Rivals of Aether

Rivals of Aether

Dark Matter
Viser 1-6 af 6 forekomster
Opdatering: 15. dec. 2022 kl. 19:11

Dark Matter Patch 1.3 - Compatibility Time
Jab:
+Jab is now cancelable into other tilts during it's endlag
(Change made to jab to match a similar change being made to other single hit jabs in base cast)

Nair:
+Multi Hit base knockback increased from 5 to 6
+Multi Hit angle flipper changed from 2 to 10
(Ended up reverting the changes to Nair's multi hits from last patch as the move felt incredibly awkward with a different flipper applied to it imo)


Misc Changes:
+Various forms of Character and Stage Compatibility added (Thanks to Doghero and JoshyBoi for doing this on their own time! Cudos!)
Characters:

Hikaru
Pac man
Feri
Agent N
Hypercam
Henry Stickman
Solid Snake
Po and Gumbo
Wall-E

Stages:

Soulbound conflict
Pokemon Stadium
Mt DDD
Boxing Arena
Trial Grounds

Opdatering: 4. okt. 2022 kl. 12:03

Patch 1.2: Some LONG overdue patches

General Changes:
~Fixed the eye color on the preview image (for real this time)

Dattack:
-Knockback scaling reduced from 1.0 to 0.9

Fstrong:
~Effects animation adjusted to make the active time more obvious at a glance
-Endlag increased from 20(30) frames to 23(34)
-Final hit knockback reduced from 9 base, 1.15 scaling to 8 base, 1.1 scaling
+First hit now is untechable

Nair:
~Multi hit base knockback reduced from 6 to 5
+Multi hit angle flipper changed from 10 (Sends in the direcion you're traveling) to 2 (sends towards the center of Dark Matter)

Bair:
-Sweetspot knockback scaling reduced from 1.1 to 1.0

Dair:
+Can now be jump canceled, wall jump canceled, and Uspecial canceled after falling for 21 frames (Indicated by a shine sound and a hfx playing)

Nspecial:
+Pre-Charge Startup decreased from 10 frames to 9 frames
+Charge time decreased from 40 frames to 32 frames
+(Experimental)Nspecial shots now push the minion further
~Nspecial trail VFX and sfx now play when pushing the minion with an uncharged Nspecial shot

Dspecial:
+Orb charge now maintains your horizontal momentum in the air rather than killing it completely

Dark Matter Minion:
-Hitting the minion during an idle state will now destroy the minion.

Opdatering: 1. aug. 2022 kl. 10:06

v1.1
+Fixed the eye color on his preview image

Opdatering: 1. aug. 2022 kl. 9:52

v1.0

+Added the Finished tag to the character

Opdatering: 1. aug. 2022 kl. 9:45

v1.0

Opdatering: 1. aug. 2022 kl. 9:43

v1.0