Rain World

Rain World

Rotund World
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Opdatering: 17. juli kl. 21:43

v1.11.8
-Three new watcher creatures are now rotundable! Tardigrades, Moths, and Loaches.
-Added some silly rotund dialog for Prince
-Eating enough slime mold will give you a tiny belly glow
-Holding perpendicular when popping free of a pipe will reduce how far you fly

Opdatering: 15. apr. kl. 19:02

v1.11.7
-Fixed an end game crash related to detached popcorn plants in shelters that could corrupt some save files
-Broken save files should be retroactively fixed while the mod is enabled

Opdatering: 7. apr. kl. 11:05

v1.11.6
-Fixed a crash related to melons

Opdatering: 4. apr. kl. 13:38

v1.11.5 - Minor DLC spoilers
-Fixed Melons not being consumable when full
-Fixed some cursed popcorn plants behavior
-Fixed a weird timescale bug when using rift portals with food stored on your back.
-Fixed a softlock where heat vents would leave you unable to pull up onto beams.
-Hopefully fixed the legacy version of the mod for people still using v1.9.15b

Opdatering: 28. mar. kl. 20:00

v1.11.4 - Compatibility update for The Watcher DLC!
-The mod works but I have not thoroughly tested it with the entire Watcher campaign yet.
-Should still be compatible with downgraded 1.9.15 version of rain world. If it's not, let me know!

v 1.10.0 of rain world broke the modloader so all mods (including this one) won't activate until they put out a fix for this!

Opdatering: 12. mar. kl. 18:13

v1.11.3
-Fixed a syncing error with Rain Meadow that caused food to remain in the world after being eaten
-Fixed a compatibility issue with the Ridable Lizards mod that made them unable to bite while being ridden

Opdatering: 23. feb. kl. 20:30

v 1.11.2
-Rain Meadow lobbies should now prevent others from joining the lobby unless they also have rotund world enabled.

Opdatering: 3. jan. kl. 20:18

v1.11.1 - More robust Rain Meadow online compatibility!
-Creature weights now sync correctly in all game-modes, including story mode and meadow mode.
-Pipe difficulty, variety, and other major lobby settings are determined by the host's mod settings.

Since the Meadow gamemode doesn't have food or eating, players can choose their personal starting weight with the new remix menu slider. Each player defines their own starting weight, which is applied to any creature type you play as.

Opdatering: 1. jan. kl. 23:43

v1.11.0
-Early rain meadow compatibility testing. more to come soon

Opdatering: 23. nov. 2024 kl. 19:56

v1.10.10
-Added compatibility with the "Today We Feast" mod!

-Added 3 new difficulty preset buttons in the remix menu for easy, medium, and hard presets.
-The default dificulty was changed from normal (balanced) to easy (silly).

-Small general balance tweaks:
--Reduced the movement speed penalty while hanging on horizontal beams
--Made it slightly easier to pull up onto beams, and also allow changing directions while pulling up
--in-pipe bottleneck squeezes scale more accurately with difficulty
--additional cycle time greatly increases at higher difficulty

-Most creatures now have a rare(~3%) chance to spawn way fatter than normal
-The debug tools button to add food now works on nearby creatures
-Fixed dream sequences crashing if jollyCoop was not enabled