Wildfrost

Wildfrost

Config Manager
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Update: Mar 22, 2024 @ 6:08pm

  • ConfigManager.SaveConfig() : Manually make changes to the config (similar to toggling charms with my Unlock Selector mod)
  • ConfigManager.OnModLoaded : Event after any mod loads
  • ConfigManager.OnModUnloaded : Event after any mod unloads
  • ConfigManager.ConfigSection: This class holds the logic for a single mod's config items
    • ConfigSection.OnConfigChanged : Event after a config is saved
  • ConfigManager.ConfigItem: This class holds the logic for a single config item
    • ConfigItem.UpdateDesc() : Change the hover popup, possible overriding the text preprocessing. Same as doing "desc = str"
    • ConfigItem.UpdateTitle() : Change the title displayed. Same as doing "title = str"
Also you can use sprites using <sprite=> in the desc, but keywords and card popups don't work yet

It's also less cancerous if you want to look through the .dll now

Update: Mar 15, 2024 @ 1:30pm

he has a body now.

Also added the ability to use Flags enums (probably a temporary solution), and automatically use ConfigItem comments as the description pop-up (this won't override text preprocessing though)

Update: Mar 15, 2024 @ 7:23am

Quick patch because Mod Support 7 introduced (mandatory) comments to configs which breaks kekw

Update: Mar 14, 2024 @ 4:28pm

Enabled word-wrapping for mod titles

Update: Mar 12, 2024 @ 3:37pm

Sliders' onValueChanged.RemoveAllListeners() replaced with new()

Update: Mar 12, 2024 @ 3:36pm

Update: Mar 12, 2024 @ 3:16pm

Fixed sliders not loading into the correct position (visual bug)

Update: Mar 12, 2024 @ 11:45am

Readded the old ConfigManagerDesc constructor. Does this help with backward-compatibility?

Update: Mar 12, 2024 @ 6:20am

Added the ability to override the text preprocessing done by CardPopUp (for the description). Now this will work with other rich text tags, such as <align> and <#FFF> etc.

Update: Mar 10, 2024 @ 4:08pm