Cities: Skylines

Cities: Skylines

Road Builder v1.4.6
Menampilkan21-30 dari 61 kiriman
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Pembaruan: 16 Feb 2023 @ 11:07am

Pembaruan: 16 Feb 2023 @ 10:01am

v1.3.0

New
  • Added a new section in the mod’s settings to completely customise the props, trees & pillars used by the mod.
  • Added the option to show road damage by default.
  • Added the option to remove parking lanes on non-ground levels, off by default.
  • Added the option to remove transit stops on non-ground levels, off by default.
  • Added the option to swap grass lanes to pavement on non-ground levels, off by default.
  • Added “Parking” to the automated tags.
  • Added “Do Not Enter” & “One Way Ends” signs for one-way roads.

Updated
  • Lane Fillers for shared lanes now use the vehicle with the highest priority’s marking settings instead of not showing anything at all.
  • Pedestrian lanes on the sidewalk no longer stop for busses and trams if they’re further than 3m of the nearest stopping lane.
  • Custom text is now rendered above lane decorations such as trees in the thumbnail.

Fixed
  • Fixed normal roads always being categorized as small roads. This fix only works on “new”-ly generated roads.
  • Fixed the close button not working if you had no roads yet.
  • Reverted hiding grass lanes with transit stops if the lane is not at surface level.

Removed
  • General options related to light distance, tree distance & generating trees on ground level were moved to the new prop settings. Your previous settings will be lost.

Pembaruan: 12 Feb 2023 @ 7:29am

Pembaruan: 12 Feb 2023 @ 3:59am

v1.2.5

New
  • Added a better status filter in the build panel.
  • Added a button to clear all filters in the build panel.
  • Filter settings are now saved throughout your session.

Updated
  • Changed the color source of crosswalks to the "Border" line.
  • Added IMT API compatibility to ensure constant compatibility with both IMT Stable & Beta.

Fixed
  • Fixed the color preview for markings not updating on the reset and not taking alpha in consideration.

Pembaruan: 10 Feb 2023 @ 7:58am

v1.2.4

New
  • Added a small label on the thumbnails in-game to indicate which version the road was generated in.

Updated
  • Road files nested inside the Assets folder are now taken in consideration when displaying the build status of a road.

Fixed
  • Fixed the placement of the checkboxes in the build panel.

Pembaruan: 9 Feb 2023 @ 1:31pm

v1.2.3

New
  • Added a reset button in-game for lane sizes.
  • Added an in-game changelog popup.
  • Opening the sidebar in Thumbnail Maker now focuses the search bar, pressing Ctrl+F will also focus it as well as opening the sidebar if it's closed.

Updated
  • Updated UI components used in the options panel.

Fixed
  • Fixed street lights being affected by the vanilla tree placement option.
  • Fixed excluded tags' background color in Thumbnail Maker.

Pembaruan: 8 Feb 2023 @ 1:16pm

v1.2.2

Changes & Fixes
  • Added a TM option to display the road width in units when possible.
  • Added a TM option to display per-lane custom speed limits on the large thumbnail.
  • Road configs sorting is now shared between in-game and Thumbnail Maker, your previous selection will be reset after this update.
  • Right-clicking a tag now inverts it, showing only roads that don’t match that tag. You can also use the middle-mouse button to clear it.
  • Grass fillers that are on the sidewalk and have transit stops on them no longer generate a pavement mesh when the stop is active, it will still hide the grass.
  • Medians on a curb lane now always end at the curb no matter the padding option.
  • Fixed medians on a curb flickering when the buffer size was 0.
  • Fixed medians being bugged out if they were placed on an edge curb lane.
  • Fixed road-size filtering being wrong in-game.
  • Fixed the right-click menu in Thumbnail Maker going under the taskbar.
  • Fixed IMT markings sometimes not showing when using small lanes.
  • Fixed the close button not showing in-game.
  • Fixed the previously built road not being selected when re-opening the panel.

Pembaruan: 7 Feb 2023 @ 1:52pm

v1.2.1

Changes & Fixes
  • Fixed grass medians not showing when there's a transit stop on the lane.
  • Fixed barriers showing at two-segment ground nodes.
  • Improved the in-game options UI.
  • Added a reset button for the general options in-game.

Pembaruan: 5 Feb 2023 @ 2:08am

v1.2.0

New
  • Adding flower pots to lanes with grass on them now adds planted flowers instead.
  • Added slope transition for all fillers excluding Curb, Tram, & Filler Lane types.
  • Added an option to only generate trees on the ground elevation.
  • Added vanilla crosswalks with customisable styles, those only show when Vanilla Markings are enabled, and can be toggled off.
  • Added a Lamp Post add-on.
  • Added tags to roads to easily categorise your roads.

Thumbnail Maker Update
  • Added Australian speed sign option.
  • Added benches, flower pots & lamp posts as available decorations for pedestrian lanes.
  • Buffer size is now saved throughout sessions.
  • Custom text is now added automatically to the road’s description for easier search in-game.
  • You can now customise a road’s description manually.
  • Added the option to add the road’s width inside its generated name.
  • Added the option to display the lane widths on the large thumbnail.
  • Duplicating a lane while holding down the mouse button now allows you to quickly move that lane up and down.
  • Improved the “Currently editing” UI & added a button to reset your changes to the road.
  • Added a better warnings UI while editing a road instead of receiving the warnings while exporting the road.
  • Moved the saved roads section to its own sidebar that can be shown & hidden away.
    • Added more filter options in the saved road sidebar; filter by road type, road size & tags.
    • Changed the UI of saved roads to fit more on your screen, right click a road for more options like easily copying the road’s thumbnail without loading it. You can customise how many columns are shown in the sidebar inside the options.
    • Added the option to change the sorting of the saved roads.
  • Custom text on the thumbnail now changes size to fit all of the text at the top of the thumbnail.
  • Duplicate Flip now also flips the left sidewalk to the right sidewalk if the right sidewalk is empty.
  • Right-clicking the “Add Lane” button now places the lane at the top of the list, while clicking with the middle mouse button places it at the end.
  • Clicking on the speed limit textbox’s icon now opens the speed limit selection window.
  • Saving a thumbnail now opens a save dialog where you can choose the location as well as which thumbnail to save.
  • Added a “Disable Animations” option in the Themes & UI panel.

Updates
  • Improved non-asphalt roads’ transition with asphalt roads.
  • Reduced the size of the main editor panel.
  • Redesigned the in-game UI.
  • Roads in-game are now color-coded by:
    • 🔴Red: Road was previously built but is no longer available (locally)
    • 🟠Orange: Road was built and is available, but is not updated to the current version of Road Builder
    • 🟢Green: Road is built with the latest version of Road Builder

Fixes
  • Fixed the glitch between ground & elevated levels.
    • Barriers now show on the node of this transition.
  • Fixed large font sizes on the thumbnail for computers that have display zoom enabled.

Pembaruan: 29 Jan 2023 @ 4:41am

v1.1.2

Changes & Fixes
  • Improved the save panel integration.
  • Fixed the transition between ground and elevated glitch.
  • Fixed lanes having the wrong position when the sidewalks are smaller than 1.5m.
  • Fixed curb lanes not having street lights when they're too small.
  • Lowered the minimum width required for props to show on curb lanes.
  • Fixed the yield sign having the wrong rotation.