Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Opdatering: 18. aug. 2024 kl. 16:39

Update 0.9.9.9.7.7
- Fixed an issue which caused the mk1 mining mine to hit in some cases the own ship
- Mining Mine Explosion Sound Rework

Opdatering: 15. aug. 2024 kl. 15:29

Update 0.9.9.9.7.6
- Fixed an issue where the mining mine mk2 was able to deal significant damage to enemys (same as for salvaging)
- Reballanced Mining Gadgets for Battle porpuses -> they kinda are worth considering since they can deal some kind of damage to the enemy and more important start fires on the enemys ship at high chances and far behind the armor.
- Changed the explosion sound of the Mining Nuke Mk2
- Nerfed the Clusterbombs (damage - 15%, when shooting mines directly into an enemy they spawn now just 8 instead of 24 projectiles [last patch was 12 for this case] - Overall projectile count is the same for the normal usage [when not exploding on direct impact])

Opdatering: 15. aug. 2024 kl. 3:03

Update 0.9.9.9.7.5
- Small ballance roundup patch...
- Fixed some wrong animations for the hyperium blaster (small one)

Opdatering: 13. aug. 2024 kl. 13:12

Update 0.9.9.9.7.4
- Fixed an crash issue when repairing the Armored Moving Walkway
- Slightly buffed shield damage of the burst laser turret Mk1
- Slightly buffed shield and ship damage of the experimental burst laser tower
- added some kind of additional randomness to the clusterbombs
- Reballanced Battle Shields -> They now are less resistant against emp during their smaller energy capacity of the capacitors. Almost doubled the recharge rate but not the energy consumption. Slightly less total HP but due the faster recharge that becomes obsolete.
- Lowered the HP of shield Generators (Maltis ones) a bit since they had up to x4 the vanilla HP.

Opdatering: 12. aug. 2024 kl. 14:37

Update 0.9.9.9.7.3
- Fixed wrong weight for heavy armor 2x1
- Fixed fire rate buffer for the new heavy twin laser turret
- Buffed the Nuclear beam/started a small rework. It already is much more viable but still some work need to be done there.
- Slightly Increased the Battle Shield Energy Consumption and added more detailed stats for both energy usage modes.
- Small Bug Fixes and Improvments

Opdatering: 11. aug. 2024 kl. 19:40

Update 0.9.9.9.7.2
- Buffed the explosive charge mk2 by a good amount
- Improved QoL features for the Eplosive Charge Mk2 aswell as some visuals.
-> You can now trigger the explosion with a hotkey or directly in the ship menu by a new button
- Improved Performance when using fragment based weaponry (mostly clusterbombs)
- Minor Bug Fixes and Improvments

Opdatering: 11. aug. 2024 kl. 12:51

Update 0.9.9.9.7.1
- Added new alarm when destroying vanilla reactors (same as for maltis ones in the last patch)
- Improved Alarm Sound and added a new Laser Turret Sound Variation for the new Twin Deck Laser Turret.
- EMP Mine/EMP Swarmmissles improvments
- changed Heavy Twin Laser Projectile size
- Minor Bug Fixes and Improvments

Opdatering: 10. aug. 2024 kl. 17:32

Update 0.9.9.9.7
- Added a new self made deck cannon -> Heavy Twin Laser Turret
- EMP Battle Gadgets do not deal friendly fire anymore, reduced damage from "damage porpuse" gadgets for friendlies.
- Increased the Build Costs of the Battle Shield Generators
- Increased HP of the Heavy Efficient Laser Blaster
- Added new sound effects when a maltis reactor gets destroyed (prob in future [with vanilla plus mod] for vanillas too)
- Minor Bug Fixes and Improvments

Opdatering: 8. aug. 2024 kl. 13:14

Update 0.9.9.9.6
- Renamed the Fragment Mines -> Clusterbombs , EMP Mines -> EMP Swarmrockets
since the names make more sense when it comes to their functionality
- Fixed a wrong stat for the hyperium Machine Gun Mk2 (Damage agains Hull)
- Minor Bug Fixes

Opdatering: 6. aug. 2024 kl. 15:42

Update 0.9.9.9.5.9
- Buffed Flamethrower Range aswell as Shot Speed by ~20%
- Reworked the sight and radar ranges of the Small cockpits -> Sensor array is again the highest upgrade
- Lowered Efficient Laser Blaster Build Costs
- Increased Small Cockpit Mk2 Costs
- Small improvments for the mining gadgets
- increased EMP Shot hp by 100%
- Increased the Pen Resistance for all Small Laser Blasters (just the turret therefore - according to vanilla changes)
- Increased Impulse Booster Costs 20->25k
- Multiple smaller ballance changes and improvments
- Fixed an issue that the mining gadgets couldn't salvage as it has been the intention with the last update...
- New Vanilla Functionality Plus Update