Rivals of Aether

Rivals of Aether

Luminance
Viser 1-7 af 7 forekomster
Opdatering: 10. juli 2024 kl. 9:47

Patch 0.55 - A bunch of minor fixes

Dair:
+Made it so you can no longer land cancel out of the move if done quickly after dropping through a platform

Intensifying Gleam:
~Fixed an issue where the timers on the different Gleam followups wouldn't stop if Luminance died at a certain time
~Fixed an issue where parrying the head projectile from Gleam Type C: Implode the first frame it was active would cause Luminance to reset their Type C charge

Opdatering: 15. maj 2024 kl. 11:19

Patch 0.52 - Damn you tap jump!!!

Float:
-Float landing time increased from 4 frames to 6 frames
(This is entirely being done because a persistent bug keeps cropping up with float involving tap jump, which last patch reintroduced due to the lowered landing time on float. It's been increased slightly to prevent the bug as best as I can)

Opdatering: 13. maj 2024 kl. 16:32

Patch 0.5 - Some long overdue adjustments

General Changes:
~Mamizou transformation sprite size decreased (I forgot to change it to small sprites, whoops)

Float:
+Initial float land time reduced from 9 frames to 4 frames
+You can now do a full hop off of the float platform

Ftilt:
+Startup decreased from 12 frames to 10 frames
+Endlag decreased from 17(26) frames to 16(24) frames

Opdatering: 1. nov. 2023 kl. 20:19

Patch 0.26: The one JPEG warrior forced us to make :3

General Changes:
~Fixed the sprite size on the respawn plat
~Cleaned up the code on the Float Platform to make it work significantly better and to remove all of the tap jump related bugs that had cropped up
(Thank you so much to JPEG for pointing all of the issues with how Tap Jump interacted with the float platform. If you hadn't pointed it out, it probably would have never been addressed)

Fspecial:
-Fixed the Fspecial pratfall code so that it properly gives the move pratfall if you don't hit an opponent with it
(As JPEG pointed out, Fspecial's pratfall changes ended up making it so Luminance wouldn't go into pratfall if you used the move in any context. I went in and made the code more specific so it would address this issue)

Opdatering: 1. nov. 2023 kl. 11:00

Patch 0.25

General Changes:
~Sprites were changes to use small sprites
~Hurtboxes were updated to not have duplicate frames
(These changes here were done to decrease the file size for Luminance and to help improve load times, which have both been substantially reduced)

Nspecial - Refract:
-Added a 15 frame cooldown to Dspecial whenever you use Nspecial
(Added the slight cooldown to curb Luminance's ability to spam projectiles to their heart's content.)

Intensifying Gleam Type G - Shock:
-Gave the move Extended Parrystun
(This was just straight up an oversight. I had added the check for this initially, but it ended up getting hidden at some point and I never switched it back)

Fspecial - Warp:
+Luminance no longer drops during the endlag of Fspecial
+Luminance no longer goes into pratfall if you go off ledges with it before the first 7 frames are up
+Luminance no longer goes into pratfall when you hit an opponent with the move
(These changes should hopefully help Fspecial be a tad more useful as a recovery tool and make using it in the air a tad less punishing overall)

Dspecial - Void:
-Increased the Nspecial cooldown when performing Gleam Type G from it from 12 frames to 15 frames
(This was also a bit of an oversight, where the intended cooldown on Dspecial started before the move was actually over. The cooldown was set to match the Dspecial cooldown on Nspecial)


Bugfixes:
~Fixed an issue where trying to jump off the float platform using tap jump will cause Luminance to stay on the platform
~Fixed an issue where the game would crash when loading the character sometimes

Opdatering: 31. okt. 2023 kl. 12:12

Quick Bugfix patch:
~Fixed a bug where getting hit the frame the Gleam type R: Implosion charge went off would cause Luminance to shoot out a stream of head bombs every frame
(I could'a sworn I fixed this patch a month ago, but it wasn't too hard of a fix, so its fine)

Opdatering: 31. okt. 2023 kl. 11:11

v0.1