Rivals of Aether

Rivals of Aether

Seto Kaiba
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Update: Jul 3, 2023 @ 9:48am

v1.3

Voicelines have a cooldown now so that they don't interrupt each other and can play out.
Reduced the frequency of which voicelines play out.
UStrong, DStrong and FStrong sound effects completely redone for better gamefeel.
UStrong is slightly slower with slightly more startup to try and improve the existing animation a bit.
Added Angle Flipper 7 to one of the second UStrong hits that prevented it from comboing into the final hit and making it really ineffective.
Increased Base Knockback on the Scoop hitbox of UStrong to guarantee that the entire hitbox will play out.
Dattack Hitpause scaling increased from 0.2 to 0.5
Dattack Hit effect changed to a strong effect.
Increased the size of the cards on Kaiba's HUD for easier readability
Altered hitstop on articles so that moves that go through them like Kragg FSpecial don't needlessly lag the game as much.

Update: Jul 1, 2023 @ 1:33pm

v1.2

Moved monster destruction to on hit and to happen before hitpause occurs to prevent a bug where monsters would live when they have run out of health. May or May not.actually fix the bug, please report if its still there or not.

Destroying Kaiba's monsters now puts them on cooldown, prevents him from using them for a bit.

Update: Jul 1, 2023 @ 8:27am

v1.1

Fixed Japanese voicelines not playing on the winscreen.

Nerfs:

Blue-Eyes White Dragon will despawn immediately after using Burst Stream of Destruction twice (this is a nerf due to an unintended gameplay loop.
Nair has increased length of hitbox time and the hitboxes now come out every 4 frames instead of every 3.
Increased the startup time of Uair by two frames and the startup time of Bair, Utilt and Dtilt by a single frame.
Doubled the cooldown time of FSpecial to make it harder to trigger monsters over and over.
Death will apply maximum cooldown to all Specials.
Maiden counter now gives opponent their walljump if they don't have it.
Added 10 frame hit lockout to the missile and lunge hitboxes of ABC Dragon Buster as they weren't meant to combo into each other.

General changes:

Removed Debug messages.
Fixed a typo where the Hitpause Scaling was Knockback Scaling instead on Bair and one of the FSpecial hitboxes.
Priority of sourspot and sweetspot reversed on Dair.
Added 10 frame hit lockout to all Strongs as whoops, they didn't have them!
Added Dialogue Buddy compatibility.

Update: Jun 30, 2023 @ 8:45am

v1.0