Rain World

Rain World

Room Randomizer [Currently broken]
Showing 11-17 of 17 entries
< 1  >
Update: Jun 9, 2023 @ 2:32pm

1.1.5

Added support for CRS
Rooms from other regions will now use the current character's creature spawns, instead of a random character's creature spawns

Update: Jun 4, 2023 @ 9:48am

1.1.4

Added option to not randomize rooms that contain colored pearls.
Added option to not randomize rooms that contain a Vista (Expedition mode)
In the dev tools map, rooms from other regions no longer cluster together.

Update: Jun 2, 2023 @ 2:04pm

1.1.3

Fixed rooms marked as impossible being placed on any difficulty (oops)

Update: Jun 2, 2023 @ 10:20am

1.1.2

Character starting room is now automatically excluded from randomization, instead of manually specified in logic. This should increase compatibility with modded slugcat campaigns.

Update: May 29, 2023 @ 4:49pm

1.1.1

Fixed unused pipes in gate rooms being treated as active pipes
Added internal features to better support logic add-on mods

Update: May 27, 2023 @ 1:51pm

1.1

Added difficulty options and improved how rooms from other regions are handled.
Added option to reveal hidden pipes, enabled by default.
Added option to connect unused pipes together as shortcuts.
Added more options for including or excluding certain types of rooms.
Added options page to disable specific regions from being randomized.
Refined logic to prevent issues while allowing for more rooms to be randomized.
Fixed Rivulet start cutscene crashing when using rooms from any region.
Fixed passage/region select being completely broken.
Fixed region re-randomizing when you die on the first cycle regardless of settings.
Fixed mismatching gate room symbols when shelter locations are randomized.
Restructured settings page. The following settings from the previous version have been renamed to more accurately reflect how they function:
- "Basic Logic" renamed to "Easy"
- "No Logic" renamed to "Truly random connections"

Update: May 8, 2023 @ 5:39am

1.0

Initial release