Garry's Mod

Garry's Mod

Nextbot Zambies
Showing 51-60 of 66 entries
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Update: Dec 25, 2024 @ 1:46pm

fix boss npcs not damaging antlion guards
made the tank bigger too

Update: Dec 24, 2024 @ 10:53am

Fix broken!

Update: Dec 23, 2024 @ 7:13pm

More changes!
Add "Snail" zombie. Slower, less health, slightly more damage

Director changes
Fix some "cheesing" detection bugs
Fix zombies infighting getting reinforce points placed on death
Add slow zombie spawns during calm periods
Generally tweak alot of stuff, the rare crazy waves especially

Underclock all the zombies even more
Nerf all the zombies' damage output a bit

Update: Dec 22, 2024 @ 8:24pm

lint + nerf necro hp

Update: Dec 22, 2024 @ 7:45pm

Tank loses armor at 0.25x health, was 0.45

Update: Dec 22, 2024 @ 7:08pm

Lots of small changes
Add wraith torso
Add elite wraith, not in the director pool
Add God Crab, just for fun, also not in the director pool

All zombies now have specific physics masses
All zombies now get angry if they're blocking other zombie's paths

Buff acid zombie aoe damage vs props

Let the director go crazy if nobody's taking any damage at all
Process more dynamic spawn positions on full servers

Update: Dec 22, 2024 @ 12:06am

Small fixes/tweaks
fix crazy pitch on smelliest area flies sound
nuke rare berserker wave npc count
tank health per player 2000 > 1000

Update: Dec 21, 2024 @ 2:50pm

tweaks
Default director to calm if the horde isnt fighting anything
Add special super rare waves, 20 wraiths, 20 berserkers, 2 tanks, 4 tanks

Let tanks infight

Update: Dec 21, 2024 @ 1:03pm

Director fixes
Harden the director's handling of director VS a team of NPCs
Fix some bugs blowing up the felt difficulty
Improve debug prints
+ Collisionbound tweaks
+ Necro health 3000>4000
+ no acf damage on spawnpoints

Update: Dec 20, 2024 @ 2:53pm

TORSO update
Properly resource.addworkshop ( oops! )
Fix dead zambs not getting their materials!

Add normal/fast zombie torsos!
If you "kill" a zombie by shooting their feet, or with a sawblade, their torso will survive!

Fixed some more bugs with the director, it was getting stuck trying to spawn groups of special zombies
Added a big comment documenting terminator_Extras.zamb_SpawnData
Director better handles "zombies VS other npcs" case
Increase difficulty less when sniping zombies
Spawn flaming/acid zombs less

Can spawn them standalone too

Rework tank zombie
Now its armor breaks under half health, and it becomes a big ( but less fast ) berserker
Buffed health alot too
Buffed damage too

Remove unused mdl from files