Company of Heroes 3

Company of Heroes 3

Wikinger Mediterranean Theater of War 1.2.3
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更新:6 月 30 日 @ 上午 5:59

Bug Fixes:
- Fixed Luftwaffe M13/40 vet description to remove AP rounds (they don't work correctly)
- Italian Paratroopers can now use Panzerfaust as intended
- Churchill and Tiger weapon penetration of Churchill's rear armor fixed
- M13/40 smoke now works as intended
- Luftwaffe 251 description about reinforcement capability removed
- Flak 36 should now finish construction if emplacement is attacked, but not destroyed
- Fixed all icon bugs from Relic latest patch

更新:6 月 19 日 @ 上午 8:20

Bug Fix:
- Stuka Strafe now works as intended
- Stuka Recon Run has been slowed down by 50%

更新:6 月 18 日 @ 上午 8:23

Bug Fixes:
-US base hmg nests now use correct range
-Wirbelwind's Hulldown ability now appears in the unit's menu when upgraded
-Schützenpanzerwagen Sd.Kfz 250's High explosive barrage ability now works as intended
-PIII N Damage values now work as intended
-Fixed some veterancy descriptions

Wehrmacht Luftwaffe Battlegroup changes(again):
Battlegroup Options:

Left Side
1L: 4th Fallschirmjager Division
1R: 19th Luftwaffe Field Division
2: Luftwaffe Relay Bunker: Bunker must be built on any strategic or resource point. Acts as a resource cache, retreat point and will auto-reinforce. Can be garrisoned.
3L: Bombing Attacks: Unlocks Junkers Ju-87 "Stuka" bombing run abilities: Fragmentation bombing and 500kg dive bombing.
3R: Strafing Attacks: Unlocks Smoke Strafing Run, Loiter attack, 7.9mm strafing run for Command squad, Jerocho Loiter

Right Side
1: Reconnaissance Run: Designates a recon run over the target area that provides vision along the plane's flight path. Can reveal camouflaged units.
2L: Italian Armor Support: Unlock L6/40, Carro Armato M13/40 Light Tank, and Semovente da 75/18 Assault Gun.
2R: Salvage Kits: Fallschirmpioniertrupp can salvage wrecked vehicles. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
3L: Supply Drop: Paradrops two Munitions Crates (60 each) and two Manpower Supply Crates (100 each) to the target location that can be retrieved by infantry.
3R: Infantry Reserves: Reduces the reinforcement cost of all infantry units and infantry-based team weapons by 25%.

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Fallschirm-Jäger-Division

Tier 0 units:
Fallschirmpioniertrupp (240mp): Loadout: x6 Kar98k rifles. Upgrades: Minesweeper or x3 MP40s. Can build Flak 38 Anti-aircraft Emplacements instead of bunkers.

Tier 1 units:
Fallschirmjägertrupp(400mp): Must be Paradropped. Loadout:x6 Kar98k rifles and grenades. Upgrade options are x2 FG42, x2 FG42, x2 FG42, and panzerfaust 60. Can Breech, and can also build basic defenses like sandbags and barb wire.
Fallschirmjäger Maschinengewehrtrupp(360mp 50mun): Must be Paradropped. Armed with Hmg-34. Can build sandbag defenses.
Paracadutisti d'Assalto(240mp): Loadout: x6 Beretta M38 submachine guns, grenades, and smoke grendaes. Can be upgraded with Panzerfaust 60. Has "always on" sprint and can capture points twice as fast as normal infantry.
le.IG 18 Support Gun Team: Limit is 2
Generalleutnant der Fallschirmtruppe(450mp): Loadout: x5 FG 42 rifles, and grenades. Can heal nearby troops and if Strafing Attacks are unlocked from Battlegroup, then he gets a Stuka strafe ability

Tier 2 units:
Lg-40 AT-gun must be paradropped(150mp)
Ambulance Halftrack, Flak halftrack, and pak-36 have been removed

Tier 3 units:
Panzerkampfwagen IV Ausf G
StuG III Ausf. G
Ostwind removed
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19th Luftwaffe-Felddivision

Tier 0 units:
Fallschirmpioniertrupp (240mp): Loadout: x6 Kar98k rifles. Upgrades: Minesweeper or x3 MP40s. Can build Flak 38 Anti-aircraft Emplacements instead of bunkers. Can build Flak 36 (88mm) emplacements if upgrade is chosen.

Tier 1 units:
Luftwaffe Füsiliers(240mp): Loadout:x6 Kar98k rifles and grenades. Upgrade options are MG 15 Light Machine Gun and Rifle grenade package with Flares.
Maschinengewehrtrupp(360mp 50mun): Armed with Hmg-42.

le.IG 18 Support Gun Team: Limit is 2
Generalleutnant der Fallschirmtruppe(450mp): Loadout: x5 FG 42 rifles, and grenades. Can heal nearby troops and if Strafing Attacks are unlocked from Battlegroup, then he gets a Stuka strafe ability

Tier 2 units:
Lg-40 AT-gun must be paradropped(150mp)
Ambulance Halftrack, Flak halftrack, and pak-36 have been removed

Tier 3 units:
Panzerkampfwagen IV Ausf G
StuG III Ausf. G
Ostwind removed

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4.Fallschirm-Jäger-Division Tier Upgrade Choices:

T0 options: (1) Fallschirmjäger Kradschützen Truppe(motorcycle that can cap points and is armed with hmg34) OR (2) Fallschirmjäger Scout Squad(x4 Kar98k rifles with rifle grenade package/flares. Can be upgraded with scoped Kar)
T1 options: (1) Fallschirmjäger Deckungsgruppe(Unlock an elite infantry squad armed with x2 Kar98k rifles and x2 MG-42 light machineguns. Limited to one squad at a time) OR (2) Panzerfaust 60 (Fallschirmjägertrupp, and Paracadutisti d'Assalto will gain access to free Panzerfaust 60 AT weapons)
T2 options: (1) Paradrop Deployment Cost Reduction (All paradrop abilities are now 15% cheaper) OR (2) Fallschirm-Panzerjager "Panzerknacker" (Unlock an elite infantry squad armed with x2 Kar98k rifles and x1 FG 42 and x2 Panzershrecks. Limited to one squad at a time)
T3 options: (1) Luftwaffe Combat Group(Calls in a Flakpanzer IV "Wirbelwind" with a fully upgraded, veteran Fallschirmjägertrupp escort) OR (2) Panzerkampfwagen VI Tiger I call-in

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19th Luftwaffe Field Division Tier Upgrade Choices:

T0 options: (1) Increased Construction Speed (Construction time for sandbags, barb wire, and tank traps is reduced by 50%.) OR (2) Kettenkraftrad HK 101 (Unlock Kettenkraftrad that can capture points quickly and perform recon duties with extended sight.)
T1 options: (1) Veteran Luftwaffe Fusiliers (Newly built Fusiliers start at Vet 1, health increased to 120, and all upgrades reduced by 25%) OR (2) Unrestricted le.IG 18 Support Gun Teams(The unit cap of 2 is removed)
T2 options: (1) Elite Luftwaffe Fusiliers (Newly built Fusiliers start at Vet 3, health increased to 150, and all upgrades reduced by 50%) OR (2) Cost Reduced Emplacements(Flak 38 Anti-aircraft Emplacement and Flak 36 Anti-tank Emplacement(if unlocked) cost 50% less.)
T3 options: (1) Cost Reduced Airstrikes (All bombing and strafing attacks are 50% cheaper.) OR (2) Flak 36 Anti-tank Emplacement

更新:5 月 14 日 @ 下午 1:43

UPDATE 1.2.2
- Improved British AI to consistently build more armor. Wehr AI will now build King Tiger and US AI will build Pershing(if they select the appropriate BG).

更新:4 月 12 日 @ 上午 5:36

Bug Fixes:
-Wehr Mortar bunker is now working as intended
-All faction team weapons now reinforce correctly
-Some Italian infantry were no using the correct rifles..now they are using the correct Carcano rifle
-Some fixes for UI Vet descriptions for numerous infantry units (Still a WIP)
-Wehr Ambulance now heals as intended
-6 pounder can now pen PIV and Stug after Vet. Was using an unknown weapon with Vet that didnt have a target table..now it does
-Ambulances have a better icon to distinguish themselves
-Fixed US airborne exploit that allowed players to produce infinite squads without cost


UK Air and Sea Battlegroup changes:
Left Side
1L: 1st Parachute Brigade
1R: 2nd SAS Regiment
2: Strategic Medic Stations - Strategic Points can be directly upgraded with a Field Infirmary when selected. Has retreat point and will auto-reinforce.
3L: Aerial Bombardments - Unlocks Hawker Typhoon attack loiter and Avro Lancaster Incendiary Bombing abilities.
3R: Naval Bombardments - Unlocks Naval Blockade ability and a concentrated Battleship Bombardment strike.

Right Side
1: Operation Ultra - Reveals the fog of war at the target location, revealing enemy positions and movements. The enemy will be unaware of this reconnaissance.
2L: CMP 15cwt Supply Run - Deploy a Supply Truck to gather resources from the target fuel or munitions point before returning to Headquarters for drop-off. Amount delivered is based on distance travelled. Resource type is based off the resource point. Truck will leave the map if the point is contested, captured or after the resources are delivered. Enemies that destroy loaded trucks are rewarded the resources instead.
2R: Supply Surplus - Resource points can be upgraded with Resource Caches. Reduces the cost of Resource Caches by 25%.
3L: Point Assault - Designate an enemy territory point for assault lasting 45 seconds. Initiates a pulse from the point causing friendly infantry in the area to gain 20% rate of fire and 20% reduced damage for 30 seconds. This effect is refreshed if the point is decaptured while the ability is active.
3R: Smoke Operation - Designates an overwatch position that targets enemy vehicles, team weapons, emplacements and garrisons with smoke rounds to block vision. Lasts for 50 seconds.

1st Parachute Brigade:

Tier 0 units:
- 1st Parachute Brigade Sappers (300mp): Can be Paradropped or built from HQ. Loadout: x6 SMLE Mk III rifles and grenades. Upgrades: Minesweeper or PIAT
- Dingo is removed.
Tier 1 units:
- 1st Parachute Brigade Section(300mp): Can be Paradropped. Loadout: x6 SMLE Mk III rifles and grenades. Upgrade options are either a Assault or Defensive path.
Assault Choice: Upgrade Options: x6 Silenced STEN smgs and PIAT anti-tank launcher. Squad will get Satchel Charges. Squad will get smoke grenades.
Defensive Choice: Upgrade Options: Vickers K LMG and a second Vickers K LMG. Squad will get AT gammon Bombs. Squad will auto drop smoke when retreating.
- Airlanding Reconnaissance Squadron(300mp 40mun): Jeep armed with 30cal. Can Self-repair when stationary and out of combat. Can become camouflaged when out of combat and stationary. Can call in Typhoon Strafing Run(after vet). Has 20m extra vision.
- Platoon Command Group (430mp): Loadout: x5 Sten Mk. VI Silenced Submachine guns and a PIAT ability. Can reinforce 1st para squads and team weapons by air. Can call in Typhoon Strafing Run.
- M1 Pack Howitzer Team: Limit is 2
Tier 2 units: (only 1 change from default roster)
- 6 pounder AT-gun must be paradropped
Tier 3 units: (Churchill removed)
- Sherman II Medium Tank


2nd SAS Regiment:

Tier 0 units:
- default Sappers
- 2nd SAS Regiment Demolitions Section(300mp): Loadout: x4 Silenced STEN smgs, grendes, smoke grenades, booby traps(ambient buildings), Triggered Demo charges
- Dingo is removed.
Tier 1 units:
- 2nd SAS Regiment Section(300mp): Squad is 5 members with 150 health(standard is 100 or 120hp) Loadout: x5 SMLE Mk III rifles and grenades. Upgrade options are either a Assault or Defensive path.
Assault Choice: Upgrade Options: x5 M1928A1 Thompson smgs OR x5 MP40s (depending on Tier 1 upgrade choice). Squad will get Assault Grenades. Squad will get smoke grenades.
Defensive Choice: Upgrade Options: Bren lmg OR MG34 lmg (depending on Tier 1 upgrade choice). Squad will get 2-inch Mortar. Squad will get No. 77 grenades.
AT Gammons bomb upgrade is also available regardless of Assault or Defensive choice.
- 2nd SAS Regiment Vickers Machine Gun Team(standard HMG team)
M1 Pack Howitzer Team: Limit is 2
- 2nd SAS Regiment Anti-Tank team:(300mp): Squad is 4 members with 150 health. Loadout: x2 STEN Silenced submachine guns and x2 PIATs (Max Pen: 100mm)
- Humber Armored Command Vehicle(350mp 30 fuel): Has access to smoke barrage. Can call in Typhone strafe. Can Mark Area (marks a location with orange smoke that provides vision and reveals camouflaged units. Enemies in the area will be more vulnerable to incoming fire.) Gives all infantry a bonus 50% increase in rate of fire and 50% increase in speed when within 20m.
Tier 2 units: (only 1 change from default roster)
- Humber removed
Tier 3 units: (Churchill removed)
- Sherman II Medium Tank


1st Parachute Brigade Tier Upgrade Choices:

T0 options: (1) Sangar Wall (Sappers can construct Sangar defensive structures with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted) OR (2) Trip Wire Flares (Explosive device triggered by infantry. Temporarily provides vision over an area when triggered. Planted by Sappers)
T1 options: (1) 2-pounder Anti-tank Gun Team OR (2) 1st Parachute Brigade Anti-Tank Team (Requires T2. Squad has PIATS and gammon bombs)
T2 options: (1) Paradrop Deployment Cost Reduction (All paradrop abilities are now 15% cheaper) OR (2) Rapid Deployment (Paradropped squads no longer require a 2 min cooldown between drops.)
T3 options: (1) Cromwell Tank Group (Instantly deploy three Cruiser Mk VIII "Cromwell" tanks to the battlefield. They have the capability to capture points quickly.) OR (2) Churchill Crocodile Heavy Tank


2nd SAS Regiment Tier Upgrade Choices:

T0 options: (1) Demolitions Price Reduction Demolition charges and booby traps cost 50% less.) OR (2) Increased Construction Speed (Construction time for sandbags, barb wire and tank traps is reduced by 50%.)
T1 options: (1) Allied Weapons Loadout (2nd SAS Sections can upgrade to Thomsons or Bren lmg depending on which upgrade path chosen) OR (2) Axis Weapons Loadout (2nd SAS Sections can upgrade to MP40s or MG34 lmg depending on which upgrade path chosen)
T2 options: (1) Cost Reduced Emplacements (HMG nest and 17-pounder emplacement(if unlocked) cost 50% less.) OR (2) Team Weapons Defense (HMG team, Pack Howitzer team, and 6-pounder AT gun team can entrench themselves giving them more durability.)
T3 options: (1) 17-pounder Anti-tank Emplacement OR (2) Churchill Crocodile Heavy Tank

更新:3 月 8 日 @ 下午 3:29

更新:3 月 8 日 @ 下午 2:39

- Wehr new BG is playable
- King Tiger now has Wikinger stats

更新:3 月 8 日 @ 上午 6:37

- Fixed all grenades/rile nades, satchels, and hand held flares
- Fixed all passive healing
- Fixed all infantry vet abilities (many were broken or missing)
- Changed vet ability of US riflemen to drop smoke rounds on retreat
- Increased WP bazooka shot against infantry
- Added JEEP to US HQ for all doctrines
- Rifle nades sound better, less delay when firing..still needs a little more love
- Fixed tech tree for British Heavy Armor BG (Relic changed)


更新:3 月 2 日 @ 上午 10:27

Bug Fix:
All satchel charges (for clearing obstacles and foliage) have been fixed.

Pershing now has Wikinger pen and armor values
3in AT gun now has pen and armor values
50 cal hmg has Wikinger values

More fixes to make BG playable...
still a WIP

更新:2 月 23 日 @ 下午 1:40

Bug Fixes:
- Bazookas can now pen Italian LVs
- All DAK halftracks are now vulnerable to small arms hmgs
- Italian AT gun fixed to be like other AT guns. Had a weird setting that made it extremely hard to kill
- 6pdr should no longer bounce rounds on PIVs from the front
- German mortar bunker was using vanilla values for damage. Has been fixed
- Vet British tommies assualt nades and smoke nade abilities fixed
- Removed DAK sniper team from AI
- Reduced cost of British AT 6pdr to be more inline with US cost
- Fixed SSF bazookas (taking too long to fire)
- Added 30m more vision to command tanks
- Fixed Veteran British Infantry smoke nades
- Fixed British Heavy Armor Battlegroup tree(some upgrades were not working)