Rain World

Rain World

Rotund World
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Update: Mar 15, 2023 @ 8:01pm

v1.4.3
-Added some measures to fix cases where you could fall into pipes at such high speeds the physics engine wouldn't have time to register you getting stuck
-Removed random drift when jumping or dropping from poles so you always fall straight down (making it easier to drop into pipes)
-Hopefully fixed some weird physics jank that would sometimes uproot stuck players when pushing them downwards
-Added dandelion peaches and glow weed as types of fruit that can be smeared to gain slickness
-Fixed the squeeze sfx pitching up into inaudible ranges (for real this time)
-Added some experimental features related to pushing and spending stamina... Not going to elaborate, lol. let's see how easy it is to pick up.

Update: Mar 13, 2023 @ 9:36pm

v1.4.2
-Fixed very heavy slugcats being able to slug slam from very small heights
-Slug slam damage bonus and fat-armor resistances are scaled based on mod difficulty settings (wider pipes means lower bonus)
-Added an experimental landing trajectory auto-correction when trying to drop down into gaps from high up
-Fixed bonus pips not all carrying over into the next cycle if you have an absolutely absurd amount of them. (the hud still only displays a max of 20)
-General fixes and tweaks to the momentum system, significantly improving the effectiveness of entering pipes at high velocity (Some changes still experimental)
-Saint's tongue lifts much slower when exhausted, and doesn't put exhaustion into the negatives anymore

Update: Mar 12, 2023 @ 5:10pm

v1.4.1
Quick fix to a weird physics bug in co-op mode when using mods that disable player collision with each other: Pushing downwards against a stuck player will no longer uproot them out of the gap

Update: Mar 11, 2023 @ 8:22pm

v1.4.0
---Expedition mode additions!--- (Downpour DLC required)
Added a new Burden:
OBESE: "Makes the player exceptionally prone to getting fat, making you struggle with your size even at the minimum food requirement"
Added two new challenge types!
-Eat X points worth of food
-Hibernate with X bonus food pips this cycle

---New Features---
Noodleflies can now spawn fat (and are worth extra food points)
Added a config option for Spearmaster: "Detachable Needles" where swapping hands with a needle will detach the cord if your belly is full(ish)
Submerging yourself in water now applies a short period of the slickness effect (and washes off any previously added slickness)

---Bug fixes / Misc changes---
-Fixed slug-slamming into creatures while at massive weight sometimes killing you with fall damage
-Fixed food eaten past max belly size not adding points towards final score
-Fixed a crash during a cutscene transition for Saint
-Slightly adjusted lizard chub calculator so thinner lizards appear a bit closer to their normal in-game size
-Fixed caramel lizards appearing extra fat even on an empty belly. (the fat ones are still just as fat)
-Tweaked slugcat body mass scaling so lower torso receives more mass than upper torso (no more earthquakes from crouching)

Update: Mar 8, 2023 @ 5:31pm

v1.3.5
-Slugcat body mass now continues to scale up with weight (used to cap at 2 bonus pips. now has no cap)
-Landing sounds are now adjusted to new mass
-Tweaked the corridor speed movement penalty scaling to be a little less harsh at lower levels
-Weight penalty for jumping is reduced for jumping straight up and for backflips.
-Added bonus meat points to fat scavengers and lantern mice
-Added some safety checks to the end of cycle to maybe resolve some crashing issues with virtual machine setups

Update: Mar 7, 2023 @ 10:44pm

v1.3.4
-Made neurons always editable unless there is no item stored in your belly, in which case you can swallow it.
-Made some special exceptions to help spearmaster with some challenge levels that they were getting way too fat to complete
-Gave fatness a much higher resistance to cold (was previously almost nothing)javascript:SaveChanges()

Update: Mar 4, 2023 @ 7:29pm

v1.3.3
-Implemented some compatibility changes for BeeCat related to tail size
-Being underwater reduces the difficulty of crawling through bottlenecks
-Fixed a crash with split-screen that can happen when starting a cycle above you maximum food pips
-Fixed a bug where pushing movement buttons while piggybacking on a stuck slugcat would cause them to fly backwards
-Fixed pups not being able to overeat from popcorn plants and fixed not being able to push pups

Update: Mar 3, 2023 @ 8:48pm

1.3.2
Adding some (experimental) major buffs to the "Fat Armor" feature to make getting chonky a little more worthwhile.
-More weight increases your odds of wiggling free from predators jaws
-More weight increases your resistance to stuns (reducing stun times)

mod config setting descriptions now appear when hovering over the checkboxes themselves and not just the titles

Bug fixes:
-Fixed rivulet not being able to overeat underwater
-Fixed fat armor remaining enabled even after disabling it in the config menu
-Fixed a rare bug that would crash the game when trying to grab a slug pup
-Fixed slugpups sometimes picking up the wrong item when trying to feed them
-Fixed a crash caused when the splitscreen mod is enabled while playing saint or spearmaster with the exhaustion fx setting enabled

Update: Mar 1, 2023 @ 6:21pm

1.3.1
Fixed a co-op bug where leaving and re-entering a room with a stuck player would cause the squeeze sfx to cut out

Update: Feb 28, 2023 @ 8:31pm

Version 1.3!
(after a long period of workshop issues, I was finally able to post an update!)

NEW FEATURES:
--Added an option to enable gourmand's body slam ability for all slugcats, once they reach 1 bonus food pip (by default) (Downpour DLC Required)
--New custom art for the Glutton passage screen, courtesy of W.James!
--Glutton passage progress should now be visible at any progress level (above 0)
--Pushing stuck lizards through gaps will slightly increase your reputation with them
--Added the ability to strain with the jump button while pulling yourself up onto horizontal bars
--Added lots of new era-specific iterator dialogue (spearmaster / articifer)

BALANCE CHANGES
--Increased the squeeze progress rate and reduced tightness scale for non-player creatures to be more in line with the player version
--Reduced the struggle stamina cost for non player creatures as well. (Overall, should reduce creatures being stuck for unreasonable amounts of time)
--Reduced the weight penalty for jumping while climbing poles
--Toned down the player count difficulty modifier
--Increased the effectiveness of ramming
--Removed Spearmaster's chance to negate food gain past full belly (just use normal spears!)
--Pulling yourself up with Saint's tongue now costs stamina if exceeding a certain fatness
--The weight of piggybacked players are now taken into account for Saint's tongue strength, and for pulling yourself up onto beams
--The jump button won't retract Saint's tongue while pushing or pulling other creatures

MISC CHANGES
--Greatly increased the odds for the fruit smearing hud hint to appear when picking up fruit
--Physics collision boosts now give a more noticeable audio boost
--Brought back the old JollyCoopFixes feature where jumping will release you from a player's grasp (why is this not in the base game)
--Slickened status is no longer reduced when popping through a gap
--Gave strawberry lizards a negative chub modifier because they are itty bitty
--Pushing the crouch button while struggling with a pullup will cancel the pullup (because it doesn't already do that for some reason)

BUG FIXES
--Fixed a black screen error when re-entering FP's chamber after being kicked out
--Fixed Karma Flower and Slime Mold stems staying permanently attached to terrain when stored on your back
--The swallowing sound effect for gaining bonus food pips is skipped for spearmaster
--Fixed slugcats being unable to perch up on beam tips when exceptionally fat
--Fixed a bug where landing a body slam on a batfly would cause you to suddenly accelerate into the ground and die
--Updated lizardGraphics to take bodyLengthFactor into account for better compatibility with custom lizards (like Lizard Customizer)
--Fixed the script changes for slugpups that have apparently been disabled this entire time
// --They should now properly assist with pushing or pulling when a friend needs it
// --No longer ignores food gifted to them by other players
--Fixed jumping weight penalty actually being reduced by the "easily winded" setting instead of increased
--Fixed some weirdness with pushing slugcats wedged in long sections of pipe when facing the wrong direction.
--Fixed the weight penalty being ignored for specific type of pullup animation
--(maybe) Fixed the squeeze sfx pitch sometimes going above the range of human hearing
--(hopefully) fixed the custom slugdens arena map having visible left side borders at certain resolutions