Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Maltis Game Overhaul Core Mod
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Actualización: 12 OCT a las 14:36
por Malte

Update 0.9.9.9.8.6.5:
- Added a new T11 enemy which utilizes the new overclocked battle shields
- Improved No Energy Indicators for all weapons
- Fixed an issue with rotations when it comes to placment restrictions of the battle shield generators. -> One edge case is still needing some more work, will do that in the further patches but should already help a lot.

Actualización: 11 SEP a las 21:38
por Malte

Actualización: 11 SEP a las 21:11
por Malte

Update 0.9.9.9.8.6.4:
- Custom Sounds have been made for all kind of fast firing weapons:
- Rapid Fire Laser Blaster (small/big)
- Energy Gatling Guns
- Burst Laser Turrets
- Laser HMG

- Other sound improvments as for example for the startup-sound
- Fixed an issue where tesla visuals weren't showing up when mining. (new bug since last patch)
- Added 1 new enemy at the highest tier. (most expansive one so far)

I plan on adding more custom sounds to the weapons in upcoming patches to make them feel more unique.

Actualización: 10 SEP a las 9:32
por Malte

Update 0.9.9.9.8.6.3:
- Further sound updates/improvments. Especially for the shield generators but also some weapons and other parts.
NOTE: If you have issues with getting the latest version you can verify your game files to force update as an example ;)

Actualización: 9 SEP a las 19:27
por Malte

Update 0.9.9.9.8.6.2:
- Added compatibility to the today released 0.30.1 patch.
- Therefore changed almost all weapon, bullet and factory sounds as well as some more. They utilize many of the new sounds aswell as the random variety feature.
- Improved Tesla Mining Visuals when getting the x2 Damage bonus on direct hit.

Actualización: 9 SEP a las 7:13
por Malte

Update 0.9.9.9.8.6.1:
- Improved AI Usage of all modded weapons.
- Buffed the mining Tesla Damage and Range:
Damage ~x2, Range 7m->9m
- Minor Improvments

This will be prob for at least about a week be the last update.

Actualización: 8 SEP a las 19:02
por Malte

Update 0.9.9.9.8.6.0:
- Reworked the Tesla Turret a bit again:
- -> It can now damage junk and asteroids within a short range to the tesla turret. This can be helpfull for clearing out asteroids or junk when being stuck in your ship.
But can now also be used for Mining
- -> New additional visuals for mining with the tesla
- -> Direktly hitting stuff with the tesla turret will increase the efficiency. You will get an indicator if you do so...
- The normal AOE Damage has been decently nerfed since it was very strong at the moment.
- The price has been changed: 8k->12k
- Performance Testing of the Tesla is going on. Let me know if you have issues using it.

- Updated some enemy/predesigned ships
- Heavy shield building costs: 15k -> 17.5k
- Many sound improvments for shields and other stuff like the manipulator beams

Actualización: 7 SEP a las 5:56
por Malte

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Update 0.9.9.9.8.5.9b:
- Minor improvments to the new shield overclocking.

Actualización: 6 SEP a las 21:35
por Malte

Update 0.9.9.9.8.5.9:
- All Energy Based Weapons do now recieve the electron cloud buffs. This wasn't compatible with the damage booster module in previous patches...
-> The electron clouds are now 100% supported in their functionallity when it comes to the modded parts
- The Battle Shields (both variants) can now be overclocked for x3 Recharge Rate and 50% EMP Resistance. Recharge is heating them up not incoming damage unlike the vanilla one.
- Improved the Hyperium Machine Gun Sounds (replaced by own ones)
- Added Scorched effects to the battle shields. Other ones will be added to the completed list with their overclocking update.
- Minor Improvments

Actualización: 4 SEP a las 3:14
por Malte

Hotfix 0.9.9.9.8.5.8:
- Fixed an crash (caused by the todays patch - factories)