Rivals of Aether

Rivals of Aether

Story of Undertale Frisk
Mostrando 1-3 de 3 aportaciones
Actualización: 25 AGO a las 3:37

v1.2
Buffs
+ DSPECIAL now launches Monsters when they are summoned initially, allowing them to immediately hit.
+ DSPECIAL's Monsters have a lower increase of weight (this means that heavier monsters are less heavy, allowing them to be launched further).
+ DSPECIAL starts charging sooner, and can instantly go into the summoning if tapped when a summon is stored.
+ All Monsters have increased knockback when hit by Frisk's STRONG and SPECIAL attacks.
+ DTILT sends more upward against grounded opponents, and more outward against aerial opponents.
+ Decreased FTILT startup.
+ Made JAB1 cancel faster.
+ Added some ledgesnapping to NSPECIAL, and fixed some jank with stabbing the wall close to the top of a wall.
+ Added some more random obscure voiceline triggers.
Nerfs
- Made NSPECIAL's turn more reactable.
- Removed NSPECIAL's ability to be held when parried.
- The Parry Umbrella should now only deflect things that are above it and moving downwards.
Fixes / Other Changes
+ FSPECIAL now has more convenient diagonal angles when playing on Keyboard.
+ Added fastfall animation (also plays when just falling for long enough), as well as landing from such state.
+ Added the Monsters you have out onto the HUD.
+ Laying down animations better transition into Crouch when Down is held.
+ Added 8 more Miiverse posts.
+ Fixed Monsters slowly falling when pocketed, and their offscreen indicators staying when pocketed.
+ Fixed the Monster icons in DPSECIAL not changing with alts correctly.
+ Fixed NSPECIAL not resetting KoB_grabbed when Frisk is hit out of it.
+ Fixed DSTRONG's spear's angle being incorrect when landing at a ledge.

Actualización: 21 FEB a las 21:38

v1.1
Buffs
+ Increased jump and double jump height.
+ DSTRONG now has a shockwave hitbox upon landing, allowing it to hit easier (especially when used point blank)!
+ Increased the damage of FTILT and USTRONG main hit.
+ Made UTILT faster and have more base knockback.
+ Made FSTRONG have a little more scaling on its final hit.
+ Gave DATTACK a hitbox on the intial jump to help the slap connect better on closer targets, also increasing the total damage of the attack.
+ Made it easier to hit Monsters with non-spike hitboxes using attacks that have a spike.
+ DSPECIAL is now able to always loop back to the start if you keep holding it after charging it to Asgore, giving more control of who you summon.
+ Made DAIR connect fully more consistently.
+ Shortened FSPECIAL's cooldown.
Nerfs
- Implemented a proper Monster cap; you can now only have 3 monsters out at once, regardless of who.
- Decreased the damage of USTRONG's spike, and made it reduce your horizontal momentum if it hasn't hit.
- Reduced UTILT's scaling.
- Fixed NSPECIAL having armor when having projectiles.
- Made DSTRONG's spear hitbox thinner.
- Made DAIR weaker
Fixes / Other Changes
+ (Hopefully) fixed all the jank with Final Smash! A lot of oopsies were involved with that!
+ Added a platform to Frisk's umbrella! Others can now stand on it when it's held out!
+ Added offscreen indicators to the Monsters.
+ Fixed Monsters sending to the right at the start of their launch regardless of the direction they're moving.
+ Fixed Monsters having a reduced vertical launch when hit in the air.
+ Made DSTRONG rotate with its speed.
+ Added more animation frames to UAIR.
+ Made Intro Animation play when respawning.
+ Stopped certain long-lasting CSS voice lines when starting a match.
+ Updated some visual effects.
+ Added some missing AA pixels on CSS and results small.
+ Fixed some miscolored pixels on USTRONG.
+ Slightly tweaked most offsets to properly turn smoothly.
+ Added Po & Gumbo Compatibility
+ Added Finished tag (oops!)

Actualización: 17 NOV 2024 a las 13:44

v1.0