Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
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Update: Aug 14, 2023 @ 1:52pm

Version 1.1.6a is a minor patch aimed at fixing a graphics bug for the 5x5 storage.

No gameplay changes were made.

Update: Aug 14, 2023 @ 9:40am

Version 1.1.6 adds the following:

- Adds a 1x1 crew quarters for 1 bed, one person, named the Royal Box because it's barely more than a box with a bed and a single door in it, but having a 1x1 space where a crewmember's bunk can be squeezed into is kinda nice.

- Substantially increased compatibility and flexibility for people who prefer to use mods that increase stack size. The default stack sizes of the new resources in this mod will remain unchanged when no stack size mod is used. But if someone does use a mod alongside Extended Tech Tree Mod that increases stack size of the default resources, the stack sizes of the new resources will automatically be increased as well. No more need for a separate mod.

Update: Aug 11, 2023 @ 5:58am

Version 1.1.5a is a minor update:

- Fixed incorrect floor size of the advanced hyperdrive beacon
- Fixed incorrect no power icon location for the hyperium powered fighter cockpit
- Fixed incorrect amount of hp for the advanced tractor beam emitter (it had more than it should have. Now has the same amount as the default tractor beam emitter).
- Some slight tweaks here and there.

Update: Aug 8, 2023 @ 9:11am

Version 1.1.5 summary:

- Added the Large Sensor Array
- Added the Advanced Tractor Beam Emitter
- Added a 5x5 storage
- Added the Advanced Hyperdrive Beacon
- Added the Hyperium Powered Fighter Cockpit

Moved the Advanced Sensor Array deeper into the tech tree as its place as been substituted by the Large Sensor Array.
Fixed the High-Tech Moving Walkway icon. It was using the wrong one by mistake.
Fixed the blueprint icons of the advanced missile launcher, advanced disruptor and advanced ammo storage. They were using the default blueprint icons instead of the advanced ones.
Hyperium Powered Cockpit slightly buffed as the Pilot Cockpit now takes over part of its role as the cheapest cockpit available for ships that don't require a reactor.

Update: Aug 4, 2023 @ 5:04am

Version 1.1.4 makes the following changes:

- Adds the Advanced Sensor Array
- Adds the Advanced Resource Collector

Fixes a graphics glitch affecting the Heavy Armor (the green one made from uranium). Roof paints will no longer be partially visible on this armor set when in build mode.

Made some minor balance adjustments to the spawning of some asteroids.
Adjusted the energy use of the Advanced Mining Laser as I had forgotten to balance this around its other improved traits.
Trimmed a lot of excess files, making the total mod size shrink in size despite having added new content.
Some minor improvements here and there, mostly graphically.

Update: Jul 28, 2023 @ 11:06am

Version 1.1.3 makes the following changes:

- Adds the Advanced Disruptor
- Adds the Advanced Moving Walkway
- Adds the High-Tech Moving Walkway

Adds hardened steel and heavy steel to trade station inventories.
Done some other minor career mode changes regarding the new resources.

Improved the graphics of the batteries used in many of the advanced items. They were using the default yellow batteries despite actually using advanced batteries and are now graphically updated to use the correct (blue instead of yellow) batteries when applicable.
Improved the icon of the Advanced Power Capacitor so the icon better resembles its actual appearance.

Made some minor balance changes to asteroid spawning.

Done minor graphic work on the heavy armor so all pieces now have a more similar shade of green (the square heavy armor parts had a bit darker shade compared to the triangular armor pieces before this patch. This should now be fixed).

Resorted the ammo icons in the doodads menu in creative mode so their order now make more sense.

Done some minor optimalisation and other things.

Update: Jul 21, 2023 @ 3:31am

This is a fairly large content update.

- Added Light Armor set
- Added Faradium Armor set
- Added Hardened Armor set
- Added Heavy Armor set
- Added Durasteel Armor set
- Added new resource Hardened Steel (made from carbon and iron)
- Added new resource Heavy Steel (made from uranium and iron)
- Added new mineable resource Duranium
- Added new resource Durasteel (made from Duranium)
- 3 new factories for making the new resources have been added to the tech tree.


- Fixed a minor bug where occasionally a mission would appear that required buying or selling 0 of some of the new resources.

Update: Jul 18, 2023 @ 4:55am

Version 1.1.1c is a minor bugfix.
Fixes a minor bug with the huge engines added by this mod that will also be fixed for the default huge engines with the release of the next official patch.

Update: Jul 11, 2023 @ 3:02am

Version 1.1.1b is a minor bugfix version.
Fixed an issue with the advanced mining laser unintentionally leaving behind structure when salvaging certain ship parts.

Update: Jun 27, 2023 @ 1:47am

Version 1.1.1a is a bugfix version. The Explosive Structure was still leaving behind a half-damaged structure and would not separate properly. This is now fixed.
Also added the explosive structure to the Structure tab in addition to the utilities tab it was already in. It is a structure after all.
Cost of unlocking changed from 1 credit (was for testing, unintentionally left it at 1 credit) to 2000 credits.