Stellaris

Stellaris

Star Wars Separatist Ships 4.0
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Update: Jan 20, 2023 @ 11:18am

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

Update: Dec 8, 2022 @ 6:06pm

- Fixed exhaust moving particles on most ships with white exhaust particles
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: Nov 29, 2022 @ 8:57am

- Updated to Stellaris 3.6

Minor Fixes

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the C9979 transport

Update: Oct 19, 2022 @ 12:53pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Habitat Changes:

- Habitat models have been reworked, the Wheel Habitat model has been split into 3 levels to match each habitat tier much like a standard vanilla set.
- The Skyhook station model has been removed from the mod to be reworked into a 3 tier habitat model for the upcoming Mandalorian shipset.

New Models:

- Added a Recusant Scout Destroyer variant model by EvilleJedi (Though the model will be used in the NSC edition only for now)

Update: Sep 21, 2022 @ 2:28pm

- Great... Only now do I discover that they have "added" a separate loader for the hanger module of the defensive platform... Thanks Paradox...

Update: Sep 21, 2022 @ 8:53am

- Basically this update was meant to standardize assets (mostly meshes) between the vanilla and the NSC editions of this shipset. No difference should be noticed besides a slight decrease in the death sequence time of cruisers.

Update: Sep 20, 2022 @ 10:12am

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Improved the appearance of the engines on the Munificent, C9979, and Captor models
- Size of all civilian stations has been slightly decreased

Update: Aug 22, 2022 @ 9:53am

Created new hanger shield mesh attachments for the following models:

- Wavecrest
- Saboath Destroyer
- Bulwark
- Supply Ship
- Captor (Note: Replaces the former shield appearance)
- Lucrehulk (Note: Replaces the former shield appearance)
- Providence
- Providence (Invisible Hand)
- Providence Dreadnought
- Subjugator
- Golan I
- Golan II
- Golan III
- CIS Starbase L1
- CIS Starbase L2
- CIS Starbase L3
- CIS Starbase L4
- CIS Starbase L5
- Spacedock 01
- Spacedock 04

Added Weapon Locators to the meshes of the following models:

- CIS Starbase Level 1
- CIS Starbase Level 2
- CIS Starbase Level 3
- CIS Starbase Level 4
- CIS Starbase Level 5

New (Invisible) Utility Meshes added:

- CIS Starbase Frame (frame mesh)
- CIS Starbase Section Weapons (locator mesh)

Other Changes:

- Reduced the size of all civilian stations
- Reduced the size of the starbase line

Update: Jul 5, 2022 @ 10:28pm

- Initial upload