Rivals of Aether

Rivals of Aether

Tester the Template Man
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Update: Apr 25, 2023 @ 8:38am

v1.4

General:
= Fixed issue with window type 9 locking parry into a loop because of the custom_attack_grid function (+ empty version)
= CPU AI template should now only run if the cpu_fight_time value is over 0, and not include it (+ empty version)
= CPU AI now checks for distance and angle from the target player only in fight mode (+ empty version)
= Respawn platform is now affected by small sprites (+ empty version)
= Put small code to make it so the debug console won't get spammed with an error on the CSS, this happened because CSS update runs before CSS init (+ empty version)
= Fixed whifflag for the following moves: U-tilt, F-tilt, D-tilt, D-attack, U-strong, F-strong, U-air, F-air, D-air, B-air
= Ranno's bubble is now grabbable* (+ empty version)
= Clones are now grabbable* (+ empty version)
+ Added hbox_view - variable that keeps track of the hitbox view in practice mode (+ empty version)
- Removed multihit projectile code from the empty template

Runes:
+ Added semi homing projectile code (made by DarkDakurai, modified by me), which affects all of Tester's N-spec projectiles (has it's own hitbox grid values)
+ Added gravity field rune, if Tester hits his own article it creates a gravity field that pulls towards itself for a few frames, based on the coordinates of the affected players

F-tilt:
= Throw hitbox no longer affect players that weren't grabbed (still affect articles though)

D-attack:
+ Endlag decreased (22 -> 16)

N-air:
= The hitboxes of N-air now get deleted after hitting the move and not as you hit the move (this is so you can see what you actually hit with in hitbox view)

U-air:
+ Added hitbox behind where Tester is facing to where his arm goes after the swing
- Shrunk down the now middle hitbox (y: -60 -> -68 | height: 48 -> 32)

B-air:
= Now affected by hitpause (has it's own hitbox grid values which are also in the empty version)



* Basically, instead of the grab just not applying for [my_grab_id != noone] it also applies to [instance_exists(my_grab_id)] so it can grab them as long as they exist, you can filter clones out manually like my example with F-tilt

Update: Feb 7, 2023 @ 4:36am

v1.31

this time i really did fix parrystun animations it shouldn't have an issue now (also applies to empty ver)

Update: Feb 5, 2023 @ 4:37am

v1.3

= Fixed issue with crystalize not properly scaling characters if they don't use small sprites (thanks dan.) (also applies to empty version)
= Respawn platform now gets recolored, shader_start() and shader_end() didn't exist there (also applies to empty version)
= Fixed issue where multiple Testers stack the DoT's speed
= On the empty version, the hitbox view for articles is commented out, added a note in article1_init.gml about the hitbox view
= Fixed issue where if the player was parried without extended_parry_lag the game wouldn't know how to dynamically play the pratland animation properly

Update: Jan 18, 2023 @ 2:47am

v1.2

= Fixed issue with crystalize not properly scaling characters if they don't use small sprites (thanks dan.) (fixed in empty version too)
= Respawn platform now gets recolored, shader_start() and shader_end() didn't exist there (also applies to empty version)
= Fixed issue where multiple testers stack the DoT's speed
= on the empty version, the hitbox view for articles is commented out, added a note in article1_init.gml about the hitbox view

Update: Oct 1, 2022 @ 12:31pm

v1.1

General:
= Fixed CSS not updating the positions of the custom icons and alt preview
= Updated grab code so it won't work with other hitstun states that aren't PS_HITSTUN or PS_HITSTUN_LAND
= Fixed issue where Kragg rock shards technecally count as Tester's projectiles, giving errors
= Fixed issue where spamming down taunt will layer the music on top of itself
= Fixed issue where grabs don't work on Fox and Falco (note: it was actually an issue on their side, as they manually set the "hit_player" variable around)
+ Tester can now B-reverse

U-Tilt:
+ Damage increased (3 -> 7)

F-Tilt:
+ Grab damage increased (3 -> 4)
+ Throw damage added (5) (the move does a total of 9% now)

F-Strong:
= Multihit hitboxes lifetime reduced to prevent issues wgre the final hit knockback's is negated (6 -> 2)

D-Strong:
= Multihit angle altered (60 -> 80)
- SDI multiplier added (1.5)

B-Air:
= Fixed issue where B-air's visuals will appear even if the hitbox doesn't, when cancelled at a specific time
+ Added compatibility with the C-stick
+ Startup lag for tap version decreased (window 2 length: 8 -> 4)

U-Special:
+ Fixed issue where Tester can't fastfall while in pratfall, after using this move

F-Special:
= Fixed issue where parrying the tether will not put him in pratland
- Added extended parry stun to the tether hitbox

D-Special:
= Fixed issue where team mode would crash the game if anyone that isn't Tester hits the article

Runes:
= Fixed issue when Tester walkturns after walking backwards with rune F

Update: Sep 5, 2022 @ 5:37am

v1.0