Jagged Alliance 3

Jagged Alliance 3

The Awakening of the Eastern Dragon
Viser 1–10 av 95 bidrag
< 1  2  3 ... 10 >
Oppdatering: 15. okt. @ 3.43

Version 9.11-11479

Balance update:
-Adjust the skill characteristics of four sniper mercenaries to give them certain path differences
-Adjust the range and AP consumption of the sniper rifle to make the positioning of the sport rifle, light sniper, and heavy sniper more clear. Sports rifles only have a slightly higher range than assault rifles and are used for mid-range support. Light sniper rifles have moderate AP consumption and can handle most scenarios, but their damage is average. Heavy sniper rifles have the longest range but also the highest AP consumption
-Adjust the effects of some accessories of the sniper rifle to better fit the current tactical enemy, actively cancel the anti grazing effect of the infrared, and replace it with an increase in the probability of stealth killing to compensate for the insufficient probability of stealth snipers in the early stage. Adjust the sniper scope to ignore field of view punishment, adjust the ignore darkness punishment to flashlight, and adjust the ignore cover punishment to laser device, used to distinguish different purposes of day and night
-Adjust the talent of the second gunner and increase the use of signal guns to call for artillery support, which will strengthen support
-Adjust the range and AP consumption of some auxiliary grenades to make them less abnormal
平衡更新:
-调整四个狙击手佣兵的技能特性,让他们拥有一定的路径区别
-调整狙击步枪的射程和AP消耗,让运动步枪、轻型狙击、重型狙击的定位更加明确。运动步枪仅拥有略高于突击步枪的射程,用于中距离的支援,轻型狙击拥有适中的AP消耗,可以应对大多数场景,但是伤害一般,重型狙击拥有最长的射程,但AP消耗也最高
-调整狙击步枪的部分配件效果,更契合目前的战术敌人,主动红外取消防掠击效果,用增加潜杀概率替换,用于弥补前期潜杀流狙击手概率不足的问题。狙击镜调整为无视视野惩罚,将无视黑暗惩罚调整至手电筒,无视掩体惩罚调整至激光装置,用于区分白天和黑夜的不同用途
-调整二炮手天赋,增加使用信号枪呼叫炮火支援会强化支援
-调整部分辅助性手雷的范围和AP消耗,使他们没有那么变态

Oppdatering: 10. okt. @ 6.59

Version 9.11-11364

Balance update:
-Machine gunner skill adjustment: Now Overwatch attacks will not have grazing strikes.
-The blaster's current attack on explosives will trigger a 100% detonation.
-Sniper's thermal imaging device weakened, now using it will consume all APs, and the awakening mode remains unchanged
-The doctor's marksmanship has been reduced to 35, and the AP consumption of exclusive grenades has increased.
-When a panicked unit is attacked, there will be no grazing attacks
-After using the Vision potion, there will be no grazing attacks during the attack
-The shield will now decrease its durability by 5% every time it is hit, and if its durability is less than 40%, its damage free and counterattack effects will become ineffective
-The shield is currently not on alert. As compensation, it now has mobile shooting capabilities
-Add the option of 'Infrastructure Madness', which will automatically repair damaged buildings in the occupied area after enabling it

平衡更新:
-机枪手技能调整:现在警戒攻击不会出现掠击。
-爆破手现在攻击爆炸物会100%触发爆燃。
-狙击手的热成像仪削弱,现在使用将消耗所有AP,觉醒模式不变
-医生的枪法下调至35,专属榴弹的AP消耗提升。
-心慌的单位被攻击时不会出现掠击
-使用视野药剂后攻击不会出现掠击
-盾牌现在每次被击中将降低5%耐久,耐久低于40%免伤和反击效果失效
-盾牌现在没有警戒,作为补偿,现在拥有移动射击
-增加《基建狂魔》选项,开启后,占领区域后会自动修复该区域损坏建筑

Oppdatering: 7. okt. @ 9.09

Version 9.11-11307

调试更新:
-调整盾牌的机制,现在被攻击会降低耐久,当耐久达到40%以下会失去防护和反击能力。
-调整参谋天赋,现在攻击胯部会造成惊慌失措,在惊慌失措和心慌下被攻击胯部会导致昏迷。
-调整二炮手天赋,现在攻击被包抄单位会造成严重流血
-调整炮击信号弹机制,现在和迫击炮一模一样
-调整望远镜机制,现在在下个回合生效。
-调整和削弱了部分武器配件
-增加重型狙击枪的AP消耗
-手榴弹的投掷距离大幅降低
其他一些BUG修复。

Debugging update:
-Adjust the mechanism of the shield. If attacked now, the durability will be reduced. When the durability reaches below 40%, the protection and counterattack ability will be lost.
-Adjusting the talent of the staff officer, attacking the groin now can cause panic, and being attacked in panic and palpitations can lead to coma.
-Adjust the talent of the second gunner. Attacking units that are being surrounded now will cause severe bleeding
-Adjust the mechanism of the artillery flare. It is now the same as the mortar
-Adjust the telescope mechanism, it will now take effect in the next round.
-Adjusted and weakened some weapon accessories
-Increase AP consumption of heavy sniper rifle
-The throwing distance of hand grenades has been significantly reduced
Fix some other bugs.

Oppdatering: 5. okt. @ 1.22

Version 9.10-11233

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Oppdatering: 29. sep. @ 9.12

Version 9.10-11042

更新说明9.10:
-调整大部分佣兵的技能,进一步削弱他们的作战能力。
-增加6把武器包括4把俄罗斯武器和一把可以在工坊制作的近距离冲锋枪,一把虚拟大口径突击步枪
-增加3个IMP形象
-增加望远镜道具用于侦察,可用镜片和零件合成
-调整部分基础机制以适配最新的战术敌人MOD
Update note 9.10:
-Adjust the skills of most mercenaries to further weaken their combat capabilities.
-Add 6 weapons, including 4 Russian weapons and a close range submachine gun that can be made in the workshop, as well as a virtual large caliber assault rifle
-Add 3 IMP images
-Add telescope props for reconnaissance, which can be synthesized with lenses and parts
-Adjust some basic mechanisms to adapt to the latest tactical enemy MOD

Oppdatering: 14. sep. @ 7.23

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Oppdatering: 1. sep. @ 19.08

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Oppdatering: 31. aug. @ 7.33

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Oppdatering: 29. aug. @ 22.52

9.09更新:
修复部分BUG
-压制射击的反击可能导致敌人动画变慢
-QBB95的模型问题
-部分枪械不能正确使用快速射击的问题
新增三种药剂,可以治疗或者强化自己,可以由配方制作
修改部分配方,降低部分物品的制作成本,增加提炼的产出
Update 9.09:
Fix some bugs
-Suppressing the counterattack of shooting may cause the enemy animation to slow down
-The Model Problem of QBB95
-The problem of some firearms not being able to use fast shooting correctly
Three new medications have been added that can treat or strengthen oneself, and can be made from formulas
Modify some formulas, reduce the production cost of some items, and increase the output of refining

Oppdatering: 22. aug. @ 7.32

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