Torchlight II

Torchlight II

Torchlight Overhaul Project - UIMC UI
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Uppdatering: 31 jul, 2014 @ 18:45

Published v.16

There were 5 pets from Monster Hero that weren't wielding any weapons that should have been. This update fixes that. Thanks to DEATHSGUN2 for pointing this out.

Uppdatering: 31 jul, 2014 @ 13:35

Published v.15

Removed the difficulty changes I made! I'll probably just upload it as an addon to this later.

All spells now have a pink/peach color when dropped.

Fixed the (pet) Executioner's inventory.

Uppdatering: 30 jul, 2014 @ 22:23

Published v.14

Reduced the damage of all monsters.

Uppdatering: 29 jul, 2014 @ 23:45

Published v.13

Small update. Haste duration has been buffed to 30 seconds with a 45 second cooldown.

Trying to balance the difficulty a little more. I've been testing Anoka's Descendent class on Casual. Still pretty tough but I feel do-able on Single Player. I'll still be making some more changes in the future.

Uppdatering: 28 jul, 2014 @ 23:58

Published v.12

Uppdatering: 28 jul, 2014 @ 21:38

Published v.11

I felt the difficulty was way too difficult, especially for melee characters. I changed it to:

Casual: 1.05x Vanilla Elite
Normal: 1.1x Vanilla Elite
Veteran: 1.15x Vanilla Elite
Elite: 1.2x Vanilla Elite

I'll continue to test these to see if any more tweaking needs to be done.

Also fixed the Outlander and Gunmage portraits. They used to disappear after selecting them. I think this was all that was left to fix for the portraits.

Uppdatering: 28 jul, 2014 @ 16:09

Published v.10

Doubled the amount of affixes that can spawn:

Enchanted Items: 2-3 Affixes
Magic/Rare: 5-6 Affixes
Unique/Legendary: 5-6 Affixes
Chest Armor and Two Handed Weapons: Can receive double the amount of affixes

This is the way it was originally intended to be.

Uppdatering: 27 jul, 2014 @ 13:41

Published v.9

Made a small change to the difficulty level. Earlier levels should be a little easier for new characters. I expect some more changes will come in the future.

Made changes to the pets. Some of them would flee only after a couple of hits. Hopefully I didn't make them too tanky.

Gave the Gunmage a charge bar. The author took it out to make a custom one but hasn't added it quite yet.

Uppdatering: 26 jul, 2014 @ 17:11

Published v.6

Fixed the UI. Shouldn't need the UI Fix I had uploaded earlier anymore.

Uppdatering: 25 jul, 2014 @ 18:37

Published v.5