Jagged Alliance 3

Jagged Alliance 3

The Awakening of the Eastern Dragon
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Aktualizace: 3. bře. 2024 v 0.12
provedl 兽人大叔

更新内容:
-增加6名PLA特种兵雇佣兵,分别为侦察兵、爆破手、突击兵、狙击手、炮兵、机枪手、其中炮兵携带107火箭炮为传奇佣兵,其他均为老兵。6位雇佣兵均带有专属技能。
侦察兵(Lv3):灵活突袭-使用冲锋枪或使用突击步枪攻击后获得自由移动。携带QCW05微声冲锋枪。
爆破手(Lv3):龙息枪法-使用霰弹枪攻击将给目标附加减缓和燃烧。携带QBS09霰弹枪
突击兵(Lv3):清除威胁-远程攻击时不触发打断,远程攻击成功后取消和压制射击。(霰弹枪无效)携带QBZ03突击步枪。
狙击手(Lv3):弱点打击-使用手枪或使用狙击步枪攻击增加35%暴击几率。携带QBU203狙击步枪。
炮兵(Lv5):充足准备-每回合开始时获得鼓舞。携带107MM火箭炮。
机枪手(Lv3):背水一战-设定警戒状态时获得专注。携带QJS201班用机枪。
原设定IMP保留,装备更换为更为前期的装备。
目前为测试版本,对于专属技能是否正常使用进行测试,欢迎反馈问题。
Update Content:

Added 6 PLA Special Forces mercenaries: Scout, Demolitions Expert, Assault Trooper, Sniper, Artilleryman, and Machine Gunner. Among them, the Artilleryman carries a Type 107 rocket launcher and is considered a Legendary Mercenary, while the others are Veterans. Each mercenary comes with unique skills.
Scout (Lv3): Agile Assault - Gains free movement after attacking with a submachine gun or assault rifle. Equipped with a QCW05 silenced submachine gun.
Demolitions Expert (Lv3): Dragon's Breath Technique - Attacks with a shotgun will apply Slow and Burn statuses to the target. Equipped with a QBS09 shotgun.
Assault Trooper (Lv3): Eliminate Threats - Ranged attacks do not trigger interruptions, and successful ranged attacks remove and suppress return fire. (Ineffective with shotguns) Equipped with a QBZ03 assault rifle.
Sniper (Lv3): Weak Spot Strike - Attacking with a pistol or sniper rifle increases critical hit chance by 35%. Equipped with a QBU203 sniper rifle.
Artilleryman (Lv5): Ample Preparation - Gains Motivation at the start of each turn. Equipped with a 107MM rocket launcher.
Machine Gunner (Lv3): Last Stand - Gains Focus when setting up Overwatch. Equipped with a QJS201 general-purpose machine gun.
The original IMP setup remains, but with equipment changed for earlier in the game. This is currently a test version. We are testing whether the unique skills work properly and welcome feedback on any issues.

Aktualizace: 1. bře. 2024 v 3.51
provedl 兽人大叔

更新内容:
-增加两个IMP选择,炮兵和机枪手。为后续转为佣兵做准备。
-增加手枪QSZ92G,拥有点射和跑轰能力的半自动手枪
-调整6名PLA战士IMP的初始武器,开局携带狙击枪等武器过于OP,除突击士兵外,其他人均调整为手枪,同时根据士兵特性配给不同种类弹药以体现前期作战任务的差异。
-将QBS09调整为3阶段枪械
Update content:

-Add two IMP options, Artillery and Machine Gunner. Prepare for future conversion to mercenaries.

-Add the QSZ92G pistol, a semi-automatic pistol with shooting and running abilities

-Adjust the initial weapons of the 6 PLA soldiers IMP. At the beginning, carrying sniper rifles and other weapons is too OP. Except for assault soldiers, everyone else will be adjusted to pistols. At the same time, different types of ammunition will be allocated according to the characteristics of the soldiers to reflect the differences in early combat tasks.

-Adjusting QBS09 to Stage 3 Firearms


笔记

Aktualizace: 29. úno. 2024 v 6.21
provedl 兽人大叔

更新内容:
-增加两个IMP选择,炮兵和机枪手。为后续转为佣兵做准备。
-增加手枪QSZ92G,拥有点射和跑轰能力的半自动手枪
-调整6名PLA战士IMP的初始武器,开局携带狙击枪等武器过于OP,除突击士兵外,其他人均调整为手枪,同时根据士兵特性配给不同种类弹药以体现前期作战任务的差异。
-将QBS09调整为3阶段枪械
Update content:

-Add two IMP options, Artillery and Machine Gunner. Prepare for future conversion to mercenaries.

-Add the QSZ92G pistol, a semi-automatic pistol with shooting and running abilities

-Adjust the initial weapons of the 6 PLA soldiers IMP. At the beginning, carrying sniper rifles and other weapons is too OP. Except for assault soldiers, everyone else will be adjusted to pistols. At the same time, different types of ammunition will be allocated according to the characteristics of the soldiers to reflect the differences in early combat tasks.

-Adjusting QBS09 to Stage 3 Firearms


笔记

Aktualizace: 27. úno. 2024 v 6.51
provedl 兽人大叔

更新内容:
-调整191系列枪支的枪声,与实际更符合。
-调整大多数武器的UI贴图,确保武器贴图与模型一致
-调整QBU191和QBU203模型贴图,增加细节。
-降低QBZ03,QBZ95和191系列枪械的基础命中,03满配瞄准系数为6,95和QBZ192为7,QBZ191为8,QBU191为9经过配件加成后数值过高。
-调整191系列枪支的短枪托属性,将瞄准三次提高暴击率改为基于佣兵等级的暴击率提升,短枪托主要用于近距离作战使用切换,瞄准3次提高暴击率不够合理。
-调整火箭弹价格为3000元/枚,36000元/组。
- Updated content:
- Adjusted firearm sound effects for the 191 series guns to better match reality.
- Updated the UI textures for most weapons to ensure consistency between the weapon textures and their models.
- Modified the model textures of the QBU191 and QBU203, adding more details.
- Reduced the base accuracy for the QBZ03, QBZ95, and the 191 series firearms. The fully-equipped aiming coefficient for the QBZ03 is set at 6, for the QBZ95 and QBZ192 it's set at 7, for the QBZ191 it's at 8, and for the QBU191 it's set at 9. These numbers were too high after being boosted by attachments.
- Altered the properties of the short buttstock for the 191 series firearms. The increase in critical hit rate after aiming three times has been changed to a critical hit rate boost based on the mercenary's level. The short buttstock is mainly for close combat and as such, the increase in critical hit rate after aiming three times was not reasonable.
- Adjusted the price of rocket ammunition to 3000 currency units per round, or 36000 currency units per box.

Aktualizace: 19. úno. 2024 v 21.26
provedl 兽人大叔

更新内容:
-削弱QBS09基本伤害增加长枪托伤害加成
-增加QBU201,203便捷切换枪托功能,默认枪托增加暴击属性
-调整QBZ191,03枪托属性,长枪托增加伤害和增加命中,短枪托增加暴击和减少AP,下调这两把枪的基本伤害,同时为了平衡无枪托的QBZ95,略微增加95伤害。
-更新QBZ191模型,让它看起来没那么破旧
-略微增加QBU191伤害,同时增加1点基本AP消耗
可调枪托可以在战斗状态便捷切换,本次调整的目的是使长枪托和短枪托分别有各自的应用场景而不是一个总是比另外一个强大。另外QBS09仍然太过于变态,继续削弱。
平衡太难了。
- The base damage of the QBS09 has been reduced; however, an increase to the damage bonus of the long buttstock has been implemented.
- The QBU201 and QBU203 now feature a convenient function to switch buttstocks on-the-fly. The default buttstock comes with an added critical hit attribute.
- Adjustments have been made to the buttstock properties of the QBZ191 and QBZ03: the long buttstock now increases damage and accuracy, while the short buttstock boosts critical hit chance and reduces AP cost. Consequently, the base damage of these two guns has been reduced. To maintain balance with the grip-less QBZ95, its damage has been slightly increased.
- The QBZ191 model has been updated to look less worn.
- There has been a minor increase in the damage of the QBU191, along with a 1-point increase in basic AP cost. The adjustable buttstock can now be conveniently switched during combat. The aim of these adjustments is to ensure that long and short buttstocks each have their own distinct use cases, rather than one always being overwhelmingly superior to the other. Additionally, the QBS09 remains overpowered and has thus been further weakened. Balancing is indeed challenging.

Aktualizace: 19. úno. 2024 v 4.34
provedl 兽人大叔

-调整了部分枪械的描述与实际相符
-继续削弱QBS09,伤害下调,基础AP消耗上升,长枪妥增加伤害和射程,短枪托降低AP消耗。
-Adjusted the description of some firearms to match the actual situation

-Continue to weaken QBS09, reduce damage, increase basic AP consumption, increase damage and range for long guns, and reduce AP consumption for short guns.

Aktualizace: 18. úno. 2024 v 9.12
provedl 兽人大叔

更新内容:
-为所有具备伸缩枪托的武器增加便捷伸缩功能,能够在战斗中自由切换
-修复了枪口火焰偶尔出现不匹配的现象
-为QBS09增加枪口选项,并降低其弹匣容量到正常水平,这把武器太太太OP了
-新增近战武器:长矛,大刀
-新增冲锋枪:QCQ171
-新增步枪:QBU191精准步枪
-新增火箭炮:107mm火箭炮(注意这是单独的类别,单独的弹药,采用迫击炮类似的工作原理)
-调整部分武器在商店的出场顺序,让武器过渡更为平滑,QBZ191调整至2阶段,QCW05调整到1阶段,QCQ171调整到2阶段,QBZ192和QBU191仍然在3阶段。
-重点说明QLU11榴弹采用直线模式,精准度和AP消耗都优于MSL,QBU191属于狙击步枪类别但具备点射能力,在缩短枪托以后获得自动射击能力,射程长,精准度高,但没有muzzlebooster以平衡伤害,107火箭炮具备比迫击炮更大的打击范围和更大的爆炸伤害范围以及更大的弹容量,与之相制衡的是,精准度略低,火箭弹非常昂贵,火箭弹的填装需要大量AP。这三个武器均跳出了目前武器设计的规则,加入了一些新的东西,可能会对游戏性产生不良的影响,希望测试以后能够给与我反馈,通过大家的反馈我会及时调整。
"Update contents:
- Added convenient extension function for all weapons with telescoping stocks, allowing free switching in combat.
- Fixed the occasionally mismatched gun muzzle flame.
- Added muzzle options for the QBS09 and reduced its magazine capacity to a normal level, as the weapon was too OP.
- Added melee weapons: spear, saber.
- Added submachine gun: QCQ171.
- Added rifle: QBU191 precision rifle.
- Added rocket launcher: 107mm rocket launcher (Note: This is a separate category with separate ammunition, using a mortar-like operating principle).
- Adjusted the order of some weapons in the store to make the transition smoother. QBZ191 moved to stage 2, QCW05 moved to stage 1, QCQ171 moved to stage 2, QBZ192 and QBU191 remain at stage 3.
- Key points: QLU11 grenade launcher uses a straight mode, with better accuracy and AP consumption than MSL. QBU191 is a precision rifle but has burst fire capability, gaining automatic fire when the stock is shortened, with long range and high accuracy, but lacks a muzzle booster to balance damage. The 107mm rocket launcher has a larger strike range and explosion damage range than the mortar, as well as a larger magazine capacity. However, it has lower accuracy, expensive rockets, and requires a large amount of AP for reloading. These three weapons break the current rules of weapon design and add something new, which may have adverse effects on game play. I hope to receive feedback after testing and will adjust accordingly."

Aktualizace: 18. úno. 2024 v 7.54
provedl 兽人大叔

更新内容:
-为所有具备伸缩枪托的武器增加便捷伸缩功能,能够在战斗中自由切换
-修复了枪口火焰偶尔出现不匹配的现象
-为QBS09增加枪口选项,并降低其弹匣容量到正常水平,这把武器太太太OP了
-新增近战武器:长矛,大刀
-新增冲锋枪:QCQ171
-新增步枪:QBU191精准步枪
-新增火箭炮:107mm火箭炮(注意这是单独的类别,单独的弹药,采用迫击炮类似的工作原理)
-调整部分武器在商店的出场顺序,让武器过渡更为平滑,QBZ191调整至2阶段,QCW05调整到1阶段,QCQ171调整到2阶段,QBZ192和QBU191仍然在3阶段。
-重点说明QLU11榴弹采用直线模式,精准度和AP消耗都优于MSL,QBU191属于狙击步枪类别但具备点射能力,在缩短枪托以后获得自动射击能力,射程长,精准度高,但没有muzzlebooster以平衡伤害,107火箭炮具备比迫击炮更大的打击范围和更大的爆炸伤害范围以及更大的弹容量,与之相制衡的是,精准度略低,火箭弹非常昂贵,火箭弹的填装需要大量AP。这三个武器均跳出了目前武器设计的规则,加入了一些新的东西,可能会对游戏性产生不良的影响,希望测试以后能够给与我反馈,通过大家的反馈我会及时调整。
"Update contents:
- Added convenient extension function for all weapons with telescoping stocks, allowing free switching in combat.
- Fixed the occasionally mismatched gun muzzle flame.
- Added muzzle options for the QBS09 and reduced its magazine capacity to a normal level, as the weapon was too OP.
- Added melee weapons: spear, saber.
- Added submachine gun: QCQ171.
- Added rifle: QBU191 precision rifle.
- Added rocket launcher: 107mm rocket launcher (Note: This is a separate category with separate ammunition, using a mortar-like operating principle).
- Adjusted the order of some weapons in the store to make the transition smoother. QBZ191 moved to stage 2, QCW05 moved to stage 1, QCQ171 moved to stage 2, QBZ192 and QBU191 remain at stage 3.
- Key points: QLU11 grenade launcher uses a straight mode, with better accuracy and AP consumption than MSL. QBU191 is a precision rifle but has burst fire capability, gaining automatic fire when the stock is shortened, with long range and high accuracy, but lacks a muzzle booster to balance damage. The 107mm rocket launcher has a larger strike range and explosion damage range than the mortar, as well as a larger magazine capacity. However, it has lower accuracy, expensive rockets, and requires a large amount of AP for reloading. These three weapons break the current rules of weapon design and add something new, which may have adverse effects on game play. I hope to receive feedback after testing and will adjust accordingly."

Aktualizace: 8. úno. 2024 v 3.05
provedl 兽人大叔

-调整QLU11发射方式,改为直线发射,更长的射程,更精准的命中,采用抛物形式不够合理。
-修复枪械无枪口火焰问题
-修复修改为消音器后仍然产生枪声(不影响游戏实际效果,仅仅是声音)
-Adjusting the QLU11 launch method to a straight launch, longer range, more accurate hit, and using a parabolic form is not reasonable enough.
-Fix the issue of firearms without muzzle flames
-Fixed the issue of gunshot noise even after being modified to a silencer (it does not affect the actual game effect, only the sound)

Aktualizace: 7. úno. 2024 v 6.47
provedl 兽人大叔

略微调整突击步枪射程以匹配GUNFIGHT REWORK。
增加QJS201班用机枪。
增加QLU11狙击榴弹发射器。
修正QBS09错误显示扫射的问题。
Slightly adjust the range of the assault rifle to match the GUNFIGHT REWORK.

Add QJS201 shift machine guns.

Add QLU11 sniper grenade launcher.

Fix the issue of QBS09 displaying scanning errors.