Kenshi
Foliage and Stone Total Rework (FASTR)
Showing 1-10 of 51 entries
< 1  2  3  4  5  6 >
Update: Jun 16 @ 8:29am

Improved texture blending in mongrel, dreg, and all coastlines.

Update: Jun 14 @ 4:16pm

hotfix

Update: Jun 14 @ 3:50pm

-Improved texture blending throughout the entire map. Capped fade angle for many textures at 24

-Reduced texture fade distance in many zones to be capped at 10000

-Many tweaks to textures in the Ashlands, Arach, Stobes Gamble, and the Swamp, and the Unwanted Zone. Removed grid textures and improved blending with adjacent zones.

-Removed collision from many assets which spawned only on cliffs and other unreachable places. Massive performance boost in Arm of Okran, Stenn Desert, Royal Valley, and adjacent zones.

-Visual improvements in the Swamp.

-Many other small tweaks to foliage spawn rates, alpha clipping and more.

Update: Jun 9 @ 12:14pm

-Removed "Monster Plant" map feature from the swamp. Un-important high poly model.

Update: Jun 2 @ 4:42pm

improved visuals in the Swamp

unblocked swamp village gate

reduced grass spawn rate in Canyonlands about 50% (The Hook, Shun, Spider Plains).

made some trees no longer shiny

improved alpha clipping

Update: Apr 17 @ 7:38pm

significantly improved optimization in the Swamp.

Update: Feb 24 @ 1:57pm

better placement parameters for palm trees, only grow at low elevations now.

better no foliage range for cinder cones, no longer blocks road in okrans pride.

alpha clipping adjustments to cyprus trees.

Update: Feb 13 @ 12:48pm

-Reverted all texture tiling changes in the Ashlands.

-Removed grass (Spores) from the Ashlands.

-Reduced spindle tree density (Stenn Desert)

-Increased dead pine size, reduced tilt cluster amount (Many biomes)

-Reduced palm tree size, broke up clusters (Okran's Pride, Spine Canyon, etc.).

-Reduced fan palm clustering (Vain)

-Fixed alpha clipping on kneetypefoliage (Okrans Pride, High Bonefields)

Update: Jan 6 @ 11:42am

added no foliage ranges to missing vanilla town overrides in: Brink, Slave Farm South, fort simion, okrans fist,

Update: Dec 31, 2024 @ 10:20am

-Reworked the Deadlands, added more rocks and made the muddy terrain lumpier.
-Reworked the Swamp, should feel denser and have more consistent foliage spawn rates.
-Reworked the Iron Trail, added pretty looking black grass and better trees.
-Reworked the Leviathan Coast, to be more beautiful, Leviathans should get stuck on rocks less. Performance should be slightly improved as well.
-Reworked Vain, increased blue fan trees, removed river grass.
-Reworked Rusted Spider Bots, now will spawn in clusters with ruined versions.
-Small optimizations to a few missed stones.
-Small changes to transparency on some grasses.
-Optimized Stenn Desert, Stobe's Garden, Stobe's Gamble, the Burning Forest.
-Added size variety to a huge amount of trees which were missing it.
-Fixed many trees spawning in the water/ocean.
-Removed red bush from all biomes. Grew sick of this being reported as a glitch and getting downvotes :/