Crusader Kings III

Crusader Kings III

No Compound Culture Names
Viser 1-9 af 9 forekomster
Opdatering: 5. nov. 2024 kl. 10:55

### Version 1.1.6
# checked for game version 1.14.* compatibility

Opdatering: 24. sep. 2024 kl. 13:14

### Version 1.1.5
# checked for game version 1.13.* compatibility

Opdatering: 26. aug. 2024 kl. 8:24

### Version 1.1.4
# added additional comments; no fuctional changes

Opdatering: 9. apr. 2024 kl. 10:00

### Version 1.1.3
# added english localization files for other languages

Opdatering: 4. mar. 2024 kl. 11:19

### Version 1.1.2
# checked for game version 1.12.* compatibility

Opdatering: 9. nov. 2023 kl. 9:56

### Version 1.1.1
# checked for game version 1.11.* compatibility

Opdatering: 23. aug. 2023 kl. 1:47

### Version 1.1.0
# fixed an issue that would cause unique culture names to be renamed if neither parent culture was present in the character's sub realm after hybridizing

Opdatering: 22. aug. 2023 kl. 10:56

### Version 1.0.1
# checked for game version 1.10.* compatibility

Opdatering: 17. aug. 2023 kl. 11:47

### Version 1.0.0
# initial release:
# upon AI culture hybridization, an on_action checks whether the created culture is an 'unique' one
# If it isn't, instead of creating a compound culture name like "Mashriqi-Perso-Bulgarian", the new culture will be renamed to the capital county of the hybridizing character. This county is added to a global list to make sure that a second hybrid culture won't be renamed the same way.
# As a fallback, the de jure duchy of the capital county will also be used to name the new culture.
# If both options are already taken, the new culture won't be renamed and a compound culture might appear in your game.