Door Kickers 2

Door Kickers 2

Helljumpers+ Planetary Defence Force
Viser 11-17 af 17 forekomster
< 1  >
Opdatering: 25. feb. kl. 18:04

-Changed desc for both shields (Apol to anyone who bought them will need to do so again :(

Opdatering: 25. feb. kl. 15:47

-Another quick fix as unit name gen was not working properly (I forgot my Hash lol)

Opdatering: 25. feb. kl. 9:07

-Quick fix to UI as the remove all buttons were on the opposite subsections lol

Opdatering: 25. feb. kl. 8:42

-Added a second page so UI is still visible on 16:9 monitors
-Gave Engineers a flash and smoke GL with 5 rounds
-Gave Enforcers and Veterans Disposable GL's for flash, smoke and HE (need to work on making them actually drop the weapon after use)

TODO
-Add mortar support to Engies
-Work more on Doctrine Tree
-Clean up UI
-Give disposable GL the ability to actually be dropped lol
-Give shields more lore friendly descriptions

Opdatering: 24. feb. kl. 19:29

-Gave engineers the spanker as a primary

TODO
-Add mortar support to Engies
-Work more on Doctrine Tree
-Clean up UI
-Give Enforcers 1x use smoke/flash GL
-Give shields more lore friendly descriptions
-Give Engies 5x flash/smoke GL
-Fix UI for 1920x1080 (Playing on 2880x1800 so the UI looks more cluttered on 1920)

Opdatering: 24. feb. kl. 19:08

-Gave Engineers Level 3 and 4 shield, alongside secondary SMG
-Took away flashbangs from Enforcers and Conscripts
-Gave Enforcers 2x frags
-Gave Conscripts 1x molotov

TODO
-Give engies primary Spanker
-Add mortar support to Engies
-Work more on Doctrine Tree
-Clean up UI
-Give Enforcers 1x use smoke/flash GL

Opdatering: 24. feb. kl. 15:04

-New Unit for Helljumpers mod (Ty Briz)

-Units
-ONI Advisor
-Is an ONI Officer, has all the same gear.
-Veterans
-An experienced soldier, gets less gear then ODST but is almost as good as one.
-Engineers
-Another experienced soldier, gets more explosive based gear at the cost of movement speed.
-Medics
-A simple medic, lightly trained. Only gains access to the Medkit (No biofoam for you).
-Enforcers
-A simple soldier, given access to basic equipment with the capability to become much more competent in the future.
-Conscripts
-Average colonists, picked off the street and given insurgent weaponry, use them to pad your force.

-Doctrines
-Range Training (HPDF_Doctrine_01)
-A mid range buff.
minAimTime="-40"
maxAimTime="-40"
resetTime="-15"
accuracyAdd="+10"
-Room Drills (HPDF_Doctrine_02)
-A CQC buff.
minAimTime="-40"
maxAimTime="-40"
resetTime="-15"
accuracyAdd="+10"
-Long Range Drills (HPDF_Doctrine_03)
-A long range buff.
minAimTime="-40"
maxAimTime="-40"
resetTime="-15"
accuracyAdd="+10"
-Onboarding (HPDF_Doctrine_04)
-Gives Soldiers and Medics better attack types on all their weapons, (VK Commando, Bulldog, M7 SMG, MA3, MA5 and the DMR)
-Biofoam Delivery (HPDF_Doctrine_05)
-Gives the unit faster recovery times and better incap chances.
Enable name="SelfFirstAid"
Enable name="SurvivalRate" value="1.5"
-Spare Plates (HPDF_Doctrine_06)
-Gives the unit additional armour coverage.
extraCoverage90="10"
extraProtection90="10"
-Trust in the Force (HPDF_Doctrine_07)
-Gives the unit basic and advanced language skills.
-ONI Courage (HPDF_Doctrine_08)
-Gives any unit ally near the ONI Advisor a buff to aim speed and accuracy.
accuracyAdd="+25"
minAimTime="-30"
maxAimTime="-30"
-Annual Fitness Test (HPDF_Doctrine_09)
-Improves the mobility of all soldiers.
conditioning="11"
-Further Killhouse Drills (HPDF_Doctrine_10)
-Improves the deployment time of throwables.
throwTime="-130"
throwTimeCorner="-200"
-ODST Joint Exercises (HPDF_Doctrine_11)
-Improves use time of all breaching tools.
EquipmentModifier target="Crowbar"
efficiencyPercent="+20"
EquipmentModifier target="Bolt Cutter"
efficiencyPercent="+30"
EquipmentModifier target="Dynamic Hammer"
efficiencyPercent="+30"
EquipmentModifier target="ODST_Handsaw"
efficiencyPercent="+35"
EquipmentModifier target="ODST_Spoofer"
efficiencyPercent="+85"
EquipmentModifier target="ODST_Wall_Charge"
deployTime="-1000"
-Shock Trooper Training (HPDF_Doctrine_12)
-Gives flinch resist and suppression resist to all soldiers, with a bigger buff being given to the ONI Advisor, Veterans and Engineers.
flinchResistance="+15"
suppressionRecoveryAdd="20"

flinchResistance="+5"
suppressionRecoveryAdd="10"
-Increased Funding (HPDF_Doctrine_13)
-Increases suppression effectiveness on all soldiers.
suppressionScale="+0.5"
-Priority Targeting (HPDF_Doctrine_14)
-Allows the ONI Advisor, Veterans and Engineers to target suicide bombers.
-Improved Suppressors (HPDF_Doctrine_15)
-Buffs aimspeed+varied stats of supressed weapons.

M6 Supressed
AttackTypeModifier minRange="1" maxRange="4" target="ODST_M6C_Sup"
minAimTime="-40"
maxAimTime="-30"
critChanceAdd="5"
AttackTypeModifier minRange="4" maxRange="10" target="ODST_M6C_Sup"
minAimTime="-40"
maxAimTime="-75"

M7 Supressed used by ONI Advisor, Veterans and Engineers.
AttackTypeModifier minRange="1" maxRange="7" target="ODST_SMG_Sup"
minAimTime="-80"
maxAimTime="-40"
accuracyAdd="+5"
critChanceAdd="+0"
followupShotAccuracyAdd="+5"
resetTime="-90"

M7 Supressed Used by Soldiers and Medics.
AttackTypeModifier minRange="1" maxRange="7" target="ODST_SMG_Sup_Soldier"
minAimTime="-70"
maxAimTime="-35"
accuracyAdd="+0"
critChanceAdd="+0"
followupShotAccuracyAdd="+5"
resetTime="-75"

MA2B Supressed
AttackTypeModifier minRange="1" maxRange="7" target="ODST_MA2B_Sup"
minAimTime="-40"
maxAimTime="-35"

MA5K Supressed
AttackTypeModifier minRange="1" maxRange="7" target="ODST_MA5K_Sup"
minAimTime="-40"
maxAimTime="-35"

-TODO
-Add more doctrines, I want 24 but was running dry on ideas. They are welcomed :)
-Fix UI Some more, it's a little offkilter rn and it's annoying me
-Give ONI Advisor some kind of call in ordinace