Rivals of Aether

Rivals of Aether

Pastelle (Legacy)
21–30/31 bejegyzés mutatása
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Frissítés: 2022. aug. 10. @ 13:26

v1.9

UI/Sprite Changes:
~The Hud, Hurt, and Offscreen sprites have been redrawn to the correct resolution.
~All of Pastelle's grounded sprite origins have been properly adjusted.
~Dash Attack's hurtbox sprites have been adjusted. (I missed two frames somehow, ggs)

Jab (3-Stroke Combo)
+Jab 3 BKB 5.5 ==> 6
+Jab 3 KBS .55 ==> .6

Forward Air (3-Stroke Air Combo)
-Fair 3 BKB 7.5 ==> 7
+Fair 3 KBS .45 ==> .55

Up Air (Crescent Splash)
-Sour Spot KBS .65 ==> .6
+Sweet Spot BKB 5 ==> 6
+Soak Spot BKB 5 ==> 7
+Soak Spot KBS .6 ==> .7

Up Special (Ink-a-chute)
+BKB 6 ==> 7

In this latest patch, you get a cool preview of the upcoming Sprite/Frame Data Patch, where I go in and edit a lot of the moves that feel hella stiff.

For now, lets rejoice and celebrate that we now have remade hud sprites! We also got origin fixes in this patch. Back then, Pastelle's origin wasn't lined up correctly on the ground by a sheer couple of pixels. Crazy I know.

We also got more knockback on a lot of the moves now. Both Jab and Forward Air's finishing hit have been adjusted. The biggest change was to Up Air, as each hitbox was the same low knockback, making it to where Pastelle could juggle the opponent, but not launch them when they should. This has been changed to where Up Air is even more of a menace depending on the spot! (Don't worry, if I feel like the knockback is too stupid funny, then I'll change it later.)

Frissítés: 2022. aug. 9. @ 21:51

v1.8

Jab (3-Stroke Combo)
+Jab 1 now has 3x Hitstun Multiplier to allow Jab 2 to connect, while still being able to parry consecutive Jab 1s.

Forward Air (3-Stroke Air Combo)
+Forward Air now sucks opponents in front of Pastelle in order to connect the move 99.9% of the time.

Other Changes:
~Soaked, which is supposed to last for 6 seconds, used to last for 3 seconds. This has been fixed!

Thanks to lovely feedback, this patch is dedicated to the funny multi-hit moves. Pastelle's Jab used to be very punishable, where the opponent could either parry Jab 2 or tech roll after Jab 1. This patch fixes it to where Pastelle will have the proper advantage.

Meanwhile, Forward Air used to either hit or miss opponents while disabling the opponent's DI entirely. This has been fixed to where the move connects better and opponents can DI in any direction. GGs.

Frissítés: 2022. aug. 8. @ 0:28

v1.7

Up Strong (Ink Cyclone):
~ Pratfall when the move misses

This makes it to where Up Strong is more of a "high risk, high reward" move and adds more strategic thinking when attempting to edgeguard with it.

Frissítés: 2022. aug. 7. @ 23:14

v1.6

Forward Strong (Ink Splash):
- Base Knockback: 10.75 ==> 10
- Lifetime: 8 ==> 7
~ Knockback Angle: 55 ==> 40

Up Strong (Ink Cyclone):
+ Knockback Scaling (Final Hit): 0.45 ==> 0.6
+ Base Knockback (Tipper): 9.5 ==> 10
+ Knockback Scaling (Tipper): 0.75 ==> 0.8

Down Strong (Inksicle):
+ Base Knockback (Final Hit): 7.5 ==> 9
+ Knockback Scaling (Final Hit): 0.6 ==> 0.9
+ Base Knockback (Tipper): 7.5 ==> 11
+ Knockback Scaling (Tipper): 0.6 ==> 0.9
- Lifetime of Scoop Hitbox 8 ==> 4

Up Special (Ink-a-chute):
~ Pratfall when move is dropped
~ SFX has changed for the move

Other Changes:
~ Soaked now uses sfx_waterhit_medium instead of sfx_waterwarp
~ The Rolling Bug has been patched!

This is the Strongs Getting More Knockback update as most of them felt like they should be killing way earlier especially when the opponent is Soaked. This should hopefully give Pastelle more leverage and well deserved killpower. :)

Frissítés: 2022. aug. 6. @ 11:38

v1.5

Jab (3-Stroke Combo):
~ Hits 1 and 2 have 1.75x hitstun multiplier, allowing the move to actually connect properly.

Down Special (Reflective Counter):
- Damage scales to now half of received damage instead of all of it.
+ Base Knockback and Knockback Scaling now increase to a factor related to the incoming attack.
~ Fixed an oversight wherein the timer for Down Special would reset from an aerial use, allowing for it to be spammed by using it in the air first and then on the ground. This is now no longer the case.

Forward Special (Stamp Surge):
+ Now can cancel into Up Tilt, Forward Tilt, or Down Air (in air) on hit depending on the direction!
~ Now falls when charging in the air similarly to Olympia.
- If move is used in the air and does not connect, you will go into pratfall.

Other Changes:
~ Hit SFX have been amplified! They were a bit quiet before.

In this banger of a patch, Pastelle's Down Special and Forward Special received a rework. Back in the day, Down Special would cause you to take 100% of the damage you gave to Pastelle. Nowadays, that is cut in half and it has proper knockback scaling. Meanwhile, Forward Special can now be used as a proper combo tool, giving Pastelle more options to work with depending on the situation.

Frissítés: 2022. aug. 6. @ 11:37

v1.4

Frissítés: 2022. aug. 2. @ 16:24

v1.4

Back Air (Back Splash):
-Hitpause up from 7 ==> 8
-Hitpause Scaling up from 0.45 ==> 0.85

Dash Attack (Spinning Sweep):
-Hit 2 Knockback reduced from 9 ==> 7.5
-Hit 2 has Hitstun Multiplier of 0.75, so if you fall out of the move you can act quicker
-Hit 2 Angle changed from 25 ==> 35, for a less bad angle if you fall out

-Hit 3 Knockback increased from 6.5 ==> 7.5
-Hit 3 Knockback Scaling increased from 0.6 ==> 0.8
-Hit 3 has Hitstun Multiplier of 0.75 so you can act out of the move quicker
-Hit 3 Angle changed from 25 ==> 50, for a less bad angle

Down Tilt (Slip Kick):
-Base Knockback changed from 5.5 ==> 6.5
-Knockback scaling changed from 0.15 ==> 0.45

Neutral Special (Spiral Bind):
-Window 3 timer changed from 40 ==> 30

Soaked Changes:
-Slowdown effect does not exist anymore except as a Rune, however the Knockback increase remains
-The timer has been adjusted from 5s ==> 6s

Perhaps the biggest change here is Dash Attack as it caused a lot of unfair KOs due to the move having too much hitstun at too low of an angle. The other big change being Soaked as having a slowdown effect is frowned upon by many players. Though you can have fun with this effect still with the power of Rune L. :)

Frissítés: 2022. aug. 1. @ 21:05

v1.3

THIS SHOULD BE THE FINAL SOAKED BUG FIX! FINALLY...

Edit: I lied there's still more out there, but it happens on an uncommon basis

Frissítés: 2022. aug. 1. @ 20:13

v1.2

Fixed a bug causing Soaked to be permanent. Yikers!

Frissítés: 2022. aug. 1. @ 19:44

v1.1

Down Special (Reflective Counter):
~ The move now has a cooldown timer once used and once it successfully hits.

In this first Pastelle patch, her Down Special was seen as way too fraudulent, and could be spammed with ease, making it hella hard to punish Pastelle, especially in Free For Alls. Thank you based v1.1