Tabletop Simulator

Tabletop Simulator

The Crimson Scales
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Update: Sep 11, 2022 @ 3:07pm

-Fixed an issue with health bar offset height and scaling on summons for Tusks and Skull
-The CS box is automatically positioned next to the JotL box
-Added graphical panel for the New CS Campaign setup tool (flip over for a surprise!)
-New CS Campaign setup now removes non-CS PQs, places the CS Party Sheet, Reward bag for completing 5 scenarios, Scenario Flow Chart, Treasure Index, Locked Party Modifiers, Oak's Gift deck A & B, the CS Rulebook and Scenario Guide, the envelope B donation tracking sticker for the map, and loads Properity 1 items to the shop.

Known bugs:
-This mod only works correctly when added through search, I'll be looking into what is causing errors when using Additive Load
-When using the New CS Campaign setup tool, the Locked Characters envelope remains floating near the bottom of the table (you can manually move it back into the GH box)

Update: Sep 9, 2022 @ 5:17pm

-Fixed an issue with road and city events not fully being registered correctly
-Added the first version of a "New Campaign" setup button. Once you load into GHE and add the mod, you can click this button and it will automatically sort out base GH events, and shuffle the starting CS events into their respective decks. This will soon include the PQ deck and some other nice quality of life improvements for setting up a new campaign.

Update: Sep 8, 2022 @ 10:00pm

-Added context menu support for Tools summons
-Added context menu support for Beetle summons and overlay tiles
-Updated class tracker art for all classes

Update: Sep 6, 2022 @ 7:40pm

-Updated errata fix for treasure reward in scenario CS51
-Consolidated all scenarios for Bleeding Claw, Tools, and Beetle into a single campaign called "Crimson Scales: Add-Ons"
-Updated PQ deck to reflect final printed card numbers
-Updated errata fix for PQs "No Rest for the Wicked" and "Cruel Dominion"
-Updated errata fix for City Event 13
-Updated errata fix for Road Event 15
-Removed duplicate unlockable event decks without unique "CS" naming
-Added full support for Tusks and Skull Milestone Rewards
-Fixed missing summon buttons for the Skull abilities "Eternal Endurance" and "White Glow"
-Created and added new Midjourney AI-generated summon art for Ladder Axe, Flask, and Sprig
-Fixed AOE pattern image on figure UI for two Tools summons, one Tusks summon, and one Skull summon
-Added context menu art for all summons

Update: Aug 31, 2022 @ 10:16pm

-Scenario AA3 added

...and with that, 100% of The Crimson Scales scenarios are now fully scripted! Next up for the mod (in order):
-any lurking bugs/mistakes
-register images in the context menu for each summon
-when you add CS to GHE, spawn a button that will configure event decks and the PQ deck for new campaigns
-begin scripting new classes, enemies, and scenarios for Trail of Ashes expansion

Update: Aug 31, 2022 @ 2:04pm

Update: Aug 30, 2022 @ 8:23pm

-Fixed CS66 Scenario Book and Section Book spawns
-Fixed QA3 missing some enemy spawns from Section 1
-Added "CS" prefix to all city and road events to give them unique names from Gloomhaven events
-Updated locked city and road events to be automatically added to their respective locked event deck on the table

FYI - It appears that there's currently a minor GHE bug impacting enemies with custom HP calculations with rounding. This impacts at least RM1 and CS60 off the top of my head, and likely a few others. Guessing that will be fixed pretty soon and likely won't require a new CS mod update.

Update: Aug 30, 2022 @ 8:17pm

Update: Aug 29, 2022 @ 9:14pm

Update: Aug 29, 2022 @ 9:05pm