Garry's Mod

Garry's Mod

Clientside Hitreg
Menampilkan1-10 dari 12 kiriman
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Pembaruan: 7 Okt @ 6:20pm
berdasarkan wget

fix infinite loop caused by weird addons

Pembaruan: 14 Mei @ 12:20am
berdasarkan wget

fix null ent error

Pembaruan: 5 Feb @ 4:45am
berdasarkan wget

CTakeDamageInfo:Set/GetWeapon was added in dev branch version 2025.01.15

idk what the implications of this are yet but for now all clhr does with it is preserve its value for client-registered hits (like with the other properties of CTakeDamageInfo)

Pembaruan: 11 Okt 2023 @ 7:25pm

fixed a lua error that happens when shot target is somehow behind the shooter

Pembaruan: 26 Sep 2023 @ 10:00pm

- added new hooks CLHR_PreShouldApplyToBullet(ply, data) and CLHR_PostShouldApplyToBullet(ply, trace, dmginfo) for compatibility purposes
- fixed a potential exploit with clhr_subtick that lets cheaters set whatever shootpos they want

Pembaruan: 26 Sep 2023 @ 9:00am

- added a new cvar clhr_subtick which simulates subtick hitreg https://youtu.be/rCLgx5wj4zk (please don't use this feature in public servers)
- tried to fix some weird bug with zero-damage arccw weapons

Pembaruan: 24 Mei 2023 @ 3:40pm

fixed a lua error that happens when the first ever hit message that the server receives from the client arrived too early

Pembaruan: 23 Mei 2023 @ 9:30pm

instead of suppressing the shot entirely, now only disables lag compensation for shots that have a tick count that's lower than the last shot's tick count

Pembaruan: 23 Mei 2023 @ 9:00pm

- tolerance checks now take client interp settings into account
- tweaked some clhr_printshots debug messages

Pembaruan: 22 Mei 2023 @ 9:00am

- added a new cvar clhr_nofirebulletsincallback which stops Entity:FireBullets from firing a new bullet when executing the callback function of a client-registered hit
- added an option to set a CLHR_Disabled field in a swep table to disable clientside hitreg for certain weapons
- shotgun hits are now merged into a single net message instead of one for each pellet
- fixed EntityFireBullets hooks with non-string identifiers not being run