Jupiter Hell

Jupiter Hell

Class Inmate
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Update: Apr 18, 2024 @ 12:38pm

Balance changes:
Hitman reduced damage bonus and enemy cover malus, now a basic skill.
Desperado reduced damage bonus and now an advanced skill, requires hitman 1.
Ghost Gun requirements changed to Smuggler 2, from Smuggler 1 Desperado 1.
GBH level 3 changed to applies AoE bleed on hit.

Fixes:
Runaway train adv perk stacks if on amp and armour.
Inmate exotic helmet perk description fixed.
Smuggler caches now drop items with animation like lootboxes

Update: Apr 9, 2024 @ 1:35am

Buff base damage when berserk of ranged weapon melee - adds +10 damage

Update: Apr 8, 2024 @ 5:14pm

Fraudster buffs: Up decoy health at level 1 and 2, up decoy explosion damage at level 3.

Update: Apr 6, 2024 @ 6:22am

Adds a functionally identical alternate version of Angel Of New York Reloaded, as the standard version will crash if you use the decoy skill of Fraudster with that challenge specifically.

Update: Apr 6, 2024 @ 5:39am

Fix new version smuggler crash if holding EGS launcher

Update: Apr 4, 2024 @ 10:35am

Class now starts with a small medkit, as one was added to the standard classes in update 1.8f

Update: Apr 3, 2024 @ 3:42am

Trait Reworks:
- Smuggler reworked to be less tedious. Now works more like Army Surplus. Specific crates/chairs/plants/urns will contain a smuggler cache that when hit/destroyed drops ammo for all current weapons. Level 1 creates 1 cache in the level, Level 2 creates up to 4 caches (depending on objects to add the cache to), Level 3 ensure that you always get 4 caches worth of ammo if there's at least 1 object that can have a cache, and also causes a cache per level to drop exotic/av weapons and armour.
- Burglar now gives you more control. At level 2 you can choose to open or close visible doors, rather than just opening all closed ones and closing all open ones. Level 3 adds the unlock doors/elevators as an explicit option.

Buffs:
- GBH bleed aura when Berserk inflicts more bleed
- Desparado now gives a damage addition rather than multiplier and always adds at least 1 damage per shot. Bonuses are the same.
- Fraudster now grants scent dampener effect and a critical bonus on enemies near decoys. Bonus improves at higher levels.

Fixes:
- Reworded a bunch of traits to make them clearer.
- Gambler no longer refunds extract multi-tools if player inventory is full. May break other mods that modify the extract multitools option.
- Activating Berserk will now swap to a carried melee weapon even if the player has empty weapon slots.
- Ghost Gun wasn't getting Desperado bonus when active as intended, it now does.

Update: Mar 27, 2024 @ 2:26pm

Chemist Buffs.
Berserk acid trails last 20 turns rather than 4-5
Level 1 gains faster movement speed when within range 2 of and acid pool
Level 2 applies a -25% acid resistance on hit.
Level 3 gains even faster movement speed when within range 2 of and acid pool

Update: Mar 24, 2024 @ 5:07pm

Fix 15% trigger when max health less than 100

Update: Mar 24, 2024 @ 4:48pm

Fix missed change which meant Berserk on trigger was giving too much berserk, 1000x too much!
Corrected 15% damage trigger to be 15% not a 15th!
Change berserk text flavour messages to only trigger on player kill