脱出ルームシミュレーター

脱出ルームシミュレーター

Get Down, Get Down! (Versus or Solo)
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更新:2023年8月22日 @ 22時12分

Tweaked progress indicator green checkmarks below Simon sign to match other neon green checkmark in center of floor (forgot to do this in prior update).

更新:2023年8月22日 @ 22時04分

Simon Bug Fixes:
- Added a delay before the puzzle resets for each speed, to eliminate bug where the puzzle would break if buttons are hit too quickly and a new sequence is triggered before the reset finishes.
- Fixed the logic to detect an incorrect sequence
- Added the green check and red x back in to indicate correct/incorrect sequences (were initially removed after publishing since the error was showing the Red X every time)
- Fixed length of tunnel connecting Simon to More Cowbell

更新:2023年8月22日 @ 19時35分

Fixed Simon bug where you could break it from resetting by hitting buttons too quickly.

更新:2023年8月22日 @ 17時25分

Tweaked how basketball backboard clips through the wall for shots 8-10.

更新:2023年8月22日 @ 17時18分

Disabled blender lid collider after it is placed back on the blender. Thanks to Brandon for finding this.

更新:2023年8月22日 @ 8時48分

Fixed a bug with the coconuts where the non-randomly selected coconuts were still appearing, and don't count towards the recipe. Now only the three randomly selected coconuts can appear. Don't lose one! haha

更新:2023年8月21日 @ 23時59分

Fixed door of washing machine - when I decimated the model, I forgot to shade smooth and the normals were messed up.

更新:2023年8月21日 @ 23時40分

Minor bug fixes - repositioned a few more obstacles in the stairs, and hiding Funky Towers faster after you drop out of the room.

更新:2023年8月21日 @ 22時59分

Reduced download size by about 2/3 (from ~210 MB to 77 MB) by decimating models and shrinking/compressing textures, which should also help with any performance issues on slower hardware (I haven't heard of any lag yet though).

更新:2023年8月21日 @ 20時56分

I realized I accidentally published the prior version with the spiral stairs outer obstacles completely removed. Whoopsiedaisy. Also beginning the optimization process of decimating models and compressing textures for performance.