Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Misty's Dreamlands
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Update: Jun 15 @ 7:07am

v. 2.0.1.3

Updates:
- treasure marks are now closer to the Adventurer in "Daring Not" quest so it's easier to find them
- NPCs interaction now has a higher priority than interaction with magic crates
- improved the item distance calculation function: GetClosestEntity function is now used to get all the items within the range of 3 meters instead of checking every item (improves the perfomance slightly)
- added far grass in Outskirts, The Hub and Sheer Cliff (in some places)
- jump is now immediately cancelled when vertical velocity is 0 (e.g. hitting the ceiling)
- "saving" HUD element moved down so it doesn't overlap lives
- updated bunnycorn projectile particles
- added culling distance to some models in Bridlewood
- lowered gem particles fall off distance

Fixes:
- some minor fixes in Bridlewood
- fixed terrain in the Gallery
- fixed SunnyHurt_02 and SunnyHurt_03 sounds not being mono
- updated lightmaps: fixed a missing omni light on crystal in Bridlewood
- updated English locale

Update: Mar 27 @ 7:57am

v. 2.0.1.2

- fixed bushes dome texture being too dark
- fixed player character turning after completing "Lesson Zero" quest
- camera should now reset more consistently when checkpoint is loaded

Update: Mar 27 @ 6:48am

v. 2.0.1.1

Updates:
- added stone material for stone paths in Bridlewood
- added Opaline's Castle far model in The Hub and Outskirts
- screenshot name is now shown after taking a screenshot
- updated gallery stand collision
- all images in the journal and shops are now translucent instead of opague with alpha test which makes the edges smoother and fixes black dots appearing around the edges on lower resolutions
- evil Misty now walks away when player looks at her for 1 or more seconds instead of being instant (looking away before she walks away resets the timer)

Fixes:
- fixed camera distance changing being FPS dependent (but changing distance with the scroll wheel is now faster on lower FPS)
- fixed Izzy's cosmetic item reward visible with locator upgrade before completing the quest
- fixed double sounds for the "Too Many Carrots" bunny
- photomode now stops when dialogue starts
- removed alpha test from bushes dome material
- removed unused secret entity that was tracked in statistics (not in journal)
- fixed a small hole in Outskirts
- bunnycorn projectile sounds are now mono
- updated Russian locale

Update: Mar 23 @ 9:52am

v. 2.0.1.0

Photomode updated:
- player now controls a "flying puppet" with camera attached to it to improve camera collisions
- added a sphere which shows photomode range (can be hidden along with UI)
- photomode distance is now fixed and doesn't move along with the player's character
- camera movement in photomode is now slower and more smooth

Other changes:
- object manipulation sphere is now less bright
- added enemy barriers in Outskirts and Bridlewood
- if enemy or NPC manages to fall out of bounds they'll be teleported back now
- text in dialogues now translates when "called" so loading a save made with different locale should now translate all the strings
- fixed key hints not disappearing when exiting Izzy's upgrade shop
- fixed a couple of holes in the "out-of-bounds" terrain at Sheer Cliff
- small fixes in Bridlewood

Update: Mar 22 @ 5:58am

v. 2.0.0.1

- added dynamic clouds in the menu level
- removed noise alpha channel from tree and bush textures since it's not used anymore
- fixed a lua error when loading a save made while ability icon was on screen

Update: Mar 21 @ 12:21pm

v. 2.0.0.0

New content:
- added Bridlewood location
- added Outskirts location (tutorial section)
- added 5 new quests
- added Zipp playable character
- added golden bunny enemy
- added bunnycorn enemy
- added crab enemy
- added evil presence

New systems:
- added cosmetic items
- added simple photomode
- added jounal (in-game menu)
- added shops
- added bits currency (used in shops)
- added gliding (Sunny and Zipp ability)
- added object manipulation ability (Misty ability)
- added fog that can be dispersed with pegasus ability
- added evil plants that can be destroyed with earth pony ability
- added sunflowers that can be grown into jumpers with earth pony ability
- added lives and checkpoint system
- added keyboard/controller hints
- added ability/interaction icon hints

Other additions:
- added quest tracking/untracking via journal
- added level start and end cutscenes
- added intro cutscenes for The Hub, Sheer Cliff and Bridlewood locations
- added simple in-game menu level

Visual updates:
- updated visuals in The Hub
- slightly updated visuals in Sheer Cliff
- added land animation
- updated quest icons
- updated gem crate model and texture to be more intuitive
- updated item glow
- heart icons now become bright gray/metal when player is invulnerable
- gem count text now changes gradually if more than 1 gem is collected during a short period of time (e.g. picking pinatas)
- updated crumbs in The Hub and Sheer Cliff
- added leaf particles for big trees
- Zephyr Heights far model is now transparent instead of opaque with alpha test which should look a bit better
- updated background area in Development Area
- updated waterfall model and texture in Sheer Cliff
- updated menu level
- slightly updated Development Area and renamed to "Gallery"
- updated area transition texts (now they're on the signs near entrances)

System updates:
- updated jumping system
- updated IsTouchingFloor function
- updated NPC barriers system
- NPCs can be interacted with now only when they're looking at the player (usually NPCs look "FOV" is 90 degrees)
- new player attachments system used for cosmetic items and wings
- updated item progress system (player won't have to collect the items again after loading a checkpoint or losing all lives)
- updated messages system (added message queue)

Gameplay updates:
- updated Sheer Cliff location slightly
- ledge forgiveness increased from 0.1 to 0.25 seconds
- all characters have leap/melee attack now (previously only Misty had it)
- all hearts are now restored when checkpoint is loaded on Serious (same as other difficulties now)
- locator upgrade now tracks upgrade pieces, untaken quests and cosmetic items
- it is now possible to fall in The Hub

Other updates:
- jumping on NPCs now causes player to bounce
- camera during dialogue can now move to the left if left position is closer (instead of always moving to the right), unless right or left position if forced in by the certain dialogue
- dialogue can now be initiated only when NPC looks at the player (around 90 degrees in front of NPC)
- most quests can now be accepted or declined
- "Dreamlands", "Artifacts are Magic" and "Izzy does it" quests updated
- sligtly updated some other quests
- quest phase message is now shown when phase is still the same but some numbers have changed (e.g. collecting carrots in the bunny quest)
- added 0.1 second delay to prevent pressing the answer immediately in dialogues
- improved cliffs collision
- removed "scripted" camera around the cliffs to the Zap Apple
- FOV is now fixed to 90 and cannot be changed to avoid any possible issues and since gameplay was designed with 90 FOV in mind
- updated (and fixed) Russian localization

Fixes:
- fixed idle animations not stopping when character starts turning
- fixed occasional abrupt camera movement when changing from "scripted" or forced camera back to free camera (e.g. after dialogue ends)
- fixed camera rotating slower on lower FPS
- falling distance is now set to 0 when checkpoint is loaded, area is entered or character is switched (this value is used to play landing animations)
- visibility culling distance on transitional dots model set to 30 so they disappear at the same distance on all graphics settings
- fixed camera global dialogue position and dialogue target being re-calculated every phrase
- fixed characters turning after switching
- fixed dialogue camera being off sometimes when initiating dialogue not as Misty
- fixed a bug when changing a character near a waterfall in Sheer Cliff caused a checkpoint load
- fixed bunny model being offset a little
- fixed terrain lightmaps in The Hub and Sheer Cliff
- fixed small plants normal map
- fixed startup script (for real now)
- fixed player character not looking at Madame Taffytail after using the gates

Optimization improvements:
- some of the functions that were previously calculated every frame are now calculated every 0.01-0.05
- optimized UI script
- improved jumpers
- reduced grass crumbs amount in The Hub and Sheer Cliff
- slightly reduced crumbs distance
- added far grass crumbs in Sheer Cliff
- optimized characters skeletons (removed unused bones)
- lightmap resolution reduced by half for most models
- terrain mask textures have been compressed
- quick sleep added in the gem and pinatas mechanisms

Update: Jan 23 @ 3:10am

v. 1.0.2.1

Main changes:
- hearts now disappear after 8 seconds
- heart drop chance increased on "Hard" and "Mental" difficulties from 0.5 to 0.65
- heart drop chance increased on "Serious" difficulty from 0.25 to 0.5
- added health regeneration on "Serious" difficulty

Fixes:
- fixed hearts not being pickable after loading a checkpoint
- fixed Brighthouse disappearing on lower settings
- fixed Izzy quest marker not being gray right after taking the quest "Izzy Does It"
- fixed a hole in the cliff near the waterfall

Update: Jan 15 @ 4:02am

v. 1.0.2.0

Main changes:
- added Russian localization
- font changed to Equestria Cyrrilic (to support cyrrilic letters)

Fixes:
- fixed incorrect bunny dialogue after completing the quest "Too Many Carrots"
- removed commented out parts in scripts
- some minor fixes in text

Other changes:
- updated scripts to support different localizations
- updated credits
- letters in dialogues now appear using text effect letter blend effect (previously new symbols were appearing using scripts)

Update: Dec 10, 2024 @ 4:29am

v. 1.0.1.2

- secret on top of the cliff now can't be found through the ground
- secret on top of the cliff is now easier to reach
- added unique screen textures for each secret phone
- music in secrets now starts playing only when secret is found
- music hot spot reduced to 6
- music fall off reduced to 10

Update: Dec 10, 2024 @ 2:58am

v. 1.0.1.1

- removed all TSE and BFE dependencies
- removed 2 layers from the flare (BFE textures)
- updated menu post processing: added custom color ramp texture
- ending credits can now be skipped