Rivals of Aether

Rivals of Aether

Toad
Showing 11-20 of 24 entries
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Update: Oct 27, 2024 @ 6:08pm

v1.22
Fixes / Other Changes
+ Mushrooms now work with almost all characters! Characters should now be able to change size regardless of small_sprites (you can still set 'toad_mushrooms_work' to false if you for some reason dont want mushrooms to work, though)
+ Fixed a bug where characters changing size with a mushroom wouldn't have all their hitboxes reset sometimes
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles. This allow it to dodge/parry much more effectively in many cases
+ Added 1 more Miiverse post
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)

Update: Sep 26, 2024 @ 3:46pm

v1.21
Fixes / Other Changes
+ Added tips to the phone, including item descriptions! (I apologize for not doing this earlier lol)
+ Added fire status to bob-omb explosion

Update: Sep 19, 2024 @ 5:31pm

v1.20
Nerfs
- NSpecial block will now disappear quickly if it's placed off-screen or near it, to prevent stalling
Fixes / Other Changes
+ Fixed issue where Rotten Mushroom would often disappear far earlier than it's supposed to
+ Offscreen indicators for items, Kart, etc should no longer display while Pocketed by Villager
+ Added 8 more Miiverse posts

Update: Jun 2, 2024 @ 11:57am

v1.19
Fixes / Other Changes
+ Powerups that don't go to Toad automatically will now stay a bit longer on whiff, to make it easier for Toad (and opponents) to react to them and reach them (as before it was accidentally a very short window of time to do it)

Update: Jun 1, 2024 @ 11:17am

v1.18
Fixes / Other Changes
+ Added off-screen indicators for many powerups, item block, Kart, etc
+ Fixed an exploit with Bubble Flower where you could bubble an opponent and throw them upwards for an early kill
+ Added 5 more Miiverse posts

Update: May 31, 2024 @ 10:47am

v1.17
Fixes / Other Changes
+ Added Weegee compatibility
+ Added Nintendo Wii Wiimote compatibility
+ Added full portrait to files

Update: May 21, 2024 @ 7:28pm

v1.16
Nerfs
- Most powerups no longer go to Toad automatically, unless he hits an opponent first (this does have the added benefit of giving Toad more control of which powerups he wants, though)
Fixes / Other Changes
+ Characters exiting the Kart with Special is now a tap input instead of a hold, which should make it harder to jump out immediately by accident
+ Similar to the above, holding down to enter Kart has a smaller range, and cooldown to re-enter Kart is a bit longer. This makes downwards inputs (and other actions briefly after exiting) easier without accidentally entering the Kart
+ Fixed some more size-change code again, to hopefully prevent further desyncs online when an opponent uses mushrooms

Update: May 6, 2024 @ 8:32am

v1.15
Buffs
+ Increased some stats when going from grounded to aerial, allowing momentum to be kept better
Fixes / Other Changes
+ Fixed some more size-change code (mostly when used by opponents)

Update: Mar 19, 2024 @ 1:54pm

v1.14
Fixes / Other Changes
+ Added extra impact to powerful hits, and made hits in general feel better with a custom shaky hitpause effect
+ Fixed DSpecial grab not always properly changing ownership of certain articles
+ Improved some DSpecial things about certain specific cases with low friction and/or high speed. The walk animation will only play if the player is actually holding left/right, and if sliding backwards too fast the player should be able to accelerate the other direction properly

Update: Feb 15, 2024 @ 9:36am

v1.13
Fixes / Other Changes
+ Fixed Mini mushroom not capping the affected players gravity, causing characters who had extremely low gravity to go into the negatives