Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Jul 8, 2023 @ 2:10am

**FACTION CHANGES**

All Battle groups texts were fixed


*Wehrmacht*

Stoßtruppen Squad : pop cap decreased from 10 to 9

Fallschirmjäger Squad : pop cap decreased from 10 to 9

Medical Station : Now All Production structures can heals nearby infantry units.
Heals nearby infantry when out of combat.

Update: Jul 7, 2023 @ 2:26am

*FACTION CHANGES**


Wehrmacht

Volksgrenadier Squad Manpower cost decreased from 250 to 240

Flak 30 Anti-aircraft Gun Team Manpower cost decreased from 320 to 290


Afrikakorps

Italian Combined Arms Battlegroup
Breda Model 30 LMGs Command Point cost reduced from 3 to 2

Update: Jul 6, 2023 @ 3:46am

**FACTION CHANGES**


All fiction (Home) Base Defensive health increased from 800 to 960


Wehrmacht

Name changed for Grenadier Squad to Volksgrenadier Squad

Name changed for Panzerfgrenadier Squad to Grenadier Squad

Concrete Bunker : Buff+ health increased from 720 to 800
Nerf- Now requires Infanterie Kompanie

Update: Jul 5, 2023 @ 4:23am

FACTION CHANGES



British

Platoon Command Post : Cost decreased from 240 manpower to 200 manpower

Company Command Post : Cost decreased from 300 manpower and 110 fuel to 280 manpower and 100 fuel



Wehrmacht

Side Skirts : Cost decreased from 125 manpower to 100 manpower


Afrikakorps

Panzerpioneer Squad : Build time decreased from 30 to 25 seconds

Panzerarmee Kommand : Cost decreased from 130 Fuel to 110 manpower

Update: Jul 4, 2023 @ 4:24am

**FACTION CHANGES**

*US Forces*

US Forces improves the US teching and new tech tree

Minor changes. Motor pool not required any support center, US Forces can build M1 AT gun in early game

M8 Greyhound & M24 Chaffee Light Tank, now required any support center

any US support centers build time increased from 45 to 60 seconds



*British Forces*

The British Forces Flexible, Well-rounded, Resilient. Now They not lacking defensive structure

Adding new defensive structure : Bofors Anti-air Emplacement & Field hospital.





Update: Jul 2, 2023 @ 1:19am

** FACTION CHANGES **

*Wehrmacht*

Medical Bunker : upgrade cost decreased from 85 to 75 munitions

Grenadiers : Manpower cost decreased from 260 to 250 & Build time decreased from 25 to 21 seconds
Health increased from 80 to 85

Sniper : Population cost decreased from 8 to 7 & Build time decreased from 50 to 40 seconds

Pak 40 Anti-tank Gun Team : Buff+ 75mm AT gun damage increased from 160 to 180
Nerf- Manpower cost increased from 260 to 310, Setting time & aim time increased

221 Scout Car : Health increased from 240 to 280

Marder III M Tank Destroyer : Fuel cost increased from 25 to 40 & Population cost increased from 7 to 8

Wirbelwind Flakpanzer : Buff+ Speed increased from 5 to 5.5 & Armor increased from 100/ 75/ 40 to 120/ 90/ 60

Stosstruppen : Buff+ G43 damage Increased & Manpower cost decreased from 420 to 360

Panzer IV Medium Tank : Manpower cost decreased from 440 to 430 & Fuel cost decreased from 100 to 90

Sturmpanzer IV Brummbär : Buff+ Speed increased from 4.25 to 4.4
150mm brummbar Damage increased from 160 to 180 & Penetration increased
Bunker Buster Barrage increased from 180 to 200

Panther Heavy Tank : Buff+ Health increased from 900 to 960 & Speed increased from 5.2 to 6
75mm panther gun : Range increased from 40 to 45 & Penetration increased
Nerf- Population cost increased from 16 to 18

Wespe Self-Propelled Gun : Buff+ Health increased from 240 to 280 & Speed increased from 3 to 5.2
Nerf- Population cost increased from 12 to 13 & Armor decreased from 50/ 37.5/ 25 to 50/ 25/ 10

Fallschirmjaeger : Health increased from 115 to 120

Flak 38 Anti-air Emplacement : Fuel cost decreased from 35 to 20


*Wehrmacht Battlegroups*

Breakthrough Battlegroup
Tiger Heavy Tank Command Point cost reduced from 9 to 7

Mechanized Battlegroup
Panther Heavy Tank Command Point cost reduced from 8 to 6
Stosstruppen Assault Package and Zeroing Artillery Barrage abilities positions are now interchanged in the Battlegroup tree





*Afrikakorps*

Fire Support Elements : Fuel cost decreased from 40 to 30

Combat Half-tracks : Manpower cost decreased from 150 to 125

Vehicle Survival Package : Manpower cost decreased from 200 to 100 & Fuel cost increased from 0 to 20

Tungsten Core Ammunition : Manpower cost decreased from 250 to 100 & Fuel cost increased from 0 to 25

Emergency Repair Kits : Manpower cost decreased from 325 to 125 & Fuel cost increased from 0 to 30

Rapid Advance : Manpower cost decreased from 325 to 200 & Fuel cost increased from 0 to 50

Panzerpioneer Squad : Manpower cost decreased from 200 to 180 & Build time decreased from 30 to 24 seconds

Panzergrenadier Squad : Manpower cost decreased from 300 to 280

250 Light Carrier : Buff+ Manpower cost decreased from 280 to 260 & Health increased from 240 to 280
Nerf- Fuel cost increased from 0 to 5

Assault Grenadier Squad : Manpower cost decreased from 340 to 320

Pak 38 At Gun Team : Build time decreased from 40 to 30 second

Flakvierling Half-track : Manpower cost decreased from 280 to 260 & Fuel cost decreased from 40 to 35

8 Rad Armored Car : Speed increased from 6.5 to 6.75

Marder III Tank Destroyer : Fuel cost increased from 25 to 40 & Population cost increased from 7 to 8

18-tonne Recovery Half-track : Health increased from 320 to 360

StuG III D Assault Gun : Population cost decreased from 10 to 9

Panzerjäger Squad : Health increased from 85 to 110

L6/40 Light Tank : Health increased from 240 to 280

HMG Bunker : Build time increased from 20 to 30 second


Afrikakorps battlegroups

Armored Support Battlegroup
Flammpanzer III Medium Tank Command Point cost reduced from 4 to 3

Italian Infantry Battlegroup
Obice 305mm Barrage Command Point cost increased from 4 to 5
Obice 305mm Barrage damage increased from 200 to 400

Update: Jun 30, 2023 @ 10:11pm

** GENERAL CHANGES **

Barbed Wire
Build times decreased from 3 to 2

Sand Bag
All faction Build times to 5

All faction Basic Infantry mortars range increased from 75 to 85

All faction Basic Heavy Machine Gun Team pop cap decreased from 7 to 6

All faction Sniper pop cap decreased from 8 to 7




** FACTION CHANGES **


*US Forces*

All Support Center Build time decreased from 60 to 45 seconds

Infantry Support Center : Unlock Enables Riflemen available build defensive structure

Air Support Center : Increased Damage P47 Dive bomb

HMG Fighting position : upgrade cost decreased from 75 to 60 munitions

Mortar pit : upgrade cost increased from 75 to 85 munitions

Scout Squad : Manpower cost decreased from 160 to 140

Engineer : Manpower cost decreased from 200 to 170

Riflemen : Buff+ Now Can build barbwire, sand bag, tank trap, fighting position, when Infantry Support Center was built

1⁄4-ton 4x4 Truck - Manpower cost decreased from 240 to 210
Health increased from 180 to 200 & Speed increased from 7.5 to 8

M8 Greyhound : Buff+ Fuel cost decreased from 40 to 30 & 50cal Machine Gun Damage increased & Speed increased from 6.75 to 7.2
Nerf- pop cap increased from 6 to 7

M24 Chaffee Light Tank : Buff+ Armor increased from 50/ 37.5/ 25 to 60/ 45/ 30
Nerf- pop cap increased from 7 to 9

M4A1 Sherman Medium Tank : Nerf- Manpower cost increased from 360 to 380 & pop cap increased from 12 to 14

M18 Hellcat : Buff+ Speed increased from 6 to 6.7
Nerf- pop cap increased from 10 to 12 & Armor decreased from 100/ 75/ 50 to 50/ 37.5/ 25

M4 Sherman 105mm Dozer : Buff+ 105mm tank gun damage increased from 120 to 140
Bunker Buster Barrage damage increased from 120 to 160

Advanced Logistics : Manpower cost reduced from 200 to 100 & Fuel cost reduced from 50 to 30

Survival Training : Manpower cost reduced from 250 to 200

Air Supply : Fuel cost reduced from 30 to 20

M31 Recovery Vehicle : Buff+ Health increased from 360 to 480 & Armor increased from 60/ 45/ 30 to 100/ 75/ 50

M29 Weasel Recon Vehicle : Health increased from 200 to 220

Sherman Whizbang : Rocket Barrage range increased from 70 to 90
Population cost increased from 13 to 14


*US Forces Battlegroups*

Airborne Battlegroup
Smoking bombing run Command Point cost increased from 0 to 1
Recon loiter Command Point cost increased from 1 to 2
dual P47 rocket strike, P47 rocket damage increased
Carpet Bombing run, B25 Bomb damage increased

Armored Battlegroup
Rapid Production Command Point cost increased from 0 to 1
M4A3E8 Sherman Combat Group Command Point cost decreased from 7 to 5

Special Operations Battlegroup
P47 Strafing run Command Point cost decreased from 3 to 2
SSF Commando Squad Command Point cost decreased from 2 to 1




*British Forces*

adding new british unit : Bofors Anti-air Emplacement & Field Hospital

Royal Engineer Section : Manpower cost decreased from 220 to 200
now Royal Engineer can build Bofors Anti-air Emplacement & Field Hospital

Dingo : Buff+ Manpower cost decreased from 250 to 220 & Health increased from 220 to 240
Speed increased from 7 to 7.5 & Armor increased from 5/ 5/ 2.5 to 7.5/ 7.5/ 3.75

CMP 15cwt Truck : Speed increased from 7 to 7.2

Humber Armored Car : Health increased from 240 to 280

M3 Stuart Light Tank : Speed increased from 5.6 to 6.3

Bishop Self-propelled Gun : Buff+ Health increased from 240 to 280 & Armor increased from 50/ 37.5/ 25 to 60/ 45/ 30
Nerf- Manpower cost increased from 320 to 350 & Speed decreased from 5.2 to 4

M3 Grant Medium Tank : Buff+ Fuel cost decreased from 90 to 80 & 37mm grant gun fire rate increased
Nerf- Population cost increased from 12 to 13

17-pounder At Gun Team : pop cap decreased from 17 to 14

M1 Pack Howitzer team : Attack range increased from 100 to 120

Commando Light Machine Gun Section : Health increased from 110 to 115 & vickers-k lmg damage increased

Crusader AA Medium Tank : Armor decreased from 100/ 75/ 50 to 100/ 75/ 40

B.L. 5.5 Inch Artillery Emplacement : damage increased from 200 to 240

Training Center Upgrades : Manpower cost decreased from 125 to 100

Unlock M3 Stuart Light Tanks : Fuel cost decreased from 30 to 25


*British Forces Battlegroups*

Air and Sea Battlegroup
Commando Section Para drop Command Point cost decreased from 2 to 1
M1 Pack Howitzer Para drop Command Point cost increased from 1 to 2
Naval Bombardment Command Point cost increased from 2 to 3 & Naval gun damage increased from 440 to 640

British Armoured
Crusader AA Medium Tank Command Point cost decreased from 4 to 3
Churchill Black Prince Command Point cost decreased from 7 to 6

Indian Artillery
B.L. 5.5 Inch Artillery Emplacement Command Point cost increased from 2 to 3

Update: Jun 30, 2023 @ 6:10am

Update: Jun 29, 2023 @ 4:27am

Update: Jun 28, 2023 @ 5:31am