Garry's Mod
Fading Rainbow Material 2
Se afișează 1-10 din 15 intrări
< 1  2 >
Actualizare: 2 mai 2024 @ 8:41

~ Fixed some materials not showing up in the list.

Actualizare: 2 mai 2024 @ 8:25

~ Renamed fading_rainbow_hd_lit_smooth** materials to include 3 digits (now fading_rainbow_hd_lit_smooth0**). fading_rainbow_hd_lit_rough is now fading_rainbow_hd_lit_smooth001. These changes will break existing creations using these materials.
+ Added 100% roughness (smooth000) materials that are also more performant than the other smooth* materials due to not having phong or rimlighting. It still uses normal mapping.
~ Rimlight exponents now match phong exponents instead of being the inverse (reverts rimlight tweak from September 21).

Actualizare: 2 mai 2024 @ 6:52

~ Changed the format to DXT1, which saves a ton of space at no visual cost (I originally thought that DXT encoding caused discoloring, but this turned out to not be true).

Actualizare: 6 dec. 2023 @ 17:55

~ Changed the Workshop category to Tool. There are no new changes to the addon itself.

Actualizare: 11 oct. 2023 @ 13:21

~ Lowered resolution for high texture quality (mat_picmip 0). Higher texture quality settings remain unaffected.

Actualizare: 11 oct. 2023 @ 12:49

~ Converted the color format to BGRA4444, which lowers file size at no visual cost.
~ Changed reflectivity to 1, 1, 1.

Actualizare: 21 sept. 2023 @ 10:46

~ Replaced $detail parameters with $selfillum parameters in the emissive textures. This should greatly improve performance.
~ Made emissive materials emit less light.
~ Disabled half-lambert on all materials using phong.
~ Tweaked phong boost for rough materials.
~ Tweaked rimlight exponents for rough materials.
~ Reordered some shader parameters.
~ Compressed the material Lua file a little bit.

Actualizare: 24 aug. 2023 @ 18:13

+ Added glowing materials for all smooth and rough reflection variants.

Actualizare: 22 iul. 2023 @ 13:59

+ Added many more materials with different variations of smooth and rough reflections.
- Removed phong and rimlight from fading_rainbow_hd_lit. It's now in fading_rainbow_hd_lit_rough.
+ Added $nocull to all VertexLitGeneric and UnlitGeneric materials.

Actualizare: 30 iun. 2023 @ 8:28

+ Added phong and rimlight to the VertexLitGeneric material
~ Simplified VMTs by removing quotation marks