Left 4 Dead 2

Left 4 Dead 2

Prague PART 1/5
Viser 1-10 af 14 forekomster
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Opdatering: 22. mar. 2024 kl. 18:54

-decreased SI spawn frequency
-decreased random mob frequency
-disabled smokers in map 3 park
-finale generator event hint is more obvious
-finale generator event has smaller hordes
-added finale generator use sound
-fixed some nav connections
-added mipmaps to more textures

Opdatering: 18. mar. 2024 kl. 11:08

- improved zombie spawning in finale

Opdatering: 18. mar. 2024 kl. 11:04

- improved zombie spawning in finale

Opdatering: 17. mar. 2024 kl. 16:17

-added a custom stage to the finale
-replaced some less fitting cars with Audis
-improved infected behavior and spawning
-added more detail to map 1 alley
-improved metro visuals
-added buses to the first street in map 4
-improved LOS blocking in finale
-bots no longer stand in front of the machine gun in finale

Opdatering: 30. jan. 2024 kl. 7:09

-custom zombie settings now work in realism too
-trash containers can now actually incap players
-survivors now comment on the environment
(I might expand this in the future, now they mostly talk about where to go)
-decreased total campaign file size

map 1
-added an alarm car
-added a few more infected ladders
-fixed some floating spots on roofs

map 2
-added a new apartment
-improved visuals in metro employee area
-disabled forced tank spawn in versus
-fixed some stuck spots and floating spots on roofs

map 3
-fixed wrong clip in map 3
-opened up side entrance to park for the infected
-disabled forced special spawns in versus

Opdatering: 24. jan. 2024 kl. 5:21

-zombie spawns are more reasonable

Opdatering: 24. jan. 2024 kl. 5:19

-zombie spawns are more reasonable

Opdatering: 23. jan. 2024 kl. 7:08

-finale chopper now has propper lighting
-fixed 2 broken generator lights in map 4
-updated map icons

Opdatering: 22. jan. 2024 kl. 17:44

This update was mainly focused on gameplay,
it's possible there might be small bugs but it's too big to not release it:

map 1
-added large vehicles to block LOS on some streets
-opened up house entrances for better AI spawns
-reworked barricade panic event layout
-reworked restaurant layout
-added a followup panic event after barricade burn
-added a food stand in metro park
-retextured saferoom
-improved visuals
-improved clipping on roofs
-improved AI navigation

map 2
-added a sideroom to metro employee section
-added 2 enterable stores in the metro
-opened up house entrances for better AI spawns
-added military trucks outside the metro for better AI spawns
-blocked off street after pharmacy panic event
(players have to go through the back of the jewelery store)
-added ammo spawns after pharmacy panic event
-enterable apartment door spawns slightly open
-added a plant store as an alternate way of getting into the inner-block
-added infected ladders to the park
-improved visuals
-improved AI navigation
-improved clipping on roofs

map 3
-added tarp on fences outside underpass
-changed park fences
-changed some bushes to smaller variants
-added a military truck to fence panic event for better AI spawns
-added a bus to the street for better AI spawns
-enterable apartment doors are slightly open
-added bushes to inner-block panic event
-improved visuals
-improved AI navigation

map 4
-enterable apartment door is slightly open
-apartment building door is now breakable
-added large vehicles to block LOS in the parking lot
-players now have to go through the parking lot
(the other way is fences off and is a part of the finale area)
-reworked finale
-improved visuals
-improved AI navigation

-trash containers can now be thrown by tanks
-specials should now be more of a threat

Opdatering: 8. jan. 2024 kl. 6:46

- added map specific vscripts:
+ there's more zombies
+ zombies can spawn further away
+ zombies can acquire players further away and quicker
+ specials spawn faster
+ random panic events are more frequent

- packet a missing vent texture