Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

BetterExceptionWindow
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Update: Jan 1, 2023 @ 8:11am

had to revert because update contains a bug.

Update: Jan 1, 2023 @ 8:07am

Todo

Update: Nov 18, 2022 @ 8:26pm

# What's new
Version 6.1
Bugfixes:
- Now the exception handler should handle native code to managed code transitions. Keep in mind it still can't catch exception that occurs purely in native code. If you're experiencing slowdown, it can be disabled via config.json or MCM control panel, let me know if this happens often.
Improvements:
- Improved MCM control panel UI (optional for those running with MCM and Butterlib)

Update: Nov 17, 2022 @ 10:00pm

# What's new
Big update.
Version 6.0.0
- "Attempt to continue" button now works at it says. The game will try to continue, but be warned there's possibility of unwanted side effects.
- Screenshot and save game attachments buttons, now you can attach a screenshot and save game to help mod developers. The save game can be extracted by opening the error report into browser and click Download save button on "Troubleshoot" section.
- Memory dumper, dump stack or heap memory of the game so it can be analysed later using windbg or visual studio
- Show butterlib exception (if you're running with butterlib)
- Dnspy now decompiles every DLL in modules and steam workshop directory.

Update: Nov 17, 2022 @ 9:56pm

bugged

Update: Oct 29, 2022 @ 3:42am

# What's new
Version 5.1.1
- put a check if user has ever installed mods from steam workshop. if steam workshop folder doesn't exist, don't parse the folder. (steam workshop user is unaffected, only nexus or non steam user)

Update: Oct 28, 2022 @ 10:16am

# What's new
Version 5.1.0
- bugfix from nexus user that BEW pointed wrong steamworkshop location.

Update: Oct 28, 2022 @ 9:38am

# What's new
In version 5.0.0, I made tough decision to stop providing support or updates for Bannerlord early access version, switching versions is not fun.
Also if you're using older version of MCM, you can't see the BEW control panel anymore (BEW doesn't need MCM but some of debugger feature can be accessed via MCM)

Bugfixes:
- Dnspy now should attach properly (proper callstack, proper exception message in Dnspy window) after the game has been restarted by BEW
- A previous bug where BEW always to be enabled even it's under debugger

New features:
- You can attach Dnspy through BEW control panel via MCMv5 (and it'll automatically loads all Taleworlds dlls into Dnspy window)
- You can install Dnspy directly via MCMv5 control panel.

Update: Oct 28, 2022 @ 9:38am

Todo

Update: Oct 16, 2022 @ 7:51am

Steam fix

- fix bugs from this report: https://steamcommunity.com/workshop/filedetails/discussion/2875478172/5277681174362873474/