Crusader Kings III

Crusader Kings III

Legacy of Valyria
Showing 21-27 of 27 entries
< 1  2  >
Update: Feb 3 @ 11:03am

Update: Feb 3 @ 8:59am

Update: Jan 27 @ 7:00am

Update: Jan 20 @ 4:12am

# Patch
👇 **Version 01.01.02** 👇

# **Added Content**
- Added New Flavour added to Gogossite Culture
- Added New Gogossite Religion "The Sanguine"
- Added New MAA for Gogossite's
- Added New Trait for Gogossite's
- Added Artwork for MAA
- Added 10 new events for colonisation and settlement phases
- Added Valyrian pretender states mechanic
- Added Legacy of Valyria version number text in the main menu and pause menu, just below the AGOT version text
- Added so Elyria is able to see the special decision to form North Valyria kingdom title
- Added Braavos and Volantis to the AGOT Seize Power decision (decision for Free Cities to turn feudal)
- Added Dna's for Xhore dynasty
- Added new vassals in New Ghis - house Sumbhaz + i landed house Marlaq
- Added a new Landless Maksiuu character for the gamerule
- Added Proper localization for custom traditions of the Ghiscari cultures & volantene
- A ton more variety of MAAs have been added to many cultures including the ghiscari cultures, volantene and gogossi
- Added New Sanguine religion
- - Custom religious tenet has been added - jungle oracles.
- Gogossite culture & traditions has been completed
- - Custom tradition for the gogossite culture has been created - blood cultists
- - New custom image for the blood cultist cultural tradition has been added

# **Changes**
- Dna and character rework for Maegyr
- Velos ruins and Howling Bogs made colonisable
- Textured and imported Mage's Fyre sword
- Textured and imported Abyss Axe into game (not currently spawnable)
- Re-added missing Lokiria duchies to colonization options
- Revised the UI's for several features, introduced a magic education system
- Rewrote the Holding UI
- Rewrote the Activity Phase Systems
- Rewrote a chunk of cosmetic things.
- Changed locations of 2 Buildings in Gogossos

# **Bug Fixes**
- Fixed Buildings in Valyria
- You will no longer need the T&T DLC to colonize as a stripped down system has been added for those without the DLC
- Ruins of Nuqiria and Pyrys made colonisable again
- Assorted UI changes for the resource system to help regain UI space on the top of the screen
- Crafting system should be accessible for non-freehold
- Name bug for Freehold government fixed
- The AGOT Canon Children/Strong Seed systems should be working as normal again - this fix also fixes an issue with bastard children not getting the bastard trait

# ☝️ Version 1.01.02 ☝️

Update: Jan 13 @ 11:50am

Update: Jan 13 @ 7:46am

Update: Jan 9 @ 7:27am