Stellaris
RegeneX
Mostrando 1-6 de 6 aportaciones
Actualización: 21 JUN 2023 a las 17:06

0.3.1
Deficit situation should abort if the planet changes owners
Picked different gfx for deficit events

Actualización: 20 JUN 2023 a las 16:49

0.3.0 Hotfix
Fix incorrect planet modifier value
Added scaling limit of 10

Actualización: 20 JUN 2023 a las 16:32

0.3.0 Planet decision beta
Graphics are not final
There might be some funny business if a planet under deficit changes ownership.

You can enact a new planet decision to give RegeneX to the citizens. Each time this decision is activated the bonus gets stronger. However you must be careful that you have a stable source of RegeneX. Once you take this decision you will have to continue to do so indefinitely otherwise there will be withdrawal consequences. If a planet goes into withdrawal a situation will begin from which you can monitor and intervene.

Not yet implemented:
Emergency countermeasures if a deficit gets severe
Ability to research withdrawal countermeasures

Actualización: 20 JUN 2023 a las 13:26

0.2.2
Fixed colossus weapon conflict

Actualización: 13 JUN 2023 a las 14:06

Version 0.2.1:
Tweaked the RegeneX technology to appear a bit sooner in game. It is now T3 instead of T4
Minor text fixes to infiltration events

Actualización: 12 JUN 2023 a las 16:58

If you're confused; yes this is a reupload I do apologize.

This Version is 0.2.0
New Colossus weapon which instantly harvest an entire planets population

Original version 0.1.0
See: https://steamcommunity.com/workshop/filedetails/discussion/2988573943/3820788693475144105/