ATLAS
Klinger Additional Parts V2
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Opdatering: 24. feb. kl. 12:19

First of all, I would like to apologize for yet another update. I\'m having trouble getting the discovery structures to work properly. The good news is that this time I\'ve managed to get things working properly with the Discovery structures!

Apologies again!

Opdatering: 23. feb. kl. 20:21

A problem with the Discovery Structures has been identified, as it is the early hours of Sunday to Monday I decided to upload an update before the servers receive the previous update.

Opdatering: 23. feb. kl. 16:33

*The wooden dock material and all wooden dock parts have received new texture settings and now they no longer become blurry when your hardware heats up.

The Discovery Totem and Discovery House Structures are back in mod.

A quick summary for those who didn\'t know about discovery frameworks when they were first added.

Discovery structures are structures with the ability to spawn in a closed and safe environment that are only allowed to be placed on an island with the permission of the company that owns the island.

The Discovery House structure requires to be placed in the area around the Discovery Totem.

They do not have enemy foundation restrictions and can be placed around the defenses of the island\'s owners, and it is recommended not to leave the house if there are defenses.

It is only possible to add 12 Discovery Houses per totem or 4 Discovery Houses per company in a quadrant.

Discovery Totems are structures that grant permission to place 12 Discovery Houses in a circular radius around the Discovery Totem.

Only one Discovery Totem is allowed to be placed per island and a Discovery Totem also has the exact same spawning function as the Discovery House.

Discovey structures have an extremely high decay time and it is not necessary to visit the structures to maintain them.

I pursue two goals with the addition of these structures:

Facilitate the discovery of islands in a way that does not affect the defenses of island owners.

Create a location on the island that can serve as a consulate, in case a member of another company needs to make a quick trip to an island belonging to another company.

Of course, the company needs to choose to position the discovey totem.

New structure added

(Hotel NPC)

A version of the tamehouse but focused on storing large quantities of NPCs so that they are not consuming gold while idle or storing NPCs for future ships or defenses.

When the NPC is staying at the hotel he generates a small income in gold and the income varies according to the number of NPCs.

There is a maximum limit of revenue generated, and company management is necessary so that the revenue is not locked away.

It is only possible to add 3 Hotel NPCs per island.

Opdatering: 16. feb. kl. 3:33

*PrimalGamedata mod has been redone.

*The archery turret projectile no longer deals damage to allied units.

*archery tower damage has been improved from 50 points to 75 points.

*The pillar icon for dock structures has been corrected.

Opdatering: 20. okt. 2023 kl. 14:00

1235

Opdatering: 18. sep. 2023 kl. 14:00

*The problem where the Log Gate structure kept switching to a vanilla version has been resolved, it may be necessary to reposition them again.

*The problem where the Astronomy Bench structure's definitive buff was lost has been resolved.

*The problem that did not allow decoration items from other mods to be placed on mod tables has been resolved.

*Now it is no longer possible to stack tables.

*Issues with the Arktetos and Skeletor figureheads have been resolved.

*The problem with the low fps rate during the placement of the Tavern has been resolved, as a bonus a new form of preview was added as a test, in case of players' approval I should be adding this to all mod items.

*The price of Tarverna NPCs has been adjusted.

*The problems regarding the two hammocks have been resolved.

*The issue where the Workshop Table structure was requiring a cannon to be made has been resolved.

*The price for creating bandages has been adjusted.

Opdatering: 13. juni 2023 kl. 9:51

Mod update V3: Klinger Additional Parts II

*The Discovery Totem and Discovery House structures have been removed from the mod until I resolve the structures' reported issues or the developer resolves the static node issue.

Opdatering: 12. juni 2023 kl. 7:27

*Crash game issues have been identified in singleplayer due to the Discovery House framework linking to a faulty vanilla file, connection to faulty vanilla files has been broken.

*Possible fix for Discovery House and Discovery Totem disappearing in singleplayer matches has been made.

*An issue where the Discovery House was not generating revenue for the banner has been resolved.

*The amount of points to unlock Skill from discovery structures has been reduced generally, the previous number was incorrect.

Opdatering: 9. juni 2023 kl. 11:25

*Astronomy_Bench:
Added a buff time similar to the sextant buff as with the astronomy table to resolve issues where the buff does not apply and it is necessary to relocate the structure.

*MedicalBench:
The bandage's healing speed has been reduced from 45 to 25, the amount health goes up is still the same, what changes is just the speed of how long it takes to complete the use.

Pegasus FigureHead:
Issues with the pegagus figurehead have been resolved.

*Evolved servers compatibility.
Compatibility with ships from the Evolved server were added in the figureheads of the Klinger Additional mod, it is only necessary to remove the figureheads already added and replace them.

*Hotel Npc:
Removed erroneous creation of Hotel npc structure which is not ready yet.

*Wood Pile:
An issue with one of the wood piles has been resolved.

*Tavern:
Issues with decay time and issues with drink creation disappearing from your creation have been resolved.

(New structures added)

*Archery Tower:
An archery tower with much more range than other defenses, however, inflicts very little damage, consumes gold as fuel but does not consume arrows to shoot, requiring only a single arrow to be placed in its inventory for it to recognize the ammunition.
[11:48]
*Castle Lighting:
A small metal wall torch to spruce up, heat and light your base.

*Flag Castle:
a large and long double flag, with double canvas on both sides so that things can be read on both sides, inspired by medieval flags, can be placed directly on the floor, a wall version will be made, accepts direct painting in area or canvas painting, I'm having trouble adding direct painting, so first I'm going to make available a canvas painting map for custom art.

Discovery class structures

*Discovery House:
A small house for discoveries without decay, closed and safe that can be placed next to enemy structures as long as it is close to a Discovery Totem, generates a small income directly for the flag of the company that owns the island, it is only allowed to place one discovey house per island, Discovery houses of the company that owns the island do not generate revenue for the flag, this revenue is not charged to the company that owns the discovery house.

*Discovery Totem:
This structure grants permission for other companies to build a discovery house around it, creating a small spawn safezone for discovery, it also has a discovery house function, it is only allowed to add one structure per island regardless of the company.
There is a variant of the Discovery Totem available only to the server admin that grants players permission to add discovery houses anywhere, including freeport islands and GA islands.
*Log Wall:

*Player Shop Additional
Added two new player shop variants of medium models.

*An administrative skill of the Klinger Additional PT2 mod was added to the mod and can only be learned via GCM code, for normal players it does not even appear in engrans, this skill allows the administrator to create the admin Totem and Admin Tavern, which makes it possible to add a Tavern without company anywhere.

*log wall
A wall of logs without snaps with the function of quickly demarcating small, medium and large areas of an island, it has a tightening variant to add defenses and a gate variant that allows the passage of large animals such as giraffes and elephants, quite resistant but with vulnerability with massive damage animals like Rhino.

Opdatering: 4. maj 2023 kl. 9:46

* Official Release of Mod Klinger Additional Parts II.