Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
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Opdatering: 25. dec. 2023 kl. 12:35

Version 1.1.21

- Added the Advanced Chaingun.

- Minor edits here and there that I forgot about.

Opdatering: 18. dec. 2023 kl. 2:02

Version 1.1.20a

-Intermittent patch to prevent ETTM from crashing when the next cosmoteer update is released.

- Updated the destruction effects of the advanced reactors. They will now explode purple instead of the green of the standard reactors. Explosion damage is increased by only a little bit (the advanced small reactor explosion damage is increased moderately).

- Minor tweaks here and there.

Opdatering: 15. dec. 2023 kl. 7:19

Version 1.1.20


- Added the Hyperium Powered Resource Collector

- Fixed the roof color of the advanced flak cannon.

Opdatering: 4. dec. 2023 kl. 11:43

Version 1.1.19


This is a QoL update. No new parts are added.

- Edited the default ship graveyards to now include custom made wreckages that include the new resources from ETTM. The added amount of new resources will probably be fairly small to keep in line with the ratios of the default resources for ship graveyards.

- Edited the factories so they should now limit the production of resources correctly when manually set by the player. The factories now also support the delivery of raw materials directly just like the default factories do, except I haven't updated the graphics yet as I may want to spend more time to make these roof graphics a bit more unique (it's a WIP after all). But the functionality is what I think is most important.

Version 1.1.18 addenum:
- I also made some edits to the visuals of the advanced resource collector beam, so the length of the beam should now be correctly displayed (or at least better than it was). No effect on actual gameplay, this edit is purely visual. I had forgotten to include this change in the 1.1.18 patch notes.

Opdatering: 24. nov. 2023 kl. 8:09

Version 1.1.18

- Added the Hyperium Powered Fixed Heavy Laser Blaster. Since I accidentally released it earlier this week, I decided to give it a more proper release now

No other changes were made.

Opdatering: 20. nov. 2023 kl. 6:19

Version 1.1.17a

- The self-detonating explosive structure now has another color (blue) to make it easier to visually distinguish it from the standard explosive structure.
- I'm currently doing some tweaks with the motion mines to try to make them more effective, currently a WIP
- Also tweaked the hyperium powered advanced point defense so it doesn't run out of energy as quickly even if it has a non-empty hyperium storage.

Opdatering: 8. nov. 2023 kl. 17:34

Opdatering: 8. nov. 2023 kl. 17:33

Opdatering: 8. nov. 2023 kl. 16:04

Version 1.1.17

- Added the Small Sensor Array

- Fixed a crew management issue with the Advanced Missile Launcher where 2 of the missile types were not configurable.
- Slight rebalance of most hyperium powered weapons.
- Minor GUI edits done.
- Minor prepatching to prevent ETTM from crashing when the next patch is released.

Opdatering: 30. okt. 2023 kl. 6:37

Version 1.1.16

- Adds the Advanced Flak Cannon.
- Adds the Hyperium Powered Disruptor.

- Reduced the autodestruct timer for the Self Detonating Explosive Structure from 15 seconds to 10 seconds. This does not affect the standard Explosive Structure in any way, it still needs to be detonated manually.
- Some other minor changes here and there.

- Fixed an issue with the mod Sounds for Extended Tech Tree, that mod (of which I am not the author, just to clarify) crashed due to a missing file. Fix included adding a dummy file which will cause that mod to no longer crash.