Rusted Warfare - RTS

Rusted Warfare - RTS

Muv-Luv 1983 -- (DISCONTINUED)
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Opdatering: 19. jan. 2024 kl. 8:58

Changes.

Opdatering: 19. jan. 2024 kl. 8:39

Changes.

Opdatering: 19. jan. 2024 kl. 4:45

Changes.

Opdatering: 19. jan. 2024 kl. 2:46

Changes.

Opdatering: 18. jan. 2024 kl. 14:23

Changes.

Opdatering: 18. jan. 2024 kl. 13:38

2024/01/18:- Fixed BUG
- Human AI will build Nuke Launcher, Anti-Laser/Nuke Missile Silo and Orbital Drop Squad earlier
- Unit modify and balance made

Opdatering: 18. jan. 2024 kl. 13:22

Changes.

Opdatering: 18. jan. 2024 kl. 7:38

Changes.

Opdatering: 17. jan. 2024 kl. 19:48

Changes.

Opdatering: 17. jan. 2024 kl. 18:29

Update and Changes:

- Enhance Human AI’s ability to build more tanks and TSFs in the later game

- Slow down the attack waves from BETA in the beginning of the game, player will have more time to build units and defend in the early game

- Increase BETA’s expansion speed

- Enhance the Laser-Class interception ability

- Clearer explanation about Melee TSF being able to attack underwater units

- Each Fort-Class will produce units when AI control it

- Player as BETA can manually use "Burrow Attack" globally, The AI will still automatically use burrow attacks to high level buildings more frequency (Burrows Attack and Orbital Drop are both global attacks). Player will receive the alarm the moment the burrow attacks start.

- Iowa-Class Battleship remove the nuclear missiles

- Reduce the damage of A6 Intruder cannon and 120mm howitzer

- Remove P1000 (RAM killer) and JAS35

- Submarine underwater attack optimization, remove one nuclear missile turret from it

- BETA HIVE increases health, HIVE upgrade logic redo

- The delay of Tank‘s attack is increased, and the cost as well as the construction time are increased