Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo: Brutality Evolved
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Actualizare: 10 nov. @ 5:43

House Cleaning Update

- Added new footsteps sounds for snow.
- Buffed Brute Chieftan's Shields up by 100 units.
- Buffed Zealot Sword Elite's Shields up by 100 units.
- C40's GACK loops lowered from 1.00 to 0.85, to better match the volume of the OSCK loops.
- Cyborg 3rd person animations now use Digsite's shared animations (and yes, you can finally crouch with the Sword & Hammer).
- Fixed Commander Sword Elites not insta-killing with their blades.
- Fixed B30's very first Banshee encounter. Elite now enters the vehicle by force, and they're shot out of the sky by the Pelicans, again.
- Fixed missing string for Covenant Crates.
- Increased volume of Sentinel Beam's zoom sounds (aka, the Incinerator Cannon zoom sound from Halo 4).
- Infected Pistol Brutes dropping the dual mags also now drop an ammo pack.
- Marine's melee now uses its own tag instead of the AR melee damage. Marines can no longer hurt teammates when in a brawl. Damage also nerfed down to 40 units.
- Reduced particle spam on head gibs exploding/head decaps.
- Reduced volume of limb gib exploding sounds.
- Reduced volume of head exploding sounds.
- Removed buggy plasma grenade stick sound effect.
- Reverted collider of Spirits to only take damage from explosives. B30's Spirit boss encounter uses its own separate collider that can recieve damage from bullets and explosions.
- Shadow's destroyed effects have been corrected.
- Speargun now has zoom sounds.
- Speargun's zoom mask is now using the Magnum zoom mask instead of the default Sniper Rifle's mask.
- Updated billboard texture.

Actualizare: 3 sept. @ 6:33

- Reverted the Cyborg's model and collider. He no longer loses his head. Reverted due to soft lock issues.
- Attributed the Grunt's decapitation model with new sounds (previously used for the now-cut decapitating Spartan).
- Updated the Steam Workshop thumbnail upload.

Be sure to re-sub and/or restart Steam to have the update installed. Apologies for the inconvenience.

Actualizare: 1 sept. @ 16:12

Test Fire Update

- Test Fire prelude map.
> Features armory with every Brutality Evolved weapon.
> A simplified take on ZOO from zoonyarts' Brutal Half-Life mod.
> Visual inspiration from Halo Infinite's The Academy.
> Concrete textures by altis94.
> Button switch in yard can spawn Covie waves.
> Biped spawning tool gun for more gibbing. (Credits to Facepunch Studios & InfernoPlus)
> Introductory dialog of Oni Base Cobra's Range Master. (Voiced by Nathan Fillion)
> Introduction music from Half-Life; Electric Guitar Ambience.
> Cool radio by floundering moth artist.
> Additional H3 ported scenery by SlappyThePirate, with shaders re-worked by Roxanne.
> A Totally Garnular reference, somewhere on the map. Shoutout to Floombo.
> Captain Keyes watching over you...

- C20
> Added support sentinels for C20 double door section.
> Crates opened up more for sword Elites to move out in final stand.
> Fixed Guilty Spark no longer being stuck on the second floor of the main index elevator.
> Panicking grunts present in final stand.
> Shotgun ammo caches added.
> Weapon caches dressed with baton lights.

- C40
> Camo flood carrier in easter egg hall uses default infection forms. (No more camo infection forms!)
> Distress signal replaced with feed from Johnson, hinting at easter egg.
> Increased trigger box for "Shadows" song trigger.
> Removed Pelican radio, added moth's UNSC radio.
> Scripted Pelican scenery pickup for easter egg, hinting at marine rescue.

- General
> Added camera effect for spike grenade.
> Added Half-Life's Adrenaline Horror to C10 and C20.
> Added Splash Site harpoon gun, replacing bonus missile pod on B30.
> Added legendary ending easter egg.
> Added footsteps, done by [PMMF]Rambo, tweaked by Roxanne.
> Banshee shield restored.
> Biped colliders updated with cosmetic gibbing. (Not quite dismemberment, but still delightfully gross!)
> Brute Plasma Rifle's RoF decay removed.
> Brute Shot explosion radius increased & shockwave effect updated.
> Changed night vision SFX.
> Covie crate textures re-worked.
> Cyborg walk speed buffed from 0.512 to 0.544.
> Detail map textures for the environment upscaled & tweaked.
> Dramatic explosion camera effects! (Inspired by Trepang2.)
> Dropship collider re-worked for more consistent explosions.
> Dual mags camera firing effect added.
> Fixed starting banshee set piece in B30.
> Fixed Halo CE Fog Screen Layers, thanks to glowaru.
> Fixed HUD Messages, thanks to glowaru.
> Fixed Cutscene Titles, thanks to glowaru.
> Fixed repeating Trepang remixed music, restoring some of CE's older music.
> Flame particle effect textures by the Evolved team.
> Grunt dialog patched. Missing violent scream added back, and "They got an Elite" line dropped with "Commander down," line from Halo 2. (This is because some Grunts are fighting along side Brutes instead of Elites.)
> Guilty Spark's dialog updated with new dialog variation (from Halo 3).
> Half-Life gibbing sfx re-worked.
> Halo 3 detail maps for grass, replacing default grass detail texture.
> Hornet AI has updated model (their canopy is finally closed).
> Hornet piloted by Orion Spartan Imahara Viper.
> New animations for Plasma Pistol and Sniper Rifle. (Halo 2 anims, ported by Hdoan and Zteam, re-rigged by me.)
> New explosion particles by CMT (Gen 1).
> New gibbing sound included.
> New loading screens!
> Optimized head gibbing particles.
> Player can now experience graphic decapitation w/gunfire at low health. (Model & collider by DA Ender, SFX by Valve and zoonyarts.)
> Restored flashlight battery.
> SMG damage nerfed by 1 point.
> Shotgun ammo pack nerfed from 60 shells to 24.
> Updated gibs for ALL characters.
> Upscaled vehicle & weapon textures by ShikuTeshi, with shader fixes by RoxanneGoat (since the upscaled multipurpose textures were intended for Custom Edition, not MCC/Xbox).
> Upscaled & tweaked blood decals for all bipeds.

Actualizare: 5 mai @ 22:23

- Fixed Sentinel Beam ear r@p3. The sounds.map file was in the wrong folder. Whoops!

Actualizare: 5 mai @ 22:06

- Added the Aggretsuko music credit on the bulletin board.
- Disabled a buggy spawn in the B30 script.
- Fixed D40 Armory door being locked. Whoops!

Actualizare: 4 mai @ 17:23

Post Serenity Update

Set dynamic gib physics for ALL gibs. (Basically, a ground point, so gibs can point at any angle when landing on ground)
Added a Credits Billboard to A10 and D40.
Added Brute Shot weapon and encounters.
Added firing feedback of the Plasma Pistol & Needler from Halo CE Rebalance.
Added the Active Camo bait for b40's Brutes.
Added useable Brute Mauler, replace AI variant.
B30 add an enemy Spirit to Banshee fight.
B30 add Hornet visual set piece for intro.
B30 add tropical foliage to island, courtesy of MattDratt, killst4r and altis94.
B30 air-dropped weapons & ammo in some spots.
B30 change Brute spawn on island top, keep away from the grotto dip.
B30 re-work fake island texture.
B30 reward second Hornet AI for killing all Brutes.
B40 Add ladder & stash in second half of main level.
B40 Add UNSC Drones.
B40 missing turrets fixed.
B40 Secret add two Overshields.
B40 Secret swap Sniper with two FRGs.
B40 song fix for last encounter. (idk why it's horror)
B40 Swap Dead Grunt & FRG with Slug Man & Sniper.
Buff Hornet AI health.
Buff SMG damage.
C10 introduce Halo/Trepang Mashup, "Forerunner Cafe."
C10 update secret weapons cache.
C10 update visuals with Flood biomass.
C20 add Covie encounters in empty areas.
C20 fix Slugman spawn.
C20 restore "Xbox" ambience.
C20 swap "Devils, Monsters" with Halo/Trepang Mashup, "Forerunner Cafe."
C20 update visuals with Flood biomass.
C40 Add broken ladder to match B40 one.
C40 replace climatic music number with "The Champion of Sanghelios," by Celldweller and Atlus Plug (Killer Instinct Season 3: Original Soundtrack).
C40 replace initial gate open & fight for first Banshee music queues with Halo/Trepang mashup, "OSCK".
Create collider for Elite Corpse.
D20 overhaul visuals with Flood biomass.
D40 add UNSC Drone in Armory.
D40 swap drums with Halo/Trepang Mashup, "Impending DDOS."
Edit strings for new weapons.
Fixed homing for Hornet missiles.
Fixed hornet AI distance.
Fixed strings for Sentinel Beam Major.
Fixed TSCE Pelican Start Camera.
Fixed zoom scope for Sentinel Beam Major.
Nerfed Banshee firing rate from 7.5 to 7.
Nerfed Banshee firing rotation back to normal.
Nerfed Brute Plasma Rifle damage when fired by Brutes.
Nerfed Brute Plasma Rifle RoF.
Polish dropship destroyed texture.
Re-work Flood variants, including shielded elites & marine variants.
Replaced pistol animations, by VKMT.
Replaced SMG sounds from Halo Online.
Restored default Elite Animations for minor ranks.
Restored dual magnums as an easter egg weapon in select levels.
Retexture Drone to better match CE's art style.
Update billboard texture.
Update firing sounds for ARs.
Update grenade rifle texture with stripe.
Update texture for covie comm crate.
Update texture for missile launcher.

Actualizare: 28 febr. @ 16:53

Updated to latest MCC version. Restart Steam and/or re-subscribe to see changes.

Actualizare: 3 dec. 2024 @ 16:29

Polish the Fight Update

- B30 smaller island textures re-vamped.
- B30 Stacker downed lines replaced with original recordings, courtesy of KJLocke.
- C10's background ambience swapped from the Xbox UI audio to creepy flood ambience from Halo 3.
- C10's music near the end changed.
- C40's starting weapons swapped with Plasma Rifle and Tactical Assault Rifle.
- D20's coolant skybox texture re-shot and replaced.
- Dynamic physics covie crates fixed.
- Extra flyable Hornets made available in select areas on C40.
- Fixed Grunt spawn in A50's Muster to prevent clipping with plasma battery.
- Flood Brute shaders fixed, should no longer have that "black band" on them when viewing through the flashlight.
- Grutns and Jackals can now melee!
- Increased Keyes's terminal audio volume in D20.
- NEW Elites, Hunters, Grunts and Jackals all have new animations, courtesy of SOI 7.
- NEW Plasma Rifle and Shotgun animations, courtesy of CMT's SPV2.
- NEW Tactical Assault Rifle available on A50 and C40. ODSTs on A50 are also armed with the AR. Model and sounds by Spiral Heempy and CLS Grunt. Tagging and tactical zoom tagging by me. Implementation idea by KJLocke.
- NEW UNSC Support Drones exclusive to A10 and A30. Courtesy of SPARTAN04, fixed model, textures and markers by me.
- Reduce Flood Brutes on The Library.
- Restored Hunter's melee damage effect, courtesy of Ruby of Blue (Ruby's Rebalanced).
- Sentinel Beam Major added, has 2x zoom and Night Vision.
- Some banshee encounters lessened on B30. Extra banshees available to trade, assuming you fly to them with your Hornet. Ideal for co-op partner.
- The Library secret Covie encounters fixed. Bonus Covie encounters added to select areas.

Actualizare: 20 oct. 2024 @ 3:14

- Library script was tweaked to take Ghosts going through spawn triggers in mind. Not entierly perfect, but the level now continues progress if you're passing by with a Ghost. If not, even after this patch, then go back and fourth or exit (and re-enter) the vehicle. Shoutout to "A kobold" for discovering the glitch.
- Magnum shader updated to have the red bevel glow in the dark, much like the default Pistol.

Actualizare: 19 oct. 2024 @ 19:38

- Chaingun sounds updated with CEA counterparts.
- Keyes dialog in D20 boosted.
- Patched in the missing Specops Slugman gibs.
- Weapon materials for the AR, Pistol and Rocket Launcher patched. Glowy bits will now glow in the dark.