Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Sword & Musket [Napoleonic Wars for Bannerlord]
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Uppdatering: 1 feb, 2024 @ 9:19

- Now Compatible with version 1.2.8 of Bannerlord.
- Introduced new Heavy Cavalry Units for Britain, France and Austria. Those include the British Horse Guards, French 1er Cuirassier and the Austrian KR4 Cuirassiers. All are considered Placeholder Regiments and are subject to change in the future.
- Introduced new 14eme Infantry Regiment for France with Line and Voltigeur Variations.
- The ability to cancel and continue reloads at their appropriate timings has been introduced by TaleWorlds, this has been confirmed to work in Sword And Musket now.
- Added new Swords and Muskets to be used by various Factions. Including but not limited to a French Charleville variant (subject to be replaced next patch), the Austrian M1798 Musket, a Heavy Cavalry Pallasch.
- Added precompiled Shaders to hopefully address the invisible-meshes bug.
- Reformatted all current ingame maps to be functionable for any server host to quickly pick up on in preparation for the publication of the Dedicated Server Files.
- New Maps which include a variation of La Haye Sainte and French Farm as they are recognized from our spiritual predecessor Napoleonic Wars.
- Some Maps have been prepared with Artillery to be usable for enhanced Event gameplay.
- Adjusted stats of all light/skirmisher units as all Nations now have access to them.
- Changed some interaction rules of Melee regarding Muskets and Rifles. Rifles are now held backwards so it makes more sense. Think like NW. Muskets should now properly have actually applied a higher arc to strike down or up as it was previously intended but never actually applied.
- Slightly increased the Range of the Hussar Sabre to help out Horse Cavalry in this patch.
- Introduced different leveled tiers of Horses like in NW. Hussar Horses are small and agile while Cuirassier Horses are big and chunky. Making it easier to pick targets as an Hussar while surviving a stab is more likely as a Cuirassier due to height differences.
- Increased the average Musket reload time by about two seconds.
- Changed the timings and intervals of aiming a musket, to make it faster and more accessible to fire a musket in a quick reflex.
- Enhanced RLB Gamemode with additional parameters related to spawning close to the spawn border of one team when retreating to said area.
- Added various scene props to be used for mappers to enhance the visual fidelity of some scenes.
- Changed some Swords behaviour that possibly allows them to be used alongside the Banner if the Flag Bearer is required to wield it.
- Fixed a lot of issues previously experienced related to Class Limits, so Events and Serverhosts should be able to properly configure those now.
- Fixed an issue related to Bandages becoming unequippable at some point. If Bandages appear to not work, we advise the server-hosts to re-check their configs again if those are enabled (disabled by default).
- Fixed an issue where the Austrian Medic (GF) Class was selectable in default gamemodes.
- Fixed a Glitch which allowed players to skip a large part of the reload animation if applied correctly.
- Fixed Issues where some Regiments had invisible Flags. This was covered up by having edited server files during the period, but worth mentioning.
- Fixed some possible but rather rare occurences in which a sound glitch could still occur.
- In house developed Admin Panel previously used by event admins is disabled due to being eventually replaced with a merged version of the TaleWorlds Admin Panel with enhanced features.
ChatCommands still work for administration purposes and the rest can be done with the Native Admin Panel.
the ChatCommands have been adapted to the latest TaleWorlds provided functionalities.

Uppdatering: 1 feb, 2024 @ 8:49

- Now Compatible with version 1.2.8 of Bannerlord.
- Introduced new Heavy Cavalry Units for Britain, France and Austria. Those include the British Horse Guards, French 1er Cuirassier and the Austrian KR4 Cuirassiers. All are considered Placeholder Regiments and are subject to change in the future.
- Introduced new 14eme Infantry Regiment for France with Line and Voltigeur Variations.
- The ability to cancel and continue reloads at their appropriate timings has been introduced by TaleWorlds, this has been confirmed to work in Sword And Musket now.
- Added new Swords and Muskets to be used by various Factions. Including but not limited to a French Charleville variant (subject to be replaced next patch), the Austrian M1798 Musket, a Heavy Cavalry Pallasch.
- Added precompiled Shaders to hopefully address the invisible-meshes bug.
- Reformatted all current ingame maps to be functionable for any server host to quickly pick up on in preparation for the publication of the Dedicated Server Files.
- New Maps which include a variation of La Haye Sainte and French Farm as they are recognized from our spiritual predecessor Napoleonic Wars.
- Some Maps have been prepared with Artillery to be usable for enhanced Event gameplay.
- Adjusted stats of all light/skirmisher units as all Nations now have access to them.
- Changed some interaction rules of Melee regarding Muskets and Rifles. Rifles are now held backwards so it makes more sense. Think like NW. Muskets should now properly have actually applied a higher arc to strike down or up as it was previously intended but never actually applied.
- Slightly increased the Range of the Hussar Sabre to help out Horse Cavalry in this patch.
- Introduced different leveled tiers of Horses like in NW. Hussar Horses are small and agile while Cuirassier Horses are big and chunky. Making it easier to pick targets as an Hussar while surviving a stab is more likely as a Cuirassier due to height differences.
- Increased the average Musket reload time by about two seconds.
- Changed the timings and intervals of aiming a musket, to make it faster and more accessible to fire a musket in a quick reflex.
- Enhanced RLB Gamemode with additional parameters related to spawning close to the spawn border of one team when retreating to said area.
- Added various scene props to be used for mappers to enhance the visual fidelity of some scenes.
- Changed some Swords behaviour that possibly allows them to be used alongside the Banner if the Flag Bearer is required to wield it.
- Fixed a lot of issues previously experienced related to Class Limits, so Events and Serverhosts should be able to properly configure those now.
- Fixed an issue related to Bandages becoming unequippable at some point. If Bandages appear to not work, we advise the server-hosts to re-check their configs again if those are enabled (disabled by default).
- Fixed an issue where the Austrian Medic (GF) Class was selectable in default gamemodes.
- Fixed a Glitch which allowed players to skip a large part of the reload animation if applied correctly.
- Fixed Issues where some Regiments had invisible Flags. This was covered up by having edited server files during the period, but worth mentioning.
- Fixed some possible but rather rare occurences in which a sound glitch could still occur.
- In house developed Admin Panel previously used by event admins is disabled due to being eventually replaced with a merged version of the TaleWorlds Admin Panel with enhanced features.
ChatCommands still work for administration purposes and the rest can be done with the Native Admin Panel.
the ChatCommands have been adapted to the latest TaleWorlds provided functionalities.

Uppdatering: 2 dec, 2023 @ 12:01

- Fixed Invisible Flags for RLB Mode

Uppdatering: 21 okt, 2023 @ 6:58

0.1.3.1,Hotfix:
- Hotfixed Artillery Cannon Reload Time wasn't properly updated
- Hotfixed Martello Siege map using old version with broken spawns
- Changed Balance of Hussar Sword to be faster while not compromising on damage

Uppdatering: 18 okt, 2023 @ 7:56

1.1.3, Main Patch Update:
Update to 1.1.3 includes Introduction of Austria, various game-fixes, new Maps and improved combat aswell as better admin features for event hosts.

Uppdatering: 18 okt, 2023 @ 7:47

1.1.3, Main Patch Update:
Update to 1.1.3 includes Introduction of Austria, various game-fixes, new Maps and improved combat aswell as better admin features for event hosts.

Uppdatering: 1 aug, 2023 @ 14:06

New cool features

Uppdatering: 21 jul, 2023 @ 1:55

Test

Uppdatering: 20 jul, 2023 @ 7:34

rollback

Uppdatering: 20 jul, 2023 @ 7:19

New cool features