Garry's Mod

Garry's Mod

TFA-VOX Extra Callouts
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Opdatering: 8. sep. 2023 kl. 7:31

- Not putting the stuff serverside only is probably bad form

If this doesn't fix the 'TFAVOX_Sounds_Next' error then there's not much I can do about it.

Opdatering: 7. sep. 2023 kl. 23:46

- Fixed Compliment Ally throwing errors when an enemy was killed by a non-Player/NPC entity

Opdatering: 5. sep. 2023 kl. 10:23

- Specific No Ammo was using the wrong callout table

Opdatering: 4. sep. 2023 kl. 10:41

- Added two new modules:

Specific No Ammo
- When trying to fire/reload a weapon that has no ammo, trigger a "No Ammo" callout based on the type of ammo used by the weapon
- If no such callout is available, reverts to the default callout

Specific Reload
- Same as above, but when reloading a weapon

Opdatering: 26. aug. 2023 kl. 1:59

None Provided

Opdatering: 24. aug. 2023 kl. 14:22

- Added akimbo to specific pickup support

Any weapon that uses the "duel" hold type triggers the akimbo pickup callout, ignoring ammo type.

Opdatering: 21. aug. 2023 kl. 0:03

- Removed the newly added modules

Opdatering: 20. aug. 2023 kl. 5:17

- Attempted a fix at VJBase NPC's causing errors with the new module

At this rate I may as well remove the damn thing. It's causing more errors than I'm willing to bother with.

Opdatering: 20. aug. 2023 kl. 0:10

- Maybe (probably not) fixed Shoot Corpse throwing errors

The line that was throwing errors is the part of the code that checks if the player is alive and capable of triggering a TFA-VOX Callout. I have no idea why this would trigger an error.

Also I can't replicate the error on my end, so I have no idea why it's happening.

Opdatering: 19. aug. 2023 kl. 9:34

Added three new callouts:

- Mourn Ally
Looking at the ragdoll of a friendly NPC/Player and pressing the +USE key will trigger a callout

- Taunt Enemy Corpse
Looking at the ragdoll of an enemy NPC/Player and pressing the +USE key will trigger a callout

- Shoot Corpse
Shooting the ragdoll of an enemy NPC/Player will trigger a callout

Multiplayer-wise the callouts might go a bit weird with NPCs that are friendly to one Player and hostile to another. Not the best as far as implementation goes, but otherwise there shouldn't be too many issues.