Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

StyleEditor+ [BETA]
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Opdatering: 5. maj kl. 5:23

Hotfix for Hex line_edit being impossible to write over.

Opdatering: 5. maj kl. 1:52

Hotfix for local_coords not loading with lagged styles.
Hotfix for deleta_aura not updating the draw order container.

Opdatering: 5. maj kl. 1:36

Added circular emission shape.
Added hollow emission shapes. Circle currently unsupported.
Handful of new shapes.
Never flip > Fixed offset.
Flip w Char > Flip angle.
Fixed offset now keeps angle consistent.

Opdatering: 4. maj kl. 14:16

Hotfix for loading empty style on CharDisplay.
Restored functionality to "Hide for SE+"
Added toggle to flip angle when the player does.
Hotfixxed Grav_x losing functionality.

Opdatering: 4. maj kl. 6:17

Hotfix for aura names breaking when auras are deleted.
No_flip tag to prevent offset auras from changing position when the player does.
Styles can be deleted from the editor.
Guidelines toggle to help with aligning things to the center axis of your character.
Custom-made lag co-ords which follow your position rather than snapping to it.

Opdatering: 4. maj kl. 0:01

Hotfixed an issue that prevented newly made styles from loading in-game.

Opdatering: 3. maj kl. 22:45

Added A LOT of shapes.
Fixed draw order both in game and on the UI.
Added a cache system to prevent shitty load times for the excessive shape count.
Removed vanilla aura track.
Fallback auras can be manually set.

Opdatering: 3. maj kl. 13:11

First entry in the Aura draw order is now the highest layer.
Hotfix for the editor crashing when you saved after deleted any aura.
All auras immediately redraw when one is deleted.
You can click an Aura layer in the draw order to jump to its tab.
Individual colors can be disabled from saving (added to support conduit ex color interaction)

Opdatering: 3. maj kl. 0:23

Added the ability to give aura layers for usage in the editor, and also to order the order in which they are drawn.

Opdatering: 2. maj kl. 18:27

Hotfix for style shapes resetting on new char load.