Garry's Mod

Garry's Mod

gm_sunsetgulch
Showing 11-20 of 44 entries
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Update: Feb 10, 2017 @ 11:08pm

Soundscape Bug Fix

Update: Feb 10, 2017 @ 10:36pm

Added Soundscapes, adjusted Wolfram Yard layout slightly.

Update: Jan 18, 2017 @ 6:56pm

Material Fix on TC Purple

Update: Jan 17, 2017 @ 5:38pm

Fixed bump on bascule bridge, adjusted triggering for passing sidings, added moving cars in skybox

Update: Jan 5, 2017 @ 11:38pm

Added Blue Flags to Wolfram shops, added crossing and roads near Dragon's rock, added flow in river, fixed Kahuna signals, made Crucible a passing siding, Changed signals in Rockfort, fixed cubemaps, added extra switching siding in Cement Plant

Update: Dec 25, 2016 @ 3:01am

Initial Release of the final update set! New and improved map featuring Trakpak2, fully automatic passing loops, better scenery, and more!

Update: Nov 15, 2015 @ 6:56pm

Trees.

Update: Nov 15, 2015 @ 6:36pm

Reorganized Rockfort, moving most major yard facilities into it, Turned Sunset Caverns Yard into a coal mine, made a few little cosmetic changes here and there, added foliage in the caverns (Yes, you read that right), fixed (I hope) the crossings.

Update: Sep 20, 2015 @ 4:16pm

Added fully-functional Railroad Crossings, made some fine signal adjustments, increased Rockfort Lead lengths

Update: Sep 8, 2015 @ 5:59pm

Bug Fix