Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
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Update: Jun 13 @ 9:35am

Beta 0.3.2 :
- Fixed numerous startup errors
- Added very developmental storms (they don't have any impact yet, need to be enabled in game rules, disabled by default, just a test for the mechanic to see does it work)
- Added Seasonal Based Nicknames

Update: Jun 6 @ 5:35pm

Beta 0.3.0.3 Hot Fix :

- Fixed Issue for Sandbox Seasons not working.

Update: Jun 6 @ 1:49pm

Beta 0.3.0.2 : Hot Fix

- Fixed the Error, realized it was a typo in season change key.

Update: Jun 6 @ 1:42pm

Beta 0.3.0.1 : Hot Fix

- Fixed potential error for seasons not correctly switching, temporary fix until better mechanism is written.

Update: Jun 3 @ 5:20pm

Beta 0.3 :

Added Regional Variation for seasons and their intensity
Added "Southern Winter" for Dorne and the Marches & Oldtown.
Changed Mechanism for Seasonal Switch to be more efficient
Fixed Bugs for Iron Throne experiencing all regions
Fixed misc issues

Update: Jun 2 @ 6:28am

Hotfix 0.2.5.2

- Fixed Winter and Cold Winter being inverted with light winter.

Update: May 30 @ 9:37am

0.2.5.1 : Hotfix
- removed connection to vanilla winter intensity; was activating winter effects during Seasons summer, when it should not have been. removed until I can fix it.

Update: May 27 @ 6:57pm

Beta 0.2.5 : Minor Update

- Reactivated Vanilla Winter intensity
- Fixed a number of bugs for seasonal shifts as reported by players.
- Misc adjustments
- attempted to add in sounds for seasonal shift.

Update: May 7 @ 1:13pm

Update: May 7 @ 1:09pm