Brotato

Brotato

Brotatogether - Networked Multiplayer and Steam Lobbies
Showing 41-49 of 49 entries
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Update: Sep 3, 2023 @ 2:39pm

Co-op mode players now have individual inventories, still locked to the same starting loadout for now. Most effects were at least partially re-implemented so please report and non-functional items

Game state updates are now sent on a dedicated channel which may low latency

Update: Jul 6, 2023 @ 5:30pm

Fixed stat gain on level up (basically apprentice stuff)

MP lobbies are now scrollable (<3 you)

Update: Jun 30, 2023 @ 9:40am

Fixed Crashes caused by stat popups and vs mode

Update: Jun 28, 2023 @ 5:03pm

New Lobby Logic will prevent the game from starting while players establish P2P connections. Players will be shown as loading until this happens. Previously the game would start with the client getting a delayed start while the connections were being established.

Single Player Games should work without incident as long as the player hits the Main Menu after going into multiplayer

Co-op now Scales with player count. This is done via accessibility controls that increase enemy health, damage and speed in the gameplay menu. The host can lower these settings to counteract the increase.

BUG FIxes (Mr Peanut makes good lists). I just fixed a bunch until I got frustrtated.

*Client Players Should now hear more sounds specifically:
- Step Sounds
- Shooting Sounds
- Melee Sounds
- Enemy take damage sounds
*Client Players Should now see explosions
*Crates will no longer look like fruit for players

Update: Jun 22, 2023 @ 10:56am

Bug Fixes (Thanks Mr. Peanut)

*Disabled Pausing which was causing Crashes
*Bosses and Elites should now be visible on the client player
*Propagated lich effect

Update: Jun 14, 2023 @ 12:46pm

Update: Jun 14, 2023 @ 10:14am

Update: Jun 6, 2023 @ 1:04pm

Fixed various lobby and shop asyncs and crashes

Update: Jun 5, 2023 @ 5:59pm