppdatering: 6 mar @ 11:17

[AURA FIX UPDATE]

-fixed that old glitch were particle effects continue to persist after player death now it don't do that no more

did nothing else

found a couple bugs but are harmless for now