Rivals of Aether

Rivals of Aether

ARK-ONE
目前顯示第 1-5 項,共 5 項
更新:2024 年 10 月 31 日 @ 下午 7:46

v1.5

FSPECIAL
COOLDOWN 110 ->210

FSPECIAL_AIR
*shares COOLDOWN with FSPECIAL
*COOLDOWN does not reset when touching the ground

NAIR
COOLDOWN 0 ->70

DSTRONG
*Now there can only be up to 6 weapons per ARK-ONE

stats
djump_accel -1.50 => -1.250
initial_dash_speed 7=> 6
dash_speed 6.5 = 5.5
knockback_adj .8 =>.95

更新:2024 年 10 月 21 日 @ 下午 6:40

v1.4

Fstrong and Dstrong do not generate additional projectiles, even if the duration of the first frame is extended for some reason.

更新:2024 年 10 月 20 日 @ 下午 4:35

v1.3

First balance patch. Probably not the only one.

```FSTRONG,
Mele Hitbox:
HG_BASE_KNOCKBACK 10 ->8
HG_KNOCKBACK_SCALING 1.2 ->.8


DSTRONG:
HG_DAMAGE 9 ->5
weapon hit:
HG_KNOCKBACK_SCALING 0.3 -> 0

USTRONG:
HG_DAMAGE 7 ->4
HG_BASE_KNOCKBACK, 10 ->8
HG_KNOCKBACK_SCALING, 1 -> .8);


JAB/DATTACK
HG_DAMAGE 5 ->3

Strong throw
HG_DAMAGE, 7 -> 5
HG_KNOCKBACK_SCALING, 1.5 -> 1);

AT_DTILT
HG_DAMAGE, 7 -> 5
*size ajust

AT_BAIR
HG_BASE_KNOCKBACK, 8 ->7
HG_KNOCKBACK_SCALING, .8->.7
size ajust

AT_UAIR:
End Hitbox
HG_BASE_KNOCKBACK, 10 -> 7
soft hitbox:
*size ajust

```

I'm still looking for how to limit the weapons on screen.
I'm aware that I could cause a soft lock with the finisher animation and weapon hits. I don't dare say that I've fixed it, but I'm trying to get around it.

更新:2024 年 10 月 17 日 @ 下午 4:20

v1.2

You can no longer move before the end of the countdown

更新:2024 年 10 月 17 日 @ 下午 1:59

v1.0