Company of Heroes 3

Company of Heroes 3

Wikinger Mediterranean Theater of War 1.2.3
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Opdatering: 26. mar. 2024 kl. 10:50

- Wehrmacht Mechanized Battlegroup changes:

Battlegroup Options
Mechanized Armor
1: Vehicle Support - "Double Time" - Increases the speed of infantry when they are near vehicles.
2L: Emergency Luftwaffe Support - Heinkel airdrops two fuel crates (30 fuel each) to the target area at the cost of 300mp.
2R: MG-42 Heavy Machine Gun Upgrade - All newly built tanks will be equipped with an pintle-mounted MG-42 Heavy Machine Gun and defensive smoke ability.
3L: Sd.Kfz 9 Recovery Vehicle
3R: Panzerbefehlswagen IV F1 - Command Tank can improve the effectiveness of nearby infantry. +10% accuracy, -20% reload speed, +5m vision

Mechanized Support
1L: 26th Panzer Division
1R: 29th Panzergrenadier Division
2L: Spotting Scopes upgrade
2R: Nahverteidigungswaffe upgrade
3L: Sd.Kfz. 251 Reinforcement - 251's gain the ability to reinforce
3R: Hull Down - Medium armor obtains the ability to hull down


26th Panzer Division options:
Panzer Division options

T0 options: (1) Advanced Repair (x2 repair speed for Pioneertrupp) OR (2) MP-40 Upgrade Package for Pioneertrupp
T1 options: (1) Sdkfz. 250/9 Armored Half-track OR (2) Towed Flak 30 Anti-aircraft Gun
T2 options: (1) Sd.Kfz. 251/2 Mortar HT OR (2) Flammpanzer III
T3 options: (1) Panzer IV Cost Reduction OR (2) Panther Ausf. A

29th Panzergrenadier Division options

-Automatically unlocks Mechanized Panzergrenadiers (arrive in sdkfz 251)
T0 options: (1) Sd.Kfz. 221 Leichter Panzerspähwagen (M.G.) OR (2) Kettenkraftrad HK 101
T1 options: (1) Low-Cost Panzergrenadiers OR (2) StG-44 Assault rifles upgrade for Panzergrens
T2 options: (1) Panzerjagertrupp OR (2) Ju-87 Air Support (recon, smoke and bombing runs)
T3 options: (1) Sturmpanzer IV Brummbär OR (2) Sd.Kfz. 124 Wespe

Other fixes/changes
-Panzergrenadiers panzerschreck upgrade now gives squad a targeted ability rather than carrying the schreck
-British Sapper build menu had an extra barb wire ability that was messing the menu up. This is fixed
-British CWT Recovery vehicle now works as intended for the Italian Theater
-British Sherman no longer wiggles and behave "weirdly"
-All tanks now show in UI max pen at 100m AND now at 1000m
-All AP rounds from tanks now have a 25% reduced accuracy and 25% reduced damage vs infantry.

Opdatering: 26. mar. 2024 kl. 10:44

Forgot to change the version name

Opdatering: 23. mar. 2024 kl. 13:00

Opdatering: 4. mar. 2024 kl. 13:20

- Increased cooldown time of AI abilities(airstrikes, arty, etc) from 4min to 10min
- Fixed DAK Panzerpioneers "Advanced Repair" ability not appearing when choosing upgrade from HQ
- Fixed British Heavy Armored Battlegroup that was changed in the recent patch
- Fixed DAK Armor Battlegroup that was changed in recent Relic patch
- Fixed Wehrmacht Mechanized BG that was changed in latest Relic patch
- Reduced range of hand held AT weapons like the bazooka and panzerfaust/schreck by 10m

Opdatering: 18. feb. 2024 kl. 12:09

-Removed acceleration "surge" for all vehicles that Relic added in last major patch.
-Fixed bug (Panzer IV F2, G, and H can now penetrate the side and rear of Churchill)
-Players may now choose the British Italian Theater of Operations to play against Wehrmacht

Differences between the Italian and African roster:
T0: M3 Halftrack replaces 15cwt Truck
T1: Infantry Sections can upgrade x1 Bren or x5 Sten. Additionally can upgrade rifle grenades(and AT gammon nade). AT squad now has bazookas instead of Boys AT rifles
T2: M3 HT takes the place of the 15cwt med truck. 6 pdr replaces 2 pdr
T3: Sherman II replaces Crusader II and Churchill Mk III (6pdr) replaces Matilda

Differences between Italian and African 1st and 7th AD choices
T0: 1st AD (no changes); 7th AD (Australian "Rats of Tobruk" replaced by Loyal Edmonton Regiment Engineers "The Loyal Eddies")
T1: 1st AD (3rd County of London Yeomanry replaced by Lovat Scouts Sniper Team) ; 7th AD: (no changes)
T2: 1st AD (Crusader II replaced by Crusader III) ; 7th AD (no changes)
T3: 1st AD (6pdr replaced by 17pdr and Crusader cost reduction replaced by Sherman cost reduction) ; 7th AD (17dpr replaced by Archer Tank Destroyer and Churchill 6 pdr replaced by Churchil NA 75)

-US Advanced Infantry Battlegroup (DLC) is now playable.
-Panzer IV "Fallen Leaf" camo now works as intended
-Wehrmacht Italian Coastal Battlegroup (DLC) is now playable
-Bunkers, Fighting nests, and Fighting positions have had their sight improved so that units garrisoned inside will fire when enemies are within range now.
Bunkers, Fighting Nests, and Fighting positions now are neutral when built and revert to neutral when leaving them. This will potentially allow enemies to take them over and use them.


Indian Artillery Battlegroup changes:
Standard Roster of Units:
T0
Royal Bombay Sappers and Miners Section - 6 man sapper squad armed with SMLE Mk III rifles and no.69 grenades. Very similar in capabilities to Royal Engineer Section.
Dingo Scout car that can capture points and is armed with Bren lmg
CMP 15cwt Truck that can transport troops and lock down sectors for increased resources.

T1
Gurkha Rifles Section - 6 man rifle team armed with SMLE Mk III rifles and a grenade assault ability. Upgrades are x6 Thompson smgs OR x1 Bren lmg, and Anti-tank Gammon Bomb.
Vickers HMG team. "Quick march" available at Vet 1.
ML 4.2-inch Heavy Mortar Team
Boys AT rifle team
Platoon Headquarters Group - 5 man Artillery Officer squad. Has the same powerful over watch ability as the Italian Officer. (auto fire barrages when troops are visible with his assigned over watch "circle")

T2
No changes from standard British African Theater Tier 2.

T3
Crusader MkII
Sherman II 75mm


Battlegroup Options
Infantry Assault
1L: 4th Indian Infantry Division
1R: 10th Indian Infantry Division
2: Valour - Always on ability for Gurkha Infantry Sections that give bonuses to the squad (-15% incoming damage, +15% RoF, +15% accuracy) when the squad reaches 38% and 22% of its current size.
3L: Pillage - Always on ability for Gurkha Infantry Sections that gives +5 munitions for every enemy squad member killed and +10 fuel for every vehicle destroyed
3R: Volunteer Infantry - Gurkha Rifle Sections cost 25% less

Artillery Support
1L: Raiding Flares - Fires recon flares into the target area, providing vision and improving the accuracy of friendly infantry in the area. +15% accuracy to affected units. Lasts 35 seconds.
1R: Artillery Saturation - All artillery units and mortars will fire 3 additional shells during barrages.
2: 25-pounder Emplacement unlock
3L: Airburst Rounds Unlock - For 25-pounder and 4.2in mortar team
3R: 5.5inch Howitzer Emplacement unlock

4th Indian Infantry Options
T0 options: (1) 4th Indian Infantry Reinforcements (7 man unarmed squad that cannot capture points, cannot retreat, and cannot be reinforced. Squad is designed to merge with infantry squads or team weapons. Will acquire weapons from the squad they merge into) OR (2) Medic Squad (3 man medic squad that can follow troops, heal them out of combat and serve as a retreat point)
T1 options: (1) Gurkha Bolster (Increases the squad size of all newly built Gurkha Rifle Sections by 1) OR (2) First Class Fighting Men (Raises minimum Veterancy Level of all infantry squads and team weapons to vet 1)
T2 options: (1) Forward Headquarters (Can heal infantry, reinforce troops, and spawn Indian infantry and team weapons) OR (2) Weapon Upgrade Cost Reduced (All infantry weapon upgrades are reduced 50%.)
T3 options: (1) AT Gammon Bomb Range Increase ( from 20m to 30m) OR (2) Mines Cost Reduced (50% cheaper to plant)

10th Indian Infantry Options
T0 options: (1) Advanced Repair (x2 repair speed for Sappers) OR (2) Increased Construction Speed (Construction time for defenses, emplacements and structures is reduced by 50%)
T1 options: (1) HQ 25-pounder barrage (Gurkha Rifle Sections will be able to request a barrage from the HQ's 25-pounder Howitzer at the target location) OR (2) Smoke Barrage (Gurkha Rifle Sections will be able to radio in an off-map smoke barrage at the target location)
T2 options: (1) Ammunition Storage (Units within a 30m radius gain +25% reload speed, +25% ability recharge speed. Will replace the Resource Cache in build menu) OR (2) Cheaper Howitzer Ammunition (Howitzer barrages cost 20 munitions less)
T3 options: (1) Supercharged Rounds (Howitzer's range extended by 20m) OR (2) Howitzer Cost Reduction (Howitzer emplacements cost 20% less)


-Reduced range of handheld AT weapons (bazooka and panzerschreck) by 10m

Opdatering: 11. jan. 2024 kl. 15:13

Standard Roster of Units:
T0
Geniere - 6 man sapper squad armed with M1891 Carcano rifles and OTO mod 35 impact grenades. Very similar in capabilities to Panzerpioniertrupp
Fiat 626 Transport Truck. Same as 2.5-tonne Utility Truck, but with "Italian" model. (Tires do not rotate)

T1
Gruppo Fucilieri - 6 man rifle team armed with M1891 Carcano rifles and OTO mod 35 impact grenades. Upgrades are x6 Moschetto Automatico Beretta 38s and OTO Mod.42 AT grenades
Gruppo Mitragliatrici Leggere - 5 man Light machine group armed with x2 Breda 30 light machine guns, M1891 Carcano rifles, and S.C.R.M Mod. 35 Smoke Grenades.
Brixia Model 35 Mortar Team - Has no barrage abilities and less range than a 81mm mortar, but has much higher rate of fire
Gruppo Anticarro - 5 man anti tank squad armed with three MAB 38s, two Panzerbüchse 35 anti-tank rifles and OTO Mod 42 AT grenades. Upgrades are an additional Breda Mod.42 AT grenade ability.
Gruppo Bersaglieri - (After tech tree unlock) - 6 man elite infantry armed with Carcano M91/38 Carbines, OTO mod 35 impact grenades and S.C.R.M Mod. 35 Smoke Grenades. Can breech.
Gruppo Ufficiali d'Artiglieria - 5 man Artillery Officer squad. Has all the abilities from the latest Coastal BG. Has a powerfull overwatch ability that will auto fire barrages when troops are visible with his assigned overwatch "circle"
T2
L6/40 Light Tank
Flakvierling Half-track
Carro Armato M13/40 Light Tank
Semovente da 75/18 Assault Gun

T3
Cannone Contracarro da 75/32 M37 - AT gun with max pen 94mm

.
Battlegroup Options
Field Engineering
1: Gruppo Bersaglieri unlock
2L: Fiat 626 Transport Truck: All infantry squads will spawn with a transport truck at no extra cost. Transport truck can reinforce troops and be self withdrawn
2R: Forward Headquarters: Genieri can build an FHQ that can heal infantry, reinforce troops, and spawn Italian infantry squads.
3: Towed Cannone da 105/28 Field Howitzer

Defensive Warfare
1L: 27th Infantry Division
1R: 132nd Armored Division
2L: Vehicle Support - Secure Location: Increases the capture and decapture rate of infantry when they are near vehicles by 25%
2R: Vehicle Support - Force Recon: Increases the Line of Sight of infantry when they are at least 25m near vehicles.
3L: Sound the Alarm - Designate a friendly sector making it harder to capture. Improves the combat performance of friendly infantry in the sector.
3R: Obice 305mm Barrage

.
27th Infantry Division Options
T0 options: (1) Motocicletta da Ricognizione (Unarmed motorcycle that can capture territory and has extended vision) OR (2) Gruppo Medico (3 man medic squad that can follow trrops, heal them out of combat and serve as a retreat point)
T1 options: (1) Mortaio da 81/14 Modello 35 (replace 45mm mortar with 81mm mortar) OR (2) Bersaglieri Bolster (increase troop count to 7)
T2 options: (1) Panzer Storm (All Italian tanks can capture territory) OR (2) Italian Tanks Production Time Reduced by 50%
T3 options: (1) Cannone da 75/46 C.A. modello 34 Emplacement (AA/AT gun that uses 88mm entity that has max pen 125mm) OR (2) Mass produced Anti-Tank grenades (all AT nade abilities are now free to use
132nd Armored Division Options
T0 options: (1) Gustatori Sappers OR (2) Geniere get improved repair ability
T1 options: (1) Bersaglieri squad is now x3 motorcycle squad OR (2) L6\40 Light Tank moves from Tier 2 to Tier 1
T2 options: (1) x2 L6/40 Flame tanks OR (2) TBD
T3 options: (1) DAK PIV F2 (x2 tanks) OR (2) Cannone 105mm cost 50% less to produce

.
Some other things of note:
Players can choose what type of sprint they want for all Italian infantry. Choices are the standard timed 5s sprint OR an always on "Quick March" (Increases squad's speed when out of combat.)
All infantry will now display their capture and revert times in the UI
US Howitzer fixed

Opdatering: 12. dec. 2023 kl. 11:27

US AI has been fixed
Wehr AI has been tweaked
Panzer III Ausf N 75mm is fixed. Will now target infantry correctly.
Mainline infantry (with sergeants) will no longer gain smgs on reinforcement
DAK Marder III now has "First Strike Camouflage" ability unlocked at vet 2
British officer now has speech
Panzer IV Ausf H text description fixed


DAK AA now can shoot down high altitude bombers (if you have more than 1),and is more effective against Typhoons.


All faction's "basic" Officers now have the ability "Focused Supervision". At vet 0 the ability reduces the build time of the targeted HQ building's units by 10%. Vet 1= 20%, Vet 2 = 33%, and Vet 3 = 50%.

Fixed the cost and time reduction for vehicles in the US Tank Depot after selecting their respective battlegroup unlocks. (Build times were way off)

Opdatering: 6. dec. 2023 kl. 14:32

British Faction
They will have 2 choices before they can build anything. Africa vs Italian theater.
Each will be balanced to only fight DAK or Wehr.
Picking the Africa "faction" will not be balanced against Wehr and visa-versa.
The picture below shows the new standard unit roster (FOR THE AFRICAN THEATER) along with the new Armored Support Battlegroup tech tree and unlocks.

Armored Support Battlegroup
Heavy Armor Suport:
1L: 1st Armoured Division
1R: 7th Armoured Division "Desert Rats"
2: Veteran Crews ( all tanks gain 1 veterancy)
3L: Stuart Command Tank
3R: Recovery Vehicle

Field Support and Logistics:
1: Royal Engineers cost 40 manpower less and are 5s quicker to produce
2L: Defensive Smoke upgrade for all tanks is added for no cost
2R: Royal Engineers can build a Repair station
3L: Recon Artillery (Recon Loiter that provides Los for artillery strikes)
3R: Designate Targets (Recon Plane provides vision and marks enemy units)

Players can choose between the 1st Armoured Division or the 7th Armoured Division inside the Heavy Armoured Support Battlegroup. After selecting a Division, each base building will have 2 upgrade options that are exclusive to each other.

1st Armoured Division
Motorized Kings Royal Rifle Corps can be dispatched when Platoon Command Post is completed
Crusader 6 pdr is added
M3 Grant is added

T0 options: (1) Dingo Raid (Scout car can capture territory) or (2) CMP 15cwt Resupply Truck (Can deploy HMG, 3-inch mortar and medical supplies in the field)
T1 options: (1) Infantry Repair Ability (Sections can repair vehicles) or (2) 3rd County of London Yeomanry (Sharpshooters). 5 man squad armed with scoped SMLE rifles with 20m extended range)
T2 options: (1) Unlock the Ordnance QF 25-pdr on Carrier Valentine Mk I "Bishop" or (2) Move the Crusader II from Tier 3 to Tier 2
T3 options: (1) Unlock 6-pounder Motorized Group(towed 6pdr dispatch) or (2) Crusader III are 25% cheaper to produce.

7th Armoured Division
M4a1 Sherman II replaces the Crusader II

T0 options: (1) Unlock Advanced Repair (x2 faster repair speed) for the Royal Engineers or (2) Royal Australian Engineer Assault Squad "The Rats of Tobruk". 6 man assault squad armed with assorted smgs(thompson, mp40, mp38, flamethrower, and grenades)
T1 options: (1) Infantry Defenses (Sections can build sandbag walls) or (2) Mortar Pit Emplacement(3-in)
T2 options: (1) Bofors AA Emplacement or (2) Crusader AA Tank
T3 options: (1) 17-pounder AT Team towed or (2) Churchill III (6-pounder)

Opdatering: 15. okt. 2023 kl. 13:53

US Armor Battlegroup change:
Self repair unlock has been replaced with Sherman Command tank

Wehrmacht Mechanized Battlegroup change:
Self Repair unlock has been replaced with Sd.Kfz 9 recovery vehicle dispatch

Changes to Recovery Vehicles (US and Wehr):
Recovering a wreck now only costs 60 fuel regardless of vehicle
Repair speed has been increased from 16hp per tick to 75hp per tick
Now capped at 1

Repair Speed changes:
Standard repair speed (pioneer and engineer) has been changed from 8hp per tick to 20hp per tick
PzGrens repair speed is 15hp per tick
291st Engineers (US Armor) repair speed is 50hp per tick
Other balance changes/bug fixes:
291st Engineers (US armor) grease guns have been replaced with Thompsons
Luftwaffe AT gun lg-40 cost has been changed from 250mp 75 mun to 100mp 70 mun
(Bug fix) Sherman smoke upgrade was unintentionally locked behind tech tree unlock. Now all Sherman variants can purchase smoke upgrade regardless of tech tree unlocks
Sherman Command tank sight range increased to 100m (standard sight is 75m). Sight cone has been reduced from 55 degrees to 20 degrees.
Luftwaffe tech tree unlock changed from Panther to free Paznzerfausts for Fallschirmjager Regiment 6 squads

Troops have a much greater chance of escaping a destroyed building.

Nerfed height advantage of small arms weapons. The old value was if your squad was 3.5m higher than your opponent, then the weapon would ignore any cover and do full damage. 3.5m has been changed to 6m.
For example, the Garand does 14 damage per shot and will only do 7 damage per shot to an enemy in heavy cover. With the height advantage of 3.5m, the Garand will do the full 14 damage to troops in heavy cover.
Part of the reason for the change is that it's not exactly clear sometimes when this advantage is hurting/helping you. Due to the lower TTK of Wikinger, it can take too long to figure out when this is happening. This especially true if you are facing a garrisoned enemy...as the icon for cover doesn't change even though your garrisoned opponent is getting the "negate_cover" advantage. (Relic bug I think).

DAK changes:
The picture below shows the new standard unit roster along with the new Armored Support Battlegroup tech tree and unlocks.

Armored Support Battlegroup
Support and Airpower:
1L: Resource Blitz (Each munitions and fuel point you have captured doubles it's production rate. Manpower income is reduced by 50%. Does not affect newly captured points during the ability)
1R: Salvage Kits (Enables Pioneers and Panzergrenadiers(if 90th is unlocked) to use the Rapid Salvage on vehicle wrecks that grants fuel on completion.
2: Panzer Storm (Increases the speed and rotation rate of all vehicles and enables them to capture territory)
3L: Stuka Recon Run
3R: Stuka Strafing Run

Armored Warfare:
1L: 90th Light Division
1R: 15th Panzer Division
2: Combined Arms Aura (Increases accuracy, speed and makes infantry harder to hit when near combat vehicles)
3L: Panzerbefehlswagen (90th gets a PIV Ausf F and the 15th gets a PIII Ausf L)
3R: Recovery Vehicle unlock

Players can choose between the 90th Light Division or the 15th Panzer Division inside the Armored Support Battlegroup. After selecting a Division, each base building will have 2 upgrade options that are exclusive to each other.


.
90th Light Division
Panzergrenadiers are available to be built from Light Support Kompanie

T0 options: (1) Replace Kradschützen Motorcycle Team with an Sd.Kfz. 221 or (2) Sonderverband 288 Recon Squad (5 man recon squad armed with Kar98s, grenades, smoke grenades, and a flare ability. Can be upgraded with x2 Scoped Kar98s.)
T1 options: (1) Replace Zugtrupp with an Sd.Kfz. 254 Artillerieoffizier or (2) Replace Mortar Teams with le.IG 18 Support Gun Teams
T2 options: (1) Unlock Sdkfz. 250 Half-tracks to transport Pioniertrupp, Schützentrupp, Panzergrenadiertrupp, Pak 38 Anti-tank Gun Teams, and le.IG 18 Support Gun Teams to the front or (2) Deploy two StuG III Ausf. D assault guns from Sonderverband 288.
T3 options: (1) Unlock Pak36(r) "Ratschbumm" Anti-tank Gun Team or (2) Deploy a Panzer III Ausf. L with an assault squad from Sonderverband 288.

15th Panzer Division
Panzer III Ausf. L(50mm long) are auto replaced by Panzer IV Ausf F2
Panzer III Ausf. E(37mm) are auto replaced by Panzer III Ausf. G (50mm short)

T0 options: (1) Unlock Advanced Repair (x2 faster repair speed) for the Panzerpioniertrupp or (2) Unlock the ability to upgrade your Panzerpioniertrupp with x4 MP 40s.
T1 options: (1) Replace HMG34 with an HMG42 or (2) Newly built HMG34 teams and Mortar Teams will have the ability to build sandbag walls.
T2 options: (1) Unlock the Sdkfz. 250/7 mortar halftrack or (2) Unlock the Panzer III Ausf N (75mm)
T3 options: (1) Panzer IV's are 25% cheaper to produce or (2) Unlock Tiger I from Schwere Panzer Abteilung 501

Opdatering: 7. aug. 2023 kl. 16:52