Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Vessel (JJK, WIP)
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Opdatering: 21. aug. kl. 14:34

V 1.3.0.5 (oops)

- New sounds cus what the fuck
- Ground Slam knockback decreased

Opdatering: 9. feb. kl. 14:10

V 1.3.0 Hotfix

- Fixed corrupted sounds

Opdatering: 9. feb. kl. 13:39

V 1.3.0 (Jesus) - The Return Patch

- New Super: Shadow Finish (1 Bar)
Stance Move for Shadow Slash
Quick combo-ending barrage
- New Aerial Variant for Dual Flash
Dive Bomb move with the potential to combo extend
Will be tweaked in the future for more fluidity
- New Move: Rock Launch
Combo extending projectile
- Hustle Animation Implemented

Other Changes:

- New hit sfx overhaul
Nothing final, still experimenting
- Black Flash 1-Prime are now supers
Costs 4 meter to perform the full chain
- Dropkick hitbox adjusted slightly
- New Animation for Divergent Fist
Divergent fist 20f > 18f
First Impact Hitbox Slightly reduced
- New Animation for Jab
Jab no longer extremely minus on block (Neutral)
- Roundhouse deleted
- Handspring kick goes farther now
- 3 Piece Combo's first kick has a bit more up knockback now
- Jab's IASA no longer has a chokehold on Yuji

- Potentially more things that I've forgotten I've worked on this update for months in short bursts

Opdatering: 2. juli 2024 kl. 7:41

v 1.2.2 Hotfix

- Jab is no longer feintable

Opdatering: 29. juni 2024 kl. 15:26

V 1.2.2 - The "Getting Shit Together" Patch

- New Super Move: Shadow Slash (1 Bar)
- Single hit combo extender
- Will work as a stance with different combo routes in the near future

Other Changes:

- Brought back all guardbreaks, they were never supposed to leave and I'm unsure when they got removed.
- Black Flash 1-Prime no longer guardbreak
- Black Flash 1 and 2 hitstun reduced to the point where they're only true from each other
- Sledgehammer guardbreaks now
- IASA data added to every move
Main Effects:
- Jab no longer has virutally 0 endlag
- Slaughter Demon (Ground) can't be looped as easily

- Rage Dash no longer plus on block

[After a few more supers and polishes to the normals (i.e. deleting roundhouse/hook punch), I can begin on sukuna, I believe.]

Opdatering: 28. maj 2024 kl. 13:17

V 1.2.1 babyyyyyyyyyy

New Move - Ground Slam
- Special Move
- Has 2 different knockbacks based on distance from Vessel
- Sweet Spot guardreaks (center)

New Move - Dual Flash
- Super Move (1 Bar)
- 2 hit dash move

Vessel now has 3 air options to make air combat more viable
- Might remove the air option from jawbreaker instead if this goes awry

Other Changes:
- Jab is now 4f
- Sledgehammer no longer groundbounces

Opdatering: 26. maj 2024 kl. 0:19

- Testing to see if files are fucked

Opdatering: 9. apr. 2024 kl. 20:18

V 1.2.0

New Move - Slaughter Demon (Throw)
- Aerial Move (Projectile)
- Uses an Air option
- Should hopefully be a combo extender since it brings the opponent to you

Other Changes:
- Spin Kick is more viable now (tweaked movement distance, flows into other moves slightly easier)
- 3 Piece combo's last hit 30 > 40 hitstun
- 3 Piece combo no longer uses an Air option
- Dropkick now land cancels starting from frame 2

Opdatering: 29. feb. 2024 kl. 14:01

no change notes

Opdatering: 29. feb. 2024 kl. 13:49

V 1.1.9 Hotfix

Potentially fixed select bug